Re: VPPs: Your experiences
I am too effecient with VPPs as a player, so I don't run them anymore. As a GM I am leery of them. We don't usually have the "better than you" problem. The main problem is extreme versitility.
Aside from a gadget pool that provides all of a character's power, we have settled in general on a decent compromise between versitility and power. As most characters in our game with decent sized VPPs usually have some decent defences, and usually a little skill or power outside the pool, we do the following.
Active points in pool cannot be greater than the pool reserve (usually at a -1 or so). This makes a pool an infinite slot multipower, but doesn't overwhelm the game. If you have a cosmic with no limitiations you are looking at a cost of about 8-10 slots in a MP (assuming all ultra slots).
Example
Cosmic MP (60)
each slot is the full 60 pts, all ultras at 6 pts a slot
with 8 slots that gives you a total cost of 108
Cosmic Pool (60)
Reserve 0 phase, no skill +2 on reserve
Limitation -1
reserve total cost 45
Total cost 105
For those of us in the game that want the versitility this is a fair comprimise, and has worked very well for our group for years.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
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