San Francisco Streets
The Preamble –
This thread is intended to serve as the campaign log for my new street level game, San Francisco Streets, set in the same world as my now defunct United States Freedom Patrol campaign, which ran from July 1990 to January 2003. The Freedom Patrol was a top-secret project under the aegis of the National Security Council of the United States dedicated to providing the nation’s intelligence community with a team of super-powered paramilitary operatives. In other words: super-spooks. Despite the fact that the Patrol’s existence was generally accepted as fact in the public sector during most of its existence, the government did not officially admit to its existence until the project had been terminated.
The Freedom Patrol Project was closed down following its final mission, which culminated in the deaths of over half of its members, including its director, Maj. General Judah Aaron Thorogood, who perished while locked in a death-grip with his arch-nemesis, Count Wolfgang Von Eroberung, when the Count’s escape pod exploded with the pair inside – “No one could survive that!”™. Despite the mission’s unexpected success the project’s operational integrity, as well as its member’s identities, were compromised. No attempt to reconstitute the project has been made to date. Its operations – with the exception of its last – remain classified.
The Patrol’s fallen were buried in a special plot outside Annapolis, Maryland, where the Freedom Patrol Memorial* was erected. All of its members were awarded the Distinguished Intelligence Cross, though over half of those awards, 9 of 16, were posthumous. Most of its surviving members have since retired from national service to follow their own path. Only one of its former members is relevant to the new campaign: Eleanor Samantha Pritchard, also known as Red Glory, the former Executive Director of the Patrol, has accepted the post of US Marshal for the Bay Area (technically a management to management transfer).
The Freedom Patrol Campaign Setting differs from most super-heroic settings in that most of the costumed crime fighters and villains are non-powered, often in the style of the great pulp heroes, with super-powered beings remaining relatively few and far between – despite major contributions over the years – until their numbers started to steadily rise in the latter 80’s and early 90’s. Even so, there are only 900-1000 active super-powered beings in the world today, with nearly half of them residing in the United States. This creates a greater focus on the Trained Supernormal Operative – street level style heroes, often with no, or limited, powers.
*The FP Memorial near Annapolis is a large circular dome of marble supported by sixteen pillars, each of which are carved in the likeness of a member of the patrol, standing on the marble floor, supporting the roof. It’s roughly the size of the Jefferson Memorial. Inside are the 16 marble sarcophagi set in a circle, which contain the coffins and remains of the 9 fallen members. The places of the other members are reserved for them. Each sarcophagi has a large copper coin (24”) with the Freedom Patrol Seal, set into the lid. In the center of the sarcophagi is a standing stone with each members name and codename on it, as well as the Freedom Patrol Prayer and Creed. The ceiling is a glorious bas-relief depicting their final battle. It is set within a copse of trees on a several acres of federally owned waterfront land. Its honor guard is provided by the Marine Corps.
San Francisco –
San Francisco is a famous world-class city, and one of the oldest on the west coast. It is home to immense ethnic diversity, with several distinct neighborhoods and districts, and is large enough to reasonably support several costumed-heroes. It has a major port, and tons of international traffic. It also has several neighboring cities, such as Oakland, Pacifica, and Berkley that are big enough, and different enough, to enhance the role-playing experience. What’s more, the sheer amount of information that can be found online about the city, its police department, and its denizens is staggering.
In the Freedom Patrol game, which was a globetrotting affair, San Francisco was just a footnote, known for two things: 1) being the home of the Bedlam Asylum for the Meta-Insane, constructed on Alcatraz Island in the mid 1960’s, and 2) being the home of one of the first masked crusaders of the modern era, Madame Mystery, who operated in the city from 1909-1979, though many theorize there was more than one Madame Mystery due to the length of her career and her apparent youth.
During prohibition San Francisco was home to Mister Big, the notorious empathic 3’ tall crime boss, and his All Meta Mob, which included several colorful characters such as Tommy Gun, Speakeasy, Knockover, Molly the Moll, and several others. The presence of the mobster not only attracted a handful of masked crime fighters, such as the first Phantom and the Avenger, but the FBI’s special task force, named the Suicide Squad, as well.
Following Mister Big’s incarceration at Alcatraz in 1933 the costumed activity in the city tapered off until Madame Mystery and her rogues gallery were once again the primary source of costumed activity. This state of affairs continued until the 1960’s and 1970’s, during which flurries of costumed activity occurred on a fairly regular basis, often centering on various revolutionary themes. The disappearance of Madame Mystery in 1979 marked a period of almost 15 years with very little costumed activity.
In 1993 the Lion, a Chinese-American hero in golden armor, with an array of amazing gadgets and vehicles, began a one man war on the local tongs, which quickly spread to all of the Asian crime groups in the city, and eventually, non-Asian criminals as well. The Lion is reported to operate out of his hidden base, The Lion’s Den™, somewhere in the city, and the city does have a Lion Signal™. He does not have a sidekick named The Cub™ (or anything else, for that matter). With the notable exception of fifteen months during 1997-1998, when the Lion was replaced by the Lioness, the Lion has been the city’s main stay of costumed heroics. The Lioness continues to make cameo appearances now and again.
In the past 2 years the number of costumed heroes operating in the city, as well as the number of costumed criminals, has dramatically increased. New heroes include Black Delilah, The Black Arrow, The Bull, Midnight, and The Marksman.
The Game Master’s Soapbox –
After 13 years I had a several reasons for terminating the Freedom Patrol Campaign, not the least of which was a desire to close the book on the tale with the satisfied sense of a job well done. The last arc was literally earthshaking, with plotlines that had major impacts on the characters, the shape of the world, and the lives of billions. It took six months to run that last part, and after 13 years of ever more perilous National Security Crises™ and Planetary Threats™, I finally felt like I’d done something I couldn’t top.
Another reason was a desire to break the formula and try something new. Despite the side campaigns I’ve run over the years I haven’t felt like I had the freedom to try different angles and do wild new things. There were several types of stories and characters that just weren’t appropriate for the game that proved my mainstay for so many years; cool things I, and my players, missed because we were too busy saving the world instead of the city, or even just a single person. I can honestly say that everything that could be done with the campaign had “been done”.
Related to this is the fact that a lot of the characters, having become old friends, needed a rest. It’s time to meet some new people. I also wanted to free my long-term character PC turned NPC, Anthem, from the burden of “Get Me The President!”™ directorship, so he could one day reemerge as “just another player character”. Hence his “no one could have survived that!”™ demise. One day I’d like to play him again, but not now, by any means. I have a picture of him in my head, visiting his own grave, with a contented sense that his job is done – for now at least. After 89 years of defending the world from the Count, and 60 years of being separated from his second wife (most of that time being spent in stasis), he can finally go on his honeymoon with a clear conscience and no fear that his beeper will go off.
Also, there has been some turnover, and the core of players who liked the pressure of National Security Crises™ and Planetary Threats™ aren’t with me (very often) anymore. Its too much stress for the current group of players, some of whom have been with me for quite a while, though not from the beginning. They want to worry about machine guns, not nuclear warheads. I think some of this may be due to current events in the real world. It’s hard to escape potential terrorist strikes with WMD and very real national security threats in the real world when your fantasy world is filled with them too. I think combating Yakuza thugs with guns and costumed cooks (make that kooks) with campy costumes and goals are a way of seeking a comfortable escape.
Lastly, I’ve always enjoyed pulp heroes and street level super-heroes far more than the “godling in tights” type of hero. I’ve always felt such characters were better characters in many ways. I stopped reading Superman, the JLA, the myriad of X-Titles, and the Avengers a long time ago (though I do like the Wasp and Ant Man). I just lost interest in characters whose problems and abilities I couldn’t relate to. I also lost interest in the monthly epic adventure.
I’ve found myself gravitating towards titles like Batman, Harley Quinn, Birds of Prey, Nightwing, Marvel Knights, Daredevil, Black Widow, and Spider-Man. I don’t buy all of those by any means – in fact I buy very few comics anymore – but those are the sorts of characters that inspire me: characters who are human, or close-to-human, who have human dilemmas, and sometimes, human opponents.
What Will Follow –
In the posts to come there will be character write-ups and adventure logs, all with my usual rambling commentary. It’s essentially the “when campaigns change…” thread from the old boards, but starting from the beginning, instead of chronicling the end, and hopefully not being rudely cut off by a nefarious DS attack.
We’ve already got three separate story lines going: 1) those focused on the heroine Black Delilah, 2) those focused on the hero Midnight, and 3) those surrounding a group of vigilantes who decide to band together to fight crime groups and threats they wouldn’t be able to handle alone. Each post will begin with which storyline it belongs to, the session number, and if relevant, the cast of characters.
So without further ado: San Francisco Streets
Last edited by Vondy; Apr 7th, '03 at 11:49 PM.
Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.
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