Re: The Clocktower Club 2

Originally Posted by
Seraphim
1. I dont know how to get my group to investigate the submarine disappearance 5 years later?
Nemo had some pretty sweet devices on board the Nautilus. It wouldn't be beyond reason that some survivors would get away from the kraken. And once they made landfall, they wouldn't advertise too widely about their connection with the Nautilus, as Nemo was a notorious pirate.
Now, for some reason, a survivor has come to the players looking for protection. In exchange, he can help them get some of Nemo's wondrous technology. For starters, there are the undersea lifeboats and other devices which allowed survivors in the first place. Refitting the lifeboats might allow salvage operations to commence at the wreck of the Nautilus.
When the characters are firmly hooked, this survivor is murdered. Finding him floating face down in the Thames would be highly appropriate, in my opinion.
Sounds like a cool campaign, by the way.
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