Global Guardians Team 2 is looking for a pair of heroes to fill the shoes of the recently departed Long Shot and Magni.
The most successful submissions will be either bricks based on a mythological figure and weapons masters (with a preference for ranged weapons...), though other character types will be accepted.
Those interested should contact the GM directly.
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Campaign Description: The Global Guardians campaign is a high-powered PBEM campaign featuring the adventures of the Earth's premiere hero team. The player characters are the cream of the crop of the superhero world.
Importance of the Player Characters: Very important. Not only are these characters fighting world-threatening villains, non-combat character development and interaction will be a major part of the game. Players should expect to have several turns be nothing but their characters talking to each other and living/working together in non-combat scenarios.
It should be noted that not all scenarios will include all of the Player Characters at the same time, and sometimes multiple scenarios will be playing out with multiple groups of players simultaneously.
World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters. Technology is more advanced that the real world, and magic is real. Aliens and creatures of legend roam the earth.
The Story So Far: In the wake of the Cuban missile crisis, the United Nations Security Council unanimously decided that the world had come far to close to global thermonuclear war, and that it was the duty of the United Nations to do something about it. The Security Council authorized the creation of two special enforcement bodies: Checkmate and the Global Guardians.
Local Relations: The Global Guardians are respected by nearly every law enforcement body on the planet as an effective team of crimefighters. There are occasionally hard feelings regarding the Guardians mandate to fight crime everywhere, regardless of jurisdiction, but in general full cooperation is given by the national and local governments.
Morality: The Global Guardians is stereotypical four-color campaign, and for the most part the morality of the campaign will be four-color as well. However, there will be some crossover between good and evil, and thing will not always be black and white. Characters will find themselves making difficult decisions, but should always try to be good guys.
Realism: Action sequences will be cinematic and descriptive. Characters won't die unless they take excessive risks or are going out in a blaze of glory. How you role-play the character will do a great deal to determine the realism of the game, so please put some soul into your characters. Try to make your descriptions as detailed as possible.
The characters will not exactly find themselves saving the world every other adventure, but their successes will always mean the world to somebody, no matter how insignificant they might seem.
Outlook: While the outlook will be mostly positive, there will be dark moments and many challenges outside of combat. The characters will start out as "the greatest heroes on Earth". It will be up to them to remain that way.
Seriousness: While the overall tone of the campaign will be serious, there will be time for a certain amount of light hearted banter, or comic relief. The heroes will be the world's best defense against the direst of situations. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.
Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios and continuity will be enforced. Adventures will move linearly through time. Bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.
Building a Character for this Camapaign
The most important thing to remember when building a character for this campaign is this: the Global Guardians are the best of the best among the community of superheroes. When building their characters, the players should keep the Justice League and the Avengers in mind at all times.
Character backgrounds should be submitted initially. Based on those, I will select a lineup of characters and will ask for character sheets.
All Global Guardians characters should follow these guidelines:
Starting Points: 350
Maximum Disadvantages: 150
Maximum Points From One Category of Disadvantage: 50
Maximum Active Points for Any One Attack Power: 75 (See Below)
Special Restrictions:
1. It is advised that the player make use of all 150 points of disadvantages.
2. All player characters are required to take the 5 point Global Guardians package.
3. Each character is allowed a single exception to the Active Point Cap of 75; for a single power, the character may take up to 90 active points. Each power so taken must be unique to the individual character on that team. (For example, if someone takes 90 active points of Energy Blast, no other character on that team is permitted to take 90 points of Energy Blast.)
4. Characters may take up to 75 points of Psychological Limitations, rather than the usual 50 point per category limit.
5. All player characters should have either the 20 point Psychological Limitation "Code vs. Killing", or the 20 point Psychological Limit "Will Not Kill". The 15 point Psychological Limit "Reluctant to Kill" is only acceptable if you can convince the GM that your character cannot possibly exist without it.
6. This is an international team. Characters should thus be from countries all around the globe.

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