Re: New campaign starting, help requested
My favorite quick, one-off adventure:
Act 1 - The Rampage The PCs are allerted via Action News Now that a giant rampaging THING is tearing it's way through the finantial district. The PC's respond and take down the monster. The PCs get to gang-tackle a single foe who is much stronger and much tougher than either of them, but is slow. With teamwork and combined attacks they should take him down quickly.
Act 2 - The Hiest The PCs get alerted that a bunch of Agents in Power Armor are using the distraction created by the monster to knock over the local diamond exchange. The PCs respond and battle to agents. Now it's the GM's turn to use numbers and teamwork! I find five agents per PC, plus an extra "command team" of five agents, is enough to give the PCs a hard time but not overwhelm them. Remember to have the Agents load-up on APEBs, Entangles, Flashes and AOE attacks (PARTICULARLY AOE Entangles!).
Act 3 - The Payoff One of the agents gets away with the diamonds, but the PCs manage to track him back to an abandoned wearhouse where the diamonds are being turned over to the super villains! One 350 point supervillain per PC, plus one more 350 point supervillain and five or so Agents. Most PC teams can handle those odds, provided none of the villains is a mystic or a mentalist.
Last edited by phydaux; Nov 28th, '04 at 06:14 AM.
"General, THIS is what happens when you let rednecks play with antimatter."
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