The Incredibles Writeups
This is my 25,000th post, and it seemed appropriate to stay on topic and take a risk...
I am not that great at character write-ups. I don't have the efficiency edge some do, nor do I have a great attention to detail. It's fine to be that way writing NPCs (there's the "I know what I mean" paradigm, so even in combat if you forget something you can just correct it on the fly), and even for a PC of one's own, it's quick and easy to overcome as, after all, one is making it up themselves. But for established characters...well, I suck, IMHO.
But I loved the Incredibles and unless I missed it, I didn't see whole writeups yet, which surprises me. I might easily have missed it, I'm behind on some threads, but they aren't in the two or three major Incredibles threads I'm aware of and I did a quick search on "Incredibles" and didn't see anything.
So I am taking the plunge and contributing for my 25K post the Incredibles...please use it as a basis for refinement, of course.
I did Mr. Incredible and Elasti-girl as standard 350 point characters for orthodoxy. I did Violet and Dash as lower totals, without worrying too much about it or trying to pad to 350, as that seemed suitable.
WIthout further ado...and I'll be glad to discuss the rationale if anyone asks...
<font size=+1><b>Mr. Incredible</b></font><p>
Player: <p>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>65**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>55</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>94**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>63**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>25"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 242
<p>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">17**</td><td>Leaping +12" (25" forward, 12 1/2" upward) (Accurate)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15**</td><td>Damage Resistance (15 PD/15 ED)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11**</td><td>+30 STR (30 Active Points); Conditional Power Power does not work in Very Common Circumstances (Must be under direct stress or pressure.; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4)*</td><td valign="top" align="right">6</td></tr></table><b>Powers Cost:</b> 43<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3**</td><td>Bureaucratics 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Acrobatics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Analyze: Combat 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Climbing 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Driving 14-*</td></tr><tr><td valign="top" align="right">16**</td><td>+2 with All Combat*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: Insurance: Adjustor 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Tactics 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Teamwork 14-*</td></tr></table><b>Skills Cost: </b>43<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6**</td><td>Contact: Edna (E.) Mode (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 8-*</td></tr><tr><td valign="top" align="right">1**</td><td>Favor*</td></tr><tr><td valign="top" align="right">15**</td><td>Contact: Government Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources), Organization Contact (x3) (15 Active Points) 8-*</td></tr></table><b>Perks Cost:</b> 22<p>
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>DNPC: Family in general (slight fudge) 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)*</td></tr><tr><td valign="top" align="right">5**</td><td>Reputation: Legal problems, triggered demise of herodom, 8-*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Phrases - "uh oh" and "show time" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Overconfidence (Common, Moderate)*</td></tr><tr><td valign="top" align="right">10**</td><td>Enraged: Seeing criminal negligence (Uncommon), go 11-, recover 14-*</td></tr><tr><td valign="top" align="right">15**</td><td>Reputation: Major good guy, counted on to "do good", 14-*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Code vs Killing (Very Common, Moderate)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Cannot accept not using his powers for good or being retired (includes dislikes growing older/mundane responsibilities) (Common, Strong)*</td></tr><tr><td valign="top" align="right">5**</td><td>Social Limitation: Family (school obligations, etc.) (Occasionally, Minor)*</td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Too big for some places/things (Infrequently, Slightly Impairing)*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Very big guy (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">25**</td><td>Psychological Limitation: Driven to protect innocent/weak (Very Common, Total)*</td></tr><tr><td valign="top" align="right">10**</td><td>Social Limitation: Secret Identity (Occasionally, Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Syndrome, no doubt others 11- (As Pow, Harshly Punish)*</td></tr></table>
<b>Disadvantage Points:</b> 150<p>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<p>
<font size=+1><b>Elasti-Girl</b></font><p>
Player: <p>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>29**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>27**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>9**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>52**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25 1/2"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 165
<p>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7**</td><td>+15 STR (15 Active Points); No Figured Characteristics (-1/2), Limited Power Power loses about a third of its effectiveness (Only with stretching; -1/2)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9**</td><td>Damage Resistance (9 PD/9 ED)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td>Gliding 5", Only when can stretch Power loses less than a fourth of its effectiveness (Only +0 as very unlikely to be needed when not able to stretch; +0) (5 Active Points); Parachuting (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10**</td><td><b><i>Stretching Powers: </i></b>Elemental Control, 20-point powers*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30**</td><td>1) Stretching 8" (40 Active Points)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">20**</td><td>2) Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">10**</td><td>3) Leaping +20" (25 1/2" forward, 12 1/2" upward) (20 Active Points)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10**</td><td>4) Swinging 20" (20 Active Points)*</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 99<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4**</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike*</td></tr><tr><td valign="top" align="right">3**</td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</td></tr></table><b>Martial Arts Cost:</b> 11<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3**</td><td>Acrobatics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Breakfall 14-*</td></tr><tr><td valign="top" align="right">7**</td><td>Combat Piloting 16-*</td></tr><tr><td valign="top" align="right">6**</td><td>+2 with Martial Maneuvers*</td></tr><tr><td valign="top" align="right">3**</td><td>+1 with any three maneuvers or a tight group of attacks - using stretching with attacks*</td></tr><tr><td valign="top" align="right">3**</td><td>Contortionist 14-*</td></tr><tr><td valign="top" align="right">9**</td><td>Power 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Tactics 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Teamwork 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Navigation (Air, Other City) 12-*</td></tr></table><b>Skills Cost: </b>46<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6**</td><td>Contact: Edna (E.) Mode (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>Favor*</td></tr></table><b>Perks Cost:</b> 8<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6**</td><td>Combat Luck (3 PD/3 ED)*</td></tr><tr><td valign="top" align="right">15**</td><td>Combat Sense 12-*</td></tr></table><b>Talents Cost:</b> 21<p>
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>DNPC: Family in general (slight fudge) 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)*</td></tr><tr><td valign="top" align="right">15**</td><td>Enraged: Anyone messing with her family (Common), go 11-, recover 14-*</td></tr><tr><td valign="top" align="right">5**</td><td>Psychological Limitation: Works hard to keep everyone's spirits up/provide support (Uncommon, Moderate)*</td></tr><tr><td valign="top" align="right">5**</td><td>Unluck: 1d6*</td></tr><tr><td valign="top" align="right">5**</td><td>Psychological Limitation: Embarrassed about referring to self as Elastic-girl/old days (Uncommon, Moderate)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Bears most familial/domestic responsibilities (Frequently, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Social Limitation: Secret Identity (Occasionally, Major)*</td></tr><tr><td valign="top" align="right">25**</td><td>Psychological Limitation: Driven to keep family together and protect them (puts them before herself, doesn't forget in any circumstance) (Very Common, Total)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Competitive/woman in a man's world (Common, Moderate)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: Major heroine, 11-*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Curiousity (okay, reaching a little...) (Common, Moderate)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Syndrome, no doubt others 11- (As Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Can get stuck and otherwise "molded" more easily (Infrequently, Slightly Impairing)*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Carefully maintains distinctive hairstyle (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">5**</td><td>Social Limitation: "Stay at home mom" (Occasionally, Minor)*</td></tr></table>
<b>Disadvantage Points:</b> 150<p>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<p>
<font size=+1><b>Violet</b></font><p>
Player: <p>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>36 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>22 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 51
<p>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">37 </td><td>Invisibility to Sight Group , No Fringe, Costs END Only To Activate (+1/4) (37 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">187 </td><td>FW (30 PD/30 ED), Reduced Endurance (1/2 END; +1/4) (187 Active Points) </td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 224<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Power 11- </td></tr></table><b>Skills Cost: </b>9<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">8 </td><td>Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 8- </td></tr></table><b>Perks Cost:</b> 8<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18 </td><td>Combat Luck (9 PD/9 ED) </td></tr></table><b>Talents Cost:</b> 18<p>
<b>Total Character Cost:</b> 310
<table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Very shy (Very Common, Strong) </td></tr><tr><td valign="top" align="right">5 </td><td>Psychological Limitation: Worries for parents/family (Uncommon, Moderate) </td></tr><tr><td valign="top" align="right">10 </td><td>DNPC: Familial DNPC - brothers 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) </td></tr><tr><td valign="top" align="right">5 </td><td>Psychological Limitation: Obedient to parents (Uncommon, Moderate) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Not experienced with powers (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Lacks confidence (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">10 </td><td>Rivalry: Familial, With brother (friendly), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Teenager (Frequently, Major) </td></tr><tr><td valign="top" align="right">10 </td><td>Social Limitation: Living at home, still with family (Occasionally, Major) </td></tr><tr><td valign="top" align="right">5 </td><td>Money: Only what parents give/she has access to Poor </td></tr></table>
<b>Disadvantage Points:</b> 110<p>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<p>
<font size=+1><b>Dash</b></font><p>
Player: <p>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>37**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>81</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>9**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>9**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>50**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 129
<p>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">68**</td><td><b><i>Hyper-fast running: </i></b>Flight 40", No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (120 Active Points); Limited Power Power loses about a third of its effectiveness (Not up sheer surfaces, must remain in motion on inappropriate surfaces (water, etc.); -1/2), Only In Contact With A Surface (-1/4)*</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">10**</td><td>HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10**</td><td>Luck 2d6*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 88<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3**</td><td>Acrobatics 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Oratory 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Power 11-*</td></tr><tr><td valign="top" align="right">5**</td><td>Rapid Attack (HTH) *</td></tr><tr><td valign="top" align="right">5**</td><td>Rapid Attack (Ranged) *</td></tr></table><b>Skills Cost: </b>19<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">8**</td><td>Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 8-*</td></tr></table><b>Perks Cost:</b> 8<p>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">24**</td><td>Combat Luck (12 PD/12 ED)*</td></tr></table><b>Talents Cost:</b> 24<p>
<b>Total Character Cost:</b> 268
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Competitive (Common, Moderate)*</td></tr><tr><td valign="top" align="right">25**</td><td>Social Limitation: Little kid (Very Frequently, Severe)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Overconfident/showoff (Very Common, Strong)*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Phrases - "uh oh" and "show time" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Not experienced with powers (Very Common, Moderate)*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Familial, With sister (friendly), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*</td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Little kid (Infrequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 90<p>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<p>
Just added the HD files.
PS - forgot something important - I did get some ideas from one of the threads on the Incredibles - thank you to all.
PPS/Final Edit - I removed the HDC attachments as the v2s are superior and you can get those later in the thread, done also to save space.
Last edited by zornwil; Dec 25th, '04 at 05:21 AM.
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