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Thread: Character Creation WHOOPS!

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    Character Creation WHOOPS!

    Have you (or have you been in a game where) something that was very appropriate for a power was accidentally left off? How did you (or the GM in question) handle it? This isn't the 'Man, I wish I'd bought Power Defense!' take, it's more of the 'whoops, we misbuilt this power'.

    I was proofreading a brick (a 350 remake of an old character) earlier tonight, and it occured to me that I hadn't put 'Restrainable' on his Brick Tricks Multipower, which it should logically have (can't do the Sonic Slam hand-clap if you can't swing your arms, after all). If something like this happened in a game, how would you do it?

    Have them play it as it should be, then do a little 'edit' and give them the points to spent?
    Leave it as is?

    Curiously yours,
    CC

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    Re: Character Creation WHOOPS!

    My biggest mistake along these lines was Da Bomb, a mutant who could create explosions at will. He biggest attack was literally exploding and reforming awhile later. Thing was, I forgot to get Personal Immunity on this attack....

    Just for laughs, I stuck with it (He was a throw away villian anyway) and it turns out when he used the power for the first time. It was also the last time since he didn't have any Resistant Defense either. So Da Bomb exploded, leveled most of the building, hurt a few of the PCs and never showed up again.

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    Re: Character Creation WHOOPS!

    Quote Originally Posted by nexus
    My biggest mistake along these lines was Da Bomb, a mutant who could create explosions at will. He biggest attack was literally exploding and reforming awhile later. Thing was, I forgot to get Personal Immunity on this attack....

    Just for laughs, I stuck with it (He was a throw away villian anyway) and it turns out when he used the power for the first time. It was also the last time since he didn't have any Resistant Defense either. So Da Bomb exploded, leveled most of the building, hurt a few of the PCs and never showed up again.
    "Terrific, Daffy! They loved it! They want more!"
    "I know, I know ... but I can only do it once."

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    nexus is offline Septuple Millennial Master Senior Member
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    Re: Character Creation WHOOPS!

    Quote Originally Posted by CrosshairCollie
    "Terrific, Daffy! They loved it! They want more!"
    "I know, I know ... but I can only do it once."

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    Re: Character Creation WHOOPS!

    - Characters are locked to what's on the sheet the minute we sit down at the table. It may not be very fair, but its the only way you can run things. Otherwise, you can end up redesigning a character at the table, and that isn't a lot of fun for the rest of the group. There are enough rules judgements to be made without adding in character/power redesigns.

    - Everyone gets a free rebuild within the first three games. Sometimes what you put down on paper, just doesn't work or doesn't work as you envisioned.

    - Most of the time a bunch of those changes would be limitations, which are no probs to work in after a game. Take the lim and spend the points. If there was a power or an advantage that was missed and they didn't have enough points for it I would give em the points on credit and let them pay it off over the next few games.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

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    Re: Character Creation WHOOPS!

    We always let people touch up their characters after the first game. Tweaking is pretty reasonable, I think.

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    Re: Character Creation WHOOPS!

    Quote Originally Posted by nexus
    My biggest mistake along these lines was Da Bomb, a mutant who could create explosions at will. He biggest attack was literally exploding and reforming awhile later. Thing was, I forgot to get Personal Immunity on this attack....

    Just for laughs, I stuck with it (He was a throw away villian anyway) and it turns out when he used the power for the first time. It was also the last time since he didn't have any Resistant Defense either. So Da Bomb exploded, leveled most of the building, hurt a few of the PCs and never showed up again.
    That's so weird. My exploder guy was Nuke. He didn't have PI either. But since he was a villain I just waved it. He should have had it, and points don't matter for villains.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

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    Re: Character Creation WHOOPS!

    Before Steve added the ruling that AOE Hand attacks needed personal immunity, I created a few characters that in theory must have spent a lot of time punching themselves.

    I also created characters with HA NNDs who, once that rulling came down, turned out not to have been able to do nearly as much damage as I had thought.

    One of my favorite PCs had a limit on one of his powers that I later found out was incorrectly applied (the power was in a MP that had 3* End Cost built in, but the power itself only cost End to activate; that, it turns out, is illegal).

    Nothing as good as the Human Bomb, but plenty of minor rules mistakes.

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    Re: Character Creation WHOOPS!

    I once spent two hours helping a new player create a brick, then after the game started I realised the character had NO rPD/rED.
    "General, THIS is what happens when you let rednecks play with antimatter."

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    Re: Character Creation WHOOPS!

    Our group always presumes that the first Adventure of any campaign (or the first appearance of any new player) is a pilot adventure and thereby allows tweaking of their powers and abilities without requiring a campaign specific reason.

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    Re: Character Creation WHOOPS!

    Quote Originally Posted by nexus
    My biggest mistake along these lines was Da Bomb, a mutant who could create explosions at will. He biggest attack was literally exploding and reforming awhile later. Thing was, I forgot to get Personal Immunity on this attack....

    Just for laughs, I stuck with it (He was a throw away villian anyway) and it turns out when he used the power for the first time. It was also the last time since he didn't have any Resistant Defense either. So Da Bomb exploded, leveled most of the building, hurt a few of the PCs and never showed up again.
    My only question is, how did the guy know he had the power?

    "I... I just know I could blow up if I really, really want to!"


    Mags

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    Re: Character Creation WHOOPS!

    Quote Originally Posted by Magmarock
    My only question is, how did the guy know he had the power?

    "I... I just know I could blow up if I really, really want to!"


    Mags
    His fist exploded when he punched, he "pushed" that power and it extended to his entire body and hit everyone surrounding him. He figured he would just reform like his fists did. Unforunately for him, he didn't. Da Bomb wasn't too smart and had only gotten his powers a few weeks ago. Call it a critical failure on a power skill roll.

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    Re: Character Creation WHOOPS!

    My Lightning Projector, Captain Tempest, also failed to have Resistant defenses.
    He got bit by an alligator and lost his leg.
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    Re: Character Creation WHOOPS!

    My character Spitfire had energy absorbtion of fire to his body... but he had no defense to go along with it. First time I used the power, going into a burning barn to heal himself during a mission, his power worked and he gained body from the absorbtion... but he lost them faster from the damage he took from the burning barn and he burnt to death.

    *sigh*
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    Re: Character Creation WHOOPS!

    Quote Originally Posted by Blue
    We always let people touch up their characters after the first game. Tweaking is pretty reasonable, I think.
    I Completely agree.

    Often it is not the first run through the character that is the best. As long as the players don't create some whole new character I allow them to tweak, sometimes even a radical (as in "root") restructuring of their points or abilities (for instance a speedster change his main movement ability from Running based to a Flight-based, must be in contact with a surface). If they had used a specific power in the game however, I do require them to keep it (unless it could be counted as a single use Power Skill kind of thing).

    I am playing this weekend (YES!) with a new player in my group, a young lady that does not know the rules of Hero (apparently she does know the White Wolf system, so she is not a totally new gamer). Because of limited time and the fact we get together so infrequently, I will be putting together her character based on her description. I fully expect, in fact I would disappointed if she does not, want to re-do her character after the first session.
    Last edited by Publius; Dec 3rd, '04 at 03:51 AM. Reason: do'h!
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