Re: Living Darkenss manipulation
Or your character could be a true hero who, when presented with the opportunity to be given superpowers, mistakenly asked "for the Darkness" in the St. Thomas sense -- give me the people society rejects -- and as a result ends up with Green Lantern style darkness manipulation as well as more conceptual darkness-related powers. Instead of playing the predictable anti-hero, play a "true hero" whose powers and manners sets others on edge.
Sample Powers:
"Cursed with sight in a world of the blind" Darkness, Invisible to Sight. The victims can't see, but don't realize they're blind.
"Shade Effect" Change Environment, moderate -OCV in large area (megascale?). Great way to protect innocents by reducing the chance of anybody hitting anything.
"Globe of Darkness" Darkness, Usable As Attack (defense: sufficient light source to "peel" it off). Just covers the victim's head, allowing them to be shot normally.
Dispel vs Light based powers (Dispel is an underrated power IMO)
"Night Terrors" +30 PRE (or more), Costs END.
>Sometimes, the knights are the monsters
>Life would be a lot less confusing, if only we had smarter intellectuals
>"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
>theemerged.blogspot.com -- proof I have too much free time on my hands
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