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Thread: Show me the PC

  1. #1
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    Show me the PC

    I thought it would be nice to see the actual PC you play. I will post mine later (probably tomorow)
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  2. #2
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    Re: Show me the PC

    Always the GM, never the player.

    I almost never get to play Hero except at cons.
    --Arkham : The Blackened Hatter

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    Re: Show me the PC

    Here is All American, my light Brick. I need to modify him. I forgot to add KB resistance linked to absorb. Also he can only use his HA at full strength.

    <font size=+1><b>All American</b></font>

    Player: Tim Statler

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/50 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>5 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>60 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 180

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Physical Toughness: </i></b>Damage Resistance (10 PD/10 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Strong Legs: </i></b>Running +6" (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">4 </td><td><b><i>Strong Legs: </i></b>Leaping +4" (10" forward, 5" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25 </td><td><b><i>Absorb Physical Punishment: </i></b>Absorption 5d6 (energy, Physical), Can Absorb Maximum Of 50 Points' Worth Of Energy Damage, Delayed Return Rate (5 Points per 5 Minutes; +1/2), Persistent (+1/2) (70 Active Points); Absorbed Points lost when first used (-1), Always On (-1/2), Side Effects (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30 </td><td><b><i>Absorb Physical Punishment: </i></b>Armor (30 PD/0 ED) (45 Active Points); Only up to amount absorbed (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7 </td><td><b><i>Return Punishment: </i></b>Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top"> </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 88

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4 </td><td>Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, Strike+2d6 </td></tr></table><b>Martial Arts Cost:</b> 4

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9 </td><td>+3 with Block and Dive For Cover </td></tr><tr><td valign="top" align="right"> </td><td> </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Defense Maneuver I </td></tr><tr><td valign="top" align="right">3 </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">2 </td><td>KS: Football 11- </td></tr><tr><td valign="top" align="right">2 </td><td>KS: Superhuman World 11- </td></tr><tr><td valign="top" align="right">1 </td><td>KS: Superheroes and Supervillians 8- </td></tr><tr><td valign="top" align="right">2 </td><td>KS: Thai-Kickboxing 11- </td></tr><tr><td valign="top" align="right">3 </td><td>Mechanics 11- </td></tr><tr><td valign="top" align="right">3 </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">9 </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">1 </td><td>Streetwise 8- </td></tr><tr><td valign="top" align="right">3 </td><td>Tactics 11- </td></tr><tr><td valign="top" align="right">3 </td><td>Teamwork 13- </td></tr><tr><td valign="top" align="right">1 </td><td>TF: Small Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>51

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4 </td><td>Contact with Defender (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- </td></tr><tr><td valign="top" align="right">4 </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 8



    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10 </td><td>Distinctive Features: Mutant Not Concealable, Noticed and Recognizable, Detectable By Uncommonly-Used Senses </td></tr><tr><td valign="top" align="right">15 </td><td>Enraged: If Innocents attacked Common, go 8-, recover 11- </td></tr><tr><td valign="top" align="right">5 </td><td>Hunted: Bulldozer 8- (Occasionally), Less Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">20 </td><td>Hunted: VIPER 8- (Occasionally), More Powerful, NCI, Harshly Punish </td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Code vs Killing Common, Total </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Code of the Hero Very Common, Moderate </td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Protective of the innocents Very Common, Strong </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Secret ID John Michael Clark Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10 </td><td>Vulnerability: 2x STUN Sonics Uncommon </td></tr></table>
    <b>Disadvantage Points:</b> 130
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 1
    <b>Total Experience Available:</b> 19
    <b>Experience Unspent:</b> 18
    <b>Total Character Cost:</b> 331
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 6"</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>John is Caucasian in his early to mid twenties. He stands 5?10? with brown hair and brown eyes. His looks are average except for the body building he does raises it up a notch</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>As All American, John concerns himself with making sure others aren?t hurt. He is as likely to dive in front of an attack meant for someone less able to take the hit (as he sees it) as to attack. <br> He takes every first aid course he can, partly out of guilt and partly out of a sense of responsibility. He?ll only use his power on someone he believes can handle the hit.<br> Otherwise he thinks of himself as a regular guy who happens to have powers. He enjoys weightlifting and working out.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>?Don?t make me have to hurt you??</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>John?s powers erupted during his high school homecoming football game. He played offensive right guard, and put an opposing linesman in the hospital, paralyzed from the neck down. <br> He was suspended from the team, but the damage had already been done. Because the state athletic association had extremely strict rules about superhuman playing in organized sport, the school had to forfeit. Treated as a pariah, he soon got his name legally changed to John Smith, and transferred to a new school.<br> He coasted for the rest of his high school career, barely graduating with a C average. He drifted for the few years following graduation without direction. <br> A couple of years ago, this changed. While walking home late one night, he was accosted by 5 thugs wanting his money. He told them to leave him alone but they wouldn?t. One of them got tired of his ?lip? and hit him across the shoulders with a tire iron. John struck back and broke the guy?s jaw. The other 4 jumped him and tried to beat him up. He took out three and the fourth tried to run. Nighthawk, who had witnessed the fight, stopped him.<br> ?You?re pretty tough,? Nighthawk commented. ?You have a costumed name you go by??<br> ?I?m no hero,? John replied. ?All I can do is put people in the hospital.?<br> ?These deserved it,? Nighthawk stated. ?Come with me, and we can talk.?<br> So John went, Nighthawk, and later Defender, convinced him he could use his power to defend others. They helped him with training, and Defender got him a job at Harmond Industries that allowed him to have time to fight crime as All American II.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>John?s mutant ability makes him stronger, faster, and tougher than the normal person. He also can absorb any physical attack directed at him, store the kinetic energy, and release it in a devastating physical blow. He can channel this energy from any part of his body, (i.e.: fist, elbow, foot, etc.) but he has to channel all the energy he has stored at one time. He cannot hold any back for later use. If he tries to hold any stored energy for more than a few minutes, it becomes unstable and discharges through him, causing tremendous pain. (He takes stun equal to the amount of stored energy)<br> His cellular structure is aligned in such a way as to make him resistant to most attacks, including killing attacks. But this same alignment allows the transmission of sonic energy easier causing it to have a greater effect, instead of cushioning it like standard flesh.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>

  4. #4
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    Re: Show me the PC

    I'm a GM, so I don't technically have a PC, but I always have a character that is 'my character' that I play. I find it is helpful to move the players around and keep them moving if I have a character in play.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

  5. #5
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    Re: Show me the PC

    I was almost always GM back when I had a group to play with and we played actual superheros instead of some other genre.

  6. #6
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    Re: Show me the PC

    All American Martial Arts Maneuver 4 Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, Strike+2d6 Martial Arts Cost: 4

    All American is technically illegal since characters must purchase a minimum of 10 CP worth of martial maneuvers. Otherwise he's a classic demi-brick.
    The government forgets that George Orwell's 1984 was a warning and not a blueprint. - Chris Hunhe, Liberal Democrats, UK

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  7. #7
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    Re: Show me the PC

    Quote Originally Posted by Trebuchet
    All American Martial Arts Maneuver 4 Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, Strike+2d6 Martial Arts Cost: 4

    All American is technically illegal since characters must purchase a minimum of 10 CP worth of martial maneuvers. Otherwise he's a classic demi-brick.
    Well I was starting to buy his MAs when the campaign stopped. So I never got around to filling it out.

  8. #8
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    Re: Show me the PC

    Here is my latest PC (although I've only been able to play him twice, so far). His codename is S.C.E.P.T.R.E. Here is the history and explanation of the name:

    SCEPTRE, History



    There have been five men who have taken up the mantle of SCEPTRE, Jeff Forrester being the most recent. The first incarnation appeared towards the end of the Second World War, in Washington, DC. A rash of sabotages and terrorist type attacks were occurring in the capital, causing the confidence and morale of the public to be at an all time low. People were beginning to feel that the Nazis were bringing the war to their own home. The government decided that a hero was needed, one that could not only stop the crimes that were occurring, but who would also raise the spirits of the American public. The Dept of Defense created one. Gerald Conner was a soldier in the US Army Special Forces, stationed in Maryland. He was asked to join a team of agents, and be the first SCEPTRE (Special Crime and Espionage Prevention Team, Response Element). He underwent extensive training, both to strengthen him physically and to give him the skills that he would need to do his job. He was trained as a fighter, an athlete, and as a detective. The first SCEPTRE’s equipment consisted of a reinforced costume with a red-white-and-blue motif, a metal alloy fighting staff and a Colt .45 sidearm. He also had a utility belt that held a grappling hook and a number of combat and forensic items. He managed to uncover all of the plots that were to take place in Washington, during the war. He continued to operate after the war ended, into the Cold War era. He finally retired in 1958.

    With the threat of Communism on the country’s mind at the time, a replacement for the man in the armor was needed. SCEPTRE returned to crimefighting in 1959, around the same time as Vanguard and the revived Justice Squadron appeared in New York. He was another Special Forces veteran named Richard Matthews. He wore the still red-white-and-blue SCEPTRE armor proudly for the next 15 years, finally retiring in 1974. This armor was similar to the first, minus the sidearm. He still wore the utility belt, but the staff now had a simple blaster inside.

    The third man to be SCEPTRE was also from the Special Forces. His name was Marcus Andrews. He was the first to wear a battlesuit instead of just armor. The ‘suit was primitive, but it did amplify Andrews’ strength, speed, dexterity and senses. The staff was also improved, now having a number of different beams for different purposes. With the ever-increasing number of super-villains appearing on the scene, SCEPTRE was now based in New York City. Andrews first wore the ‘suit in 1974, and served in the position for 13 years, retiring in 1987.

    After the formation of PRIMUS, the sponsorship of the SCEPTRE armor and persona was transferred to that organization. Another agent was trained to replace Andrews when he retired. The new SCEPTRE was to be Ryan Winslow, and he was the first to wear the current, now purple, battlesuit. The ‘suit incorporated new advanced technology, as did the battlestaff (see entry: SCEPTRE, Armor). Winslow fought crime and terrorism for another 14 years. He was only months away from retiring when, on September 11th 2001, he died while attempting to rescue victims from Tower One of the World Trade Center.

    Winslow was replaced by the current wearer of the SCEPTRE armor, Jefferey Forrester. He has been SCEPTRE for almost 2 years now. He has done an excellent job so far, but drives himself to live up to the legend of the hero known as SCEPTRE.



    For further information regarding the various SCEPTRE’s suits and equipment, see entry: SCEPTRE, Armor
    Last edited by aylwin13; Dec 16th, '04 at 07:19 PM.


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  9. #9
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    Re: Show me the PC

    SCEPTRE, Armor

    SCEPTRE armor Mk.I

    The first SCEPTRE’s equipment consisted of a heavily reinforced costume, a metal alloy fighting staff and a Colt .45 sidearm. He also had a utility belt that held a grappling hook and a number of combat, or detective and forensic items. Among these items were a fingerprinting kit, magnifying glass, mini flashlight and a lockpick kit. This armor was painted in a patriotic, red-white-and-blue motif.

    SCEPTRE armor Mk.II

    The second SCEPTRE wore a reinforced costume similar to the first suit. The reinforcing technology was better than in the first suit, but it was not until 1964 with the invention of Kevlar by DuPont, that the suit was finally strong and lightweight. SCEPTRE II no longer had the Colt .45, but now carried the first version of the battlestaff. This first ‘staff had a simple energy blaster inside. The controls were buttons on the grip areas of the staff, a toggle for the power level and a pushbutton to fire it. There were 2 settings, high or low. The utility belt remained essentially unchanged; it just had more updated versions of the same equipment. The suit was still red-white-and-blue.

    SCEPTRE armor Mk.III

    The third SCEPTRE was the first to wear a battlesuit instead of just armor. The ‘suit was primitive, but it did amplify the wearer’s strength, speed, dexterity and senses. The staff was also improved, now having a number of different beams for different purposes. It no longer had the utility belt, and was still red-white-and-blue.

    SCEPTRE armor Mk.IV

    The fourth man to wear the SCEPTRE armor actually wore two different armors during his career. The first was a slightly more advanced version of the SCEPTRE III armor. However, in 1997 new technology was used to improve the battlesuit. It is composed of a fine chain mesh made from a titanium alloy that is many times stronger than steel. When an electromagnetic charge is run through the mesh, it turns rigid. The servos and musculature in the exo-skeleton amplify the movements and actions of the wearer, multiplying his strength and speed many times.
    The battlestaff is an intricate weapon, even more highly advanced than the ‘suit. It is a hollow titanium tube with ends weighted with spent uranium. Inside the tube is a complex energy-projecting device. It can function as a blaster or fire a concentrated beam similar to a laser. It can be used as a tractor/repulsor beam, to grab or push away heavy objects. The repulsor beam, when aimed at a horizontal surface allows SCEPTRE to levitate, either up or down, at a fairly good speed. Finally, the ‘staff can emit a concentrated EMP that is capable of disabling most electronic devices within a radius of 15’. The ‘staff is also what it appears to be, a metal quarterstaff, usable in melee combat. The weighted ends add to the damage done by the maneuvers performed by the wielder. The most recent SCEPTRE is highly trained at Staff fighting, and is sufficiently skilled with the weapon that he can deflect most ranged attacks in such a way as to actually send them back at the attacker. He can even do this to defend others in a 6 ½’ radius around him. The staff is activated by impulses sent from the ‘suit’s gloves into the ‘staff through the circuits in the grips of the staff.
    The most advanced aspect of the entire SCEPTRE armor is the means in which it is stored. There is no longer the need to carry the ‘suit around in a case, or to go to a location to put it on. Through the use of technology reverse engineered from an alien spacecraft, the exo-skeleton is stored in a null-space. The wearer puts on the ‘suit once. The null-space is accessed through the use of a microcircuit that is implanted subcutaneously in the wearer’s skull. With a thought the armor is sent to the null-space, and the wearer now has on a set of normal clothes. The next he wants to retrieve the ‘suit his thoughts activate the circuit and the ‘suit is exchanged with his other clothes, or vice versa. The ‘staff is stored by first retracting it from a 5 ½’ to a 3 ½’ length. The ‘staff then adheres magnetically to the ‘suit, across the back, like a sword. The ‘suit is then sent to the null-space.


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  10. #10
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    Re: Show me the PC

    And now the character.

    S.C.E.P.T.R.E.
    Val&#160;&#160;Char&#160;&#160;Cost&#160;&#160;Rol l&#160;&#160;Notes
    13/20&#160;&#160;&#160;&#160;STR&#160;&#160;&#160;&#1 60;&#160;3&#160;&#160;&#160;&#160;12- / 13-&#160;&#160;&#160;&#160;Lift 151.6kg/400.0kg; 2 1/2d6/4d6 [1/2]
    13/26&#160;&#160;&#160;&#160;DEX&#160;&#160;&#160;&#1 60;&#160;9&#160;&#160;&#160;&#160;12- / 14-&#160;&#160;&#160;&#160;OCV:&#160;&#160;4/9/DCV:&#160;&#160;4/9
    14/28&#160;&#160;&#160;&#160;CON&#160;&#160;&#160;&#1 60;&#160;8&#160;&#160;&#160;&#160;12- / 15-
    10&#160;&#160;&#160;&#160;BODY&#160;&#160;&#160;0& #160;&#160;&#160;&#160;11-
    18&#160;&#160;&#160;&#160;INT&#160;&#160;&#160;&#1 60;&#160;&#160;8&#160;&#160;&#160;&#160;13-&#160;&#160;&#160;&#160;PER Roll 13-
    13&#160;&#160;&#160;&#160;EGO&#160;&#160;&#160;&#1 60;&#160;6&#160;&#160;&#160;&#160;12-&#160;&#160;&#160;&#160;ECV:&#160;&#160;4
    10/20&#160;&#160;&#160;&#160;PRE&#160;&#160;&#160;&#1 60;&#160;&#160;0&#160;&#160;&#160;&#160;11- / 13-&#160;&#160;&#160;&#160;PRE Attack:&#160;&#160;2d6/4d6
    12&#160;&#160;&#160;&#160;COM&#160;&#160;&#160;&#1 60;1&#160;&#160;&#160;&#160;11-

    4/20&#160;&#160;&#160;&#160;PD&#160;&#160;&#160;&#16 0;&#160;&#160;&#160;&#160;1&#160;&#160;&#160;&#160 ;Total:&#160;&#160;4/20 PD (0/16 rPD)
    4/20&#160;&#160;&#160;&#160;ED&#160;&#160;&#160;&#16 0;&#160;&#160;&#160;&#160;1&#160;&#160;&#160;&#160 ;Total:&#160;&#160;4/20 ED (0/16 rED)
    3/5&#160;&#160;&#160;&#160;SPD&#160;&#160;&#160;&#16 0;&#160;&#160;7&#160;&#160;&#160;&#160;Phases: 4, 8, 12/3, 5, 8, 10, 12
    7/10&#160;&#160;&#160;&#160;REC&#160;&#160;&#160;&#1 60;&#160;&#160;&#160;2
    16/30&#160;&#160;&#160;&#160;END&#160;&#160;&#160;&#1 60;&#160;-6
    24/43&#160;&#160;&#160;&#160;STUN&#160;&#160;&#160;0& #160;&#160;&#160;&#160;Total Characteristic Cost:&#160;&#160;40

    Movement:
    Running:&#160;&#160;6"/9"/12"/18"
    Flight:&#160;&#160;15"/15"
    Leaping:&#160;&#160;2"/4"
    Swimming:&#160;&#160;2"/4"


    Cost&#160;&#160;Powers&#160;&#160;END
    &#160;&#160;Enhancements from Battlesuit, all slots OIHID (-1/4)
    32&#160;&#160;1) Titanium-mesh armor:&#160;&#160;Armor (16 PD/16 ED) (48 Active Points); Activation Roll 15- (-1/4)
    5&#160;&#160;2) Running +3" (6"/9" total) (6 Active Points) (uses END Reserve) 1
    4&#160;&#160;3) +7 STR (7 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) 1
    22&#160;&#160;4) +13 DEX (39 Active Points); No Figured Characteristics (-1/2)
    16&#160;&#160;5) +14 CON (28 Active Points); No Figured Characteristics (-1/2)
    8&#160;&#160;6) +10 PRE (10 Active Points)
    16&#160;&#160;6) +2 SPD (20 Active Points)
    6&#160;&#160;6) +14 END (7 Active Points)
    5&#160;&#160;6) +3 REC (6 Active Points)
    15&#160;&#160;6) +19 STUN (19 Active Points)
    25&#160;&#160;11) Battlesuit & Staff batteries:&#160;&#160;END Reserve (115 END, 20 REC) (31 Active Points)
    27&#160;&#160;BattleStaff (DEF 12):&#160;&#160;MP, 60-point reserve, (60 Active Points); all slots OAF Unbreakable (Staff; -1), OIHID (-1/4)
    3u&#160;&#160;1) Powerblast:&#160;&#160;EB 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6
    2u&#160;&#160;2) Cutting beam:&#160;&#160;RKA 4d6 (vs. ED) (60 Active Points); Beam (-1/4) (uses END Reserve) 6
    3u&#160;&#160;3) Electromagnetic Pulse:&#160;&#160;Dispel Electronic devices & equipment 10d6, Hole In The Middle (+1/4), AoE (2" radius; +3/4) (60 Active Points) (uses END Reserve) 6
    2u&#160;&#160;4) Tractor/Repulsor beam:&#160;&#160;TK (30 STR) (45 Active Points); Affects Whole Object (-1/4) (uses END Reserve) 4
    1u&#160;&#160;5) Levitation beam:&#160;&#160;Flight 15" (30 Active Points); Levitation (-1/2), No NC Movement (-1/4) (uses END Reserve) 3
    2u&#160;&#160;6) Staff Block:&#160;&#160;Missile Deflection (Any Ranged Attack), w/ Reflection, Adj Hex (+1/2) (50 Active Points); Not Against Hvy Missiles (-1/4)
    1u&#160;&#160;7) Staff Damage:&#160;&#160;+20 STR, (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only to do damage (-1/4)
    8&#160;&#160;Armor transfer [Bio-chip implant]:&#160;&#160;Cosmetic Transform 2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time: full phase (-1/2), Limited Target: Own Clothes Slightly Limited (-1/4)
    Martial Arts: Staff fighting
    Maneuver OCV DCV Notes
    5&#160;&#160;Poke (DS) +1 +3 2 1/2d6 / 4d6 Strike
    5&#160;&#160;Offensive Strike -2 +1 6 1/2d6 / 8d6 Strike
    3&#160;&#160;Legsweep +2 -1 3 1/2d6 / 5d6 Strike, Target Falls
    4&#160;&#160;Martial Block +2 +2 Block, Abort
    4&#160;&#160;Martial Disarm -1 +1 Disarm; 23 STR / 30 STR to Disarm roll
    4&#160;&#160;Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    1&#160;&#160;Weapon Element: Staffs
    Perks
    3&#160;&#160;Fringe Benefit: Federal/National Police Powers
    3&#160;&#160;Fringe Benefit: PRIMUS Special Agent
    3&#160;&#160;Access: PRIMUS Headquarters
    Talents
    4&#160;&#160;BattleSuit Enhancement:&#160;&#160;Lightning Reflexes: +3 DEX to act first with All Actions (5 Active Points); OIHID (-1/4)
    Skills
    &#160;&#160;SCEPTRE training
    5&#160;&#160;1) +1 with HTH Combat
    5&#160;&#160;2) Acrobatics 13- (15-)
    3&#160;&#160;3) Acting 11- (13-)
    5&#160;&#160;4) Breakfall 13- (15-)
    3&#160;&#160;5) Bugging 13-
    3&#160;&#160;6) Climbing 12- (14-)
    3&#160;&#160;7) Computer Programming 13-
    3&#160;&#160;8) Concealment 13-
    3&#160;&#160;9) Deduction 13-
    5&#160;&#160;10) Electronics 14-
    3&#160;&#160;11) Lockpicking 12- (14-)
    3&#160;&#160;12) Paramedic 13-
    3&#160;&#160;13) Persuasion 11- (13-)
    3&#160;&#160;14) Security Systems 13-
    3&#160;&#160;15) Shadowing 13-
    3&#160;&#160;16) Stealth 12- (14-)
    5&#160;&#160;'Suit HUD:&#160;&#160;+2 with 'Staff MP (OIHID)
    &#160;&#160;
    0&#160;&#160;Conversation 8-
    0&#160;&#160;TF: Cars / Trucks
    1&#160;&#160;TF: Glider / Light planes
    0&#160;&#160;Language: English (Idiomatic, native accent) (4 Active Points)
    2&#160;&#160;AK: NY City (INT-based) (Home City) 13-
    2&#160;&#160;KS: SCEPTRE - History, equipment & tactics 11-
    3&#160;&#160;KS: Electronics & Security Systems (INT-based) 13-
    3&#160;&#160;PS: Security sys. (INT-based) 13-
    3&#160;&#160;PS: Electronics (INT-based) 13-
    0&#160;&#160;PS: Law Enforcement Officer 11-

    Total Powers & Skill Cost:&#160;&#160;317
    Total Cost:&#160;&#160;357


    200+ Disadvantages
    15&#160;&#160;Secret ID: Jefferey Daniel "Jeff" Forrester Frequently (11-), Major
    15&#160;&#160;Monitored: PRIMUS 11- (Mo Pow, NCI, Watching)
    20&#160;&#160;Hunted: TERROR, Inc. 8- (Occasionally) (Mo Pow, NCI, Harshly Punish)
    10&#160;&#160;Hunted: Cali Cartel 8- (Occasionally) (As Pow, NCI, Limited Geographical Area, Harshly Punish)
    10&#160;&#160;Duty to PRIMUS (Common, Moderate)
    10&#160;&#160;Susceptible: Intense magnetic fields, 1d6 damage per Turn (Uncommon)
    10&#160;&#160;Reputation: SCEPTRE weapons & tactics (Frequently 11-)
    10&#160;&#160;Psych Lim: Tries hard to live up to the SCEPTRE legend & history (Common, Moderate)
    20&#160;&#160;Psych Lim: Hero's Code of Honor (Common, Total)
    15&#160;&#160;Psych Lim: Protective of Normals (Common, Strong)
    20&#160;&#160;Psych Lim: Will not kill (Common, Total)
    2 Experience Points
    (5 points unspent)

    Total Disadvantage Points:&#160;&#160;357



    Background/History:&#160;&#160;Jeff Forrester came from a long line of law enforcement officers. His father, his grandfather, and his great grandfather were all policemen. So were a few cousins. He also had a great uncle in the Secret Service and an aunt and uncle in the FBI. So, there wasn't much of a question as to what he would want to do with his life. He also had an amazing affinity for electronics. Growing up he had loved to take apart ( and put back together) anything that had wires and circuits. He graduated from high school third in his class, and went on to college; where he majored in criminal science, with a minor in electronics.<br> After college, Forrester enrolled in the NYC Police Academy. He graduated at the top of his class. He was then assigned as a patrolman, a position he served in for 1 year. It was during this period that he first met SCEPTRE, a battlesuit-wearing crimefighter sponsored by PRIMUS (see entry: SCEPTRE, History). From that time on, he made it a point to learn anything and everything that he could about the superhero. At the end of that time a recruiter approached Forrester from PRIMUS. They were always scouting the law-enforcement agencies looking for likely candidates to be agents. They could always use bright young agents who had the kind of skills that Forrester possessed. Seeing this as a definite step up, he accepted.<br> Forrester spent the next 18 months as an exemplary PRIMUS agent. He received numerous awards and commendations. He also had a number of opportunities to work beside SCEPTRE, who was now his idol, and role model. By this time Forrester had been picked to assist in the maintaining of the SCEPTRE equipment (see entry: SCEPTRE, Armor), due to his expertise in electronics. He had also become close friends with Ryan Winslow, the man in the armor (see entry: SCEPTRE, History). There was little, if anything, that Forrester did not know about SCEPTRE; whether it was the armor, the tactics, or even the man who wore the armor. He knew everything about SCEPTRE that Winslow knew, probably even more.<br> Then tragedy struck. On September 11th 2001, Winslow died while attempting to rescue victims from Tower One of the World Trade Center. Forrester was a member of the PRIMUS team on the scene at the time, and was there when Winslow died. He was devastated, and for a time underwent counseling. He had even considered leaving PRIMUS. He changed his mind when the commanding officers decided that he was the only logical choice to be the next SCEPTRE. Forrester has worn the armor for the last year and a half, and does all that he can to live up to the reputation and history of SCEPTRE, in all his incarnations.

    Personality/Motivation:&#160;&#160;Forrester is the ultimate Boy Scout. He does everything strictly by the book, and will try to make sure that those he works with will also. He is out to fight crime and put away the criminals, but only in accordance with the laws. His perceptions of right and wrong are almost black and white. He would probably have made a fine hero even in the Golden Age. He does realize there are shades of gray in the world, but attempts to keep them out of his life and work. This does cause some conflict on occasion.

    Quote:&#160;&#160;"We have to stop them, no matter what; but we will do it the right way."

    Powers/Tactics:&#160;&#160;Forrester has no powers of his own. All his "super" abilities are derived from the SCEPTRE equipment. This equipment consists of the battlesuit and the battlestaff (see entry: SCEPTRE, Armor). His physical condition is that of an Olympic level athlete, due to the constant, rigorous training he goes through. Forrester is extremely quick thinking, and has an extensive knowledge of things electrical and electronic - security systems being his main area of expertise. He has received extensive training, as an agent of PRIMUS, in the areas of surveillance and infiltration. He is well educated in the ways of law enforcement. He is also highly trained in acrobatics, and is on the level of an Olympic athlete.

    Campaign Use:&#160;&#160;Solar-Charged, Energy-Projecting, Titanium(mesh)-reinforced, Exo-skeleton<br><br>DOB: 1/6/76 Age: 28<br><br>Birthplace: Long Island, NY, USA

    Appearance:&#160;&#160;Forrester is very handsome, with the strong features of a leading man, and the physique of a professional athlete. He has dark blonde hair, cut short in a military style. He has piercing steel blue eyes. When not on duty he wears fairly expensive, tailored clothes in the current fashion. He is a person that people might initially notice, but not be able to pick out of a crowd. His "boy next door" look allows him to maintain his anonymity. People just don't think he's anyone special.
    Last edited by aylwin13; Oct 1st, '05 at 06:51 PM.


    Cloth shopping bags
    : the environmentally-friendly way to get your bottled water to your Hummer. -
    Comedian Heywood Banks

    And speaking of Hummers: If you need a war vehicle to drive around town, maybe you need to work on your people skills. - Comedienne Karen Rontowski

  11. #11
    Join Date
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    Re: Show me the PC

    Quote Originally Posted by Tim
    Well I was starting to buy his MAs when the campaign stopped. So I never got around to filling it out.
    Well, you've got plenty of unspent points left. We've got a demibrick in our campaign, Sidestep, with a Boxing martial arts package. He's pretty stout, and hits almost as hard as our "real" brick Silhouette. Oh, and Martial Block is really a big improvement over the basic Block.

    Finish him up and let us see the completed version.
    The government forgets that George Orwell's 1984 was a warning and not a blueprint. - Chris Hunhe, Liberal Democrats, UK

    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies. - Groucho Marx

  12. #12
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    Re: Show me the PC

    I'd show you Spectrum, but then you'd just point out all the abuses that Zornwil is letting me get away with.

    I'll actually dig out some past PCs though.

  13. #13
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    Re: Show me the PC

    Right now I'm playing a modified version of Legend (link in my sig), but I'll repost Flesh Gordon.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  14. #14
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    Re: Show me the PC

    Here, the most recent version of Flesh Gordon:


    <table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Flesh Gordon</font></b><br><font size=+1><b><font color="Black"></font></b><br>
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">45&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">35</font></td></tr><tr><td align="right"><font size=2 color="Black">23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">39</font></td></tr><tr><td align="right"><font size=2 color="Black">33&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">46</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">9/39&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">7/37&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">27</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">66&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">7"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">9"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">194</font>
    <br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Heroes Never Die: </i></font></b><font color="black">Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">0</font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black"><font color="black">Life Support (Longevity 200 Years)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">0</font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Not Much Going On Up There: </i></font></b><font color="black">Mental Defense (20 points total) (18 Active Points); Always On (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">0</font></td></tr><tr><td align="right" valign="top"><font color="Black">45&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>King of the Impossible: </i></font></b><font color="black">Luck 9d6</font>&#160;</font></td><td valign="top" align="right"><font color="Black">0</font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Amazing Wave Motion Gun: </i></font></b><font color="black">Energy Blast 15d6 (75 Active Points); OAF Fragile (-1 1/4), Activation Roll 14-, Jammed (-1), Beam (-1/4), 2 clips of 8 Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">[8]</font></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Insanely Lucky: </i></font></b><font color="black">+5 Overall (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; -3/4), Costs Endurance (Only Costs END to Activate; -1/4)</font> [<b><font color="Black">Notes:</font></b> May activate and place Insanely Lucky levels normally; Re-aranging levels costs END.]&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">60&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Nigh Invulnerable, But My Clothing Is Not: </i></font></b><font color="black">Combat Luck (30 PD/30 ED)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Action Hero Tricks : </i></font></b><font color="black">Multipower, 40-point reserve, (40 Active Points); all slots Increased Endurance Cost (x3 END; -1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Amazing Feat of Strength!: </i></font></b><font color="black">+40 STR (40 Active Points); Increased Endurance Cost (x3 END; -1), No Figured Characteristics (-1/2)</font> [<b><font color="Black">Notes:</font></b> Lucky Leaps, Punches, Escapes, etc.]&#160;</font></td><td valign="top" align="right"><font color="Black">12</font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Magnificent Move: </i></font></b><font color="black">Flight 20" (40 Active Points); Increased Endurance Cost (x3 END; -1), Limited Power Power loses about a fourth of its effectiveness (Only for leaps or in contact with a surface; -1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">12</font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>No One Could Have Survied That: </i></font></b><font color="black">Force Field (20 PD/20 ED) (40 Active Points); Increased Endurance Cost (x3 END; -1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">12</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">214</font>

    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Scientist&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">1) SS: Aerospace Enginering 11- (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) SS: Dimensional Engineering 11- (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) SS: Starship Engineering[Hyperdrive] 11- (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Traveler&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">1) AK: Bar-Mongo (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) AK: Hollywood (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) AK: Planar Lore (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) AK: The Empire (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Linguist&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">1) Language: English (idiomatic; literate) (5 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) Language: French (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) Language: Spanish (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) Language: Trade Tongue of the Empire (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Scholar&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">1) KS: Fashion (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) KS: Istvatha V'Han (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) KS: Sports (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) KS: World of Hollywood (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Jack of All Trades&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">1) PS: Athlete (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) PS: Dancer (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) PS: Movie Star (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) PS: Space Adventurer (2 Active Points) 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Seduction 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Oratory 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Combat Piloting 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">WF: Beam Weapons, Common Melee Weapons, Energy Weapons&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">TF: Science Fiction & Space Vehicles&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Navigation (Air, Dimensional, Hyperspace, Space) 11-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">55</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">70&#160;&#160;</font></td><td><font color="Black">Vehicles & Bases&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Money: Well Off&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">Fringe Benefit: Movie Star&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Contact: Agent: Herman Finkle (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">84</font>


    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Famous and Public ID (Very Frequently, Major, Not Limiting In Some Cultures)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Social Limitation: Weirdness Magnet (Frequently, Minor)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Reputation: Frequently Nude Superhuman Movie Star, 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Confused Memories, many of them false (Infrequently, Slightly Impairing)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Inhumanly Handsome, Costume is not invulnerable (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Non-sequiturs and odd behavior (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: Minions of Istvatha V'Han 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: Superhuman Criminals and Ex-Girlfriends 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) [<b><font color="Black">Notes:</font></b> <font color="black">Often these are the same people</font>]&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Annoying Chirpy Optimism; Tries to Make Friends (Very Common, Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Space Heroes' Code Of Honor (Common, Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Acts before he thinks, often fails to think at all in social situations (Very Common, Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Loves powerful women (Uncommon, Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Girlfriend of the moment 8- (Slightly Less Powerful than the PC)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
    <hr>
    <b><font color="Black">Cost Summary:</font>
    <b><font color="Black">Base Points:</font></b><font color="Black">200</font>
    <b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
    <b><font color="Black">Experience Required:</font></b> <font color="Black">197</font>
    <b><font color="Black">Total Experience Available:</font></b> <font color="Black">197</font>


    <b><font color="Black">Total Character Cost:</font></b> <font color="Black">547</font>
    <hr>
    <table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">2.00 m</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Blonde</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">100.00 kg</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Flesh has multiple gaps in his memory, and many of his memories are internally inconsistent or false. This is the result of the many time paradoxes, mind control sessions, and serious head injuries that Flesh has survived. His actions outside of combat can often seem completely random. In Hollywood, his behavior is only slightly on the extreme side, and has therefore not interfered with his career. Flesh has also seen many worlds, and has developed some unusual ideas of etiquette as a result. Flesh is brave, bold, heroic, protective of women and children, and generally tries to live up to the ideals of the Space Hero of his era. He tends to fall into passionate affairs quickly as he finds women, especially superhuman women, endlessly fascinating. This has led to a large and growing list of failed relationships, as his partners found themselves unable to cope with his bizarre non-sequiturs, endless chirpy optimism, passionate and insane speeches, and tendency towards absurd social behavior. More than one woman has ended a relationship with Flesh by attempting to kill him.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">“Hello, I’m Flesh.”<br><br>“Halt Spawn of Evil! Hey, I really like your costume.”</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">From the Files of Doctor Henrietta Zarkovina, Para-human Psychologist, UNTIL:<br><br>Subject was discovered wandering nude in the Hollywood Hills on January 1st, 2000. Subject is a male apparently in his mid to late twenties, over six feet tall, extremely muscular, with blonde hair and blue eyes. Subject seems to find it difficult to concentrate on any topic for any length of time. Documented paranormal abilities include strength, recuperative abilities, and speed far beyond human limits. Subject is also reported to possess the ability to manipulate probability, and is currently in possession of several advanced technological artifacts. Subject answers to the name “Flesh Gordon”.<br><br>Excerpt from relevant interviews:<br><br>HZ: “Do you remember where you were before the crash?”<br><br>FG: “Yes, yes I do. You know, you have very beautiful hair. I really like it. It’s so healthy.”<br><br>HZ: “Please, tell me what you remember about the crash.”<br><br>FG: “The crash? Oh. I had just escaped from the chambers of the Princess Pleasura, and I was trying to pilot my Strato-Ship back to Space City Alpha before she woke up. Something went wrong. She sent a squadron of Discipliners after me, and I activated the Dimensional Warp Field just as the ship was hit by their Spank Cannons! There was a roar, and the ship began to spin! The engines were straining and trembling, the ship lunging forward madly, twisting again and again, all control lost, until, after an explosion of fire and light, I lost all sense of time and place. The ship was damaged, and I had crashed here, back on Earth! It had been so long that at first I thought I had once again boldly thrust into unexplored vistas of wonder no man had penetrated before. I felt such joy, such peace, to finally see once more the soft green hills and welcoming, fertile valleys of my beloved home. I wept, my heart so full, to be at last where I belonged.”<br><br>(Subject wiped a tear from his eye at this point)<br><br>HZ: “How did you first leave the Earth?”<br><br>FG: “Your eyes are absolutely lovely. So green. Your glasses set them off very nicely. You have very good taste in frames.”<br><br>HZ: “Mister Gordon, please answer my questions.”<br><br>FG: “Call me Flesh.” <br><br>HZ: “Flesh, how did you leave the Earth?”<br><br>EXCERPT ENDED<br><br>Final Notes of Doctor Henrietta Zarkovina:<br><br>Subject continued to relate apparently nonsensical and contradictory stories of travel and adventure among the worlds of an inter-dimensional empire. Subject’s possession of extraterrestrial artifacts seems to support at least some of these claims. On a personal note, I find the subject extremely physically attractive, and therefore ask for the subject to be transferred to a different examiner. <br><br>GM’s Notes: After a brief career as a pulp hero on one alternate Earth, Flesh spent an unknown amount of time as a prisoner and experimental subject in the Empire of Istheva V’Han. His already extraordinary abilities, including his subconscious ability to manipulate probability, were greatly enhanced in that time. Upon his escape, he briefly participated in several unsuccessful plots against her before stealing a dimension traveling “Strato-Ship” and returning to Earth. Agents of Istheva V’Han are occasionally ordered to observe Flesh, and have attempted several times to capture him, but are under strict orders not to harm him. His stumbling into his current agent was pure luck, and Flesh has now produced a series of appallingly bad B-Movies purporting to chronicle his exploits. When not making films Flesh attempts to use his powers to Do Good, generally in the company of a loose association of Californian supers known as The Beach Watch.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Flesh approaches combat in a direct and often surprisingly competent manner. He will usually use his Insane Luck defensively, and attempt to take out obvious threats to the public first. He will switch between Action Hero Tricks according to the situation, closing on the foe with a Magnificent Move and attempting to subdue them. Against obviously more powerful bricks he will start with an Amazing Feat of Strength, then switch to No One Could Have Survived that or Insane Luck to DCV if the battle starts to stretch out. If he has his Amazing Wave Motion Gun, he will use it on any foe who seems tough enough to take it.<br><br>Note that Flesh will start running into END problems if he tries to use a different Action Hero Trick every phase; he will usually use them only at key points in a combat.<br><br>His powers rely on a mix of his enhanced physical abilities and his extraordinary ability to manipulate probability, an ability that makes him a perfect Action Hero. Flesh has appeared to die on many occasions, only to return again, unharmed.<br><br>Flesh has access to a great deal of alien and extra-dimensional technology on his Strato-Ship, very little of which he understands.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">To make Flesh into a starting 350 point hero, drop all of his perks and drop the Wave Motion Gun. Drop his CON to 28, Body to 15, and SPD to 5. Drop his SS, KS, AK, PS, and Languages (he started out as an amnesiac). Rebuild the Strato-Ship as the near wreck it was at the start of his career for 20 points.<br><br>To make Flesh into a more powerful hero, add more gadgets salvaged from the Strato-Ship, add overall skill levels outside of his Action Hero Tricks pool, drop the Extra End Cost for the tricks and possibly move them into an EC. His Wealth level and Contacts list should also go up over time.</font></td></tr></table>
    </td></tr></table>
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  15. #15
    Join Date
    Mar 2003
    Location
    Houston, TX
    Age
    48
    Posts
    728
    Rep Power
    110904

    Re: Show me the PC

    I'm not playing at the moment, but this was my most recent long-running PC, freshly converted to Hero 5th.

    (Note: This was for a no-starting-point limit game, in fact the very game that was the basis for my "Pointless Champions" article. Experience is simply there to balance costs and doesn't reflect actual in-game experience.)

    <font size=+1><b>Troubadour</b></font>

    Player: Theron Bretz

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>14 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>7</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>36 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>38 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 158

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15 </td><td>Luck 3d6 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25 </td><td>Find Weakness - Martial Arts 12- with Related Group of Attacks </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5 </td><td>Swinging 10" (10 Active Points); OAF (Swing Line; -1) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 45

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right"> </td><td>Comic Book Martial Arts </td></tr><tr><td valign="top" align="right">4 </td><td>1) Martial Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike </td></tr><tr><td valign="top" align="right">5 </td><td>2) Martial Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike </td></tr><tr><td valign="top" align="right">4 </td><td>3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3 </td><td>4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4 </td><td>5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">20 </td><td>+5 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 40

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Acting 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">5 </td><td>CK: Fair City 14- </td></tr><tr><td valign="top" align="right">4 </td><td>CK: Hollywood 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Combat Driving 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Contortionist 14- </td></tr><tr><td valign="top" align="right">7 </td><td>Conversation 14- </td></tr><tr><td valign="top" align="right">5 </td><td>Disguise 13- </td></tr><tr><td valign="top" align="right">7 </td><td>High Society 14- </td></tr><tr><td valign="top" align="right">4 </td><td>KS: Classic Adventure Movies 13- </td></tr><tr><td valign="top" align="right">4 </td><td>KS: Poetry 13- </td></tr><tr><td valign="top" align="right">4 </td><td>KS: Jazz 13- </td></tr><tr><td valign="top" align="right">5 </td><td>Language: French (idiomatic; literate) </td></tr><tr><td valign="top" align="right">5 </td><td>Language: Italian (idiomatic; literate) </td></tr><tr><td valign="top" align="right">4 </td><td>Language: Spanish (completely fluent; literate) </td></tr><tr><td valign="top" align="right">3 </td><td>Navigation 12- </td></tr><tr><td valign="top" align="right">7 </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">7 </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Riding 14- </td></tr><tr><td valign="top" align="right">7 </td><td>Seduction 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">2 </td><td>TF: Common Motorized Ground Vehicles, Small Planes </td></tr><tr><td valign="top" align="right">2 </td><td>WF: Blades, Improvised Weapons </td></tr><tr><td valign="top" align="right">15 </td><td>+3 with HTH Combat </td></tr><tr><td valign="top" align="right">25 </td><td>+5 with DCV </td></tr></table><b>Skills Cost: </b>152

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15 </td><td>Money: Filthy Rich </td></tr><tr><td valign="top" align="right">6 </td><td>Troubadour's (Jazz Club) </td></tr></table><b>Perks Cost:</b> 21

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3 </td><td>Ambidexterity (-2 Off Hand penalty) </td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 419

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10 </td><td>Dependent NPC: Girlfriend du Jour 8- (Normal) </td></tr><tr><td valign="top" align="right">10 </td><td>Hunted: Cap'n Skulldugger 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15 </td><td>Hunted: Troubadour Revenge Squad 8- (Mo Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Overconfidence (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">20 </td><td>Psychological Limitation: Showoff (Very Common, Strong) </td></tr><tr><td valign="top" align="right">10 </td><td>Social Limitation: Public Identity (Occasionally, Major) </td></tr><tr><td valign="top" align="right">20 </td><td>Reputation: Superstar Superhero, 14- (Extreme) </td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 119
    <b>Total Experience Available:</b> 119
    <b>Experience Unspent:</b> 0

    Background/History: Many would say his business card puts it best:

    TROUBADOUR
    Warrior, Poet, Lover

    While Troubadour certainly cultivates a mysterious image, it's hard to consider someone who lives his life in the glare of the limelight truly secretive. Troubadour has been active on the superheroic scene for over a dozen years. While little actual information is publicly bandied about regarding Troubadour's past, it's all there if someone wants to look at it.

    Born Geoffrey Larrocque, of the Usher Heights Larrocques, Geoffrey was raised in the lap of luxury. As a second son, there were fewer expectations placed on him that his older brother, Andrew, leaving Geoffrey to pursue whatever interests struck his fancy.

    Fascinated by his family's history of piracy and derring-do, Geoffrey developed an early flair for the dramatic and flamboyant, a flair that served him well when he was cast as D'Artagnan Junior., in the hit TV series "Young Musketeers". The series ran for four seasons, giving Geoffrey free rein to indulge all of his swashbuckling fantasies. In his years on the show, he became a capable gymnast, fencer, and martial artist.

    At the end of the show's run, Geoffrey went off to college, where he majored in liberal arts and gaining his passion for jazz. One year short of graduation, he left school to travel the world. This trip, however, was cut short by the tragic death of his parents in a plane crash, leaving Andrew in charge of the family fortune.

    Andrew, unlike Geoffrey, saw little of value in Geoffrey's interests, the family history or, in fact, anything he deemed "old fashioned". Determined to take the Larrocque name to new heights in business, he decided to sell the family estate and use the funds for start-up venture capital. Horrified at the thought of losing his home, Geoffrey used the remainder of the money from his television days and a goodly portion of his trust fund to buy out his brother's half. Andrew agreed, with the agreement that Geoffrey keep his distance from Andrew's business interests and do nothing to besmirch the family name.

    At the age of twenty one, Geoffrey Larrocque found himself the sole proprietor of a forty five room mansion and an incredible case of boredom. His brother's stipulation limited his social calendar; he missed basking in the limelight; and even the mansion itself seemed less alive. Apart from furtive forays to local jazz clubs, he became more and more reclusive.

    Until he had his first taste of superheroics.

    One night, as he left his favorite club, Geoffrey found himself in the middle of a superpowered firefight. Blue Beacon was taking on Dumpster Diver and the self-proclaimed "genius of junk" was getting the better of the Sapphire Sentinel. Seeing an opening, he caught Dumpster Diver unawares, knocking the piece of trash out cold. At that moment, a new world opened up for Geoffrey. It was exciting! No, it was exhilarating!

    Actually, it was all over the papers. "Geoffrey Larrocque, millionaire and former TV star defeats noted supervillain".

    Andrew was livid. He threatened legal action. He threatened to cut off Geoffrey's inheritance. He threatened physical violence.

    In the end, Geoffrey apologized. It seemed the best thing to do. After all, he hadn't intended to make a public splash. If it weren't for those mask-wearing weirdoes, none of this would have happened. Wait a minute – masks! Of course! He could don a mask himself. After all, he'd already defeated a supervillain, how hard could superheroics be?

    Taking inspiration from his swashbuckling heroes and fashioning himself a costume from old bits and pieces culled from the show's library, he set forth to fight crime as The Bard. Using a limited knowledge of pyrotechnics culled from the stage, he crafted skull-shaped bombs to aid him against particularly difficult opponents.

    It may have been a silly concept and a sillier costume, but it gave him the freedom he craved. As The Bard, Geoffrey could go forth and conquer, without bringing down the wrath of Andrew. He served a short stint with the Sentinels, (as do many fledgling heroes in the Vanguard Universe), but left over "personality differences". Realizing that The Bard identity was just ridiculous, he disappeared from the scene for a few weeks, only to re-emerge as Troubadour. A year later, he had his name legally changed to Troubadour, in order to appease Andrew, whose business flourishes in Empire City. Since that time, he has been a constant, if not particularly diligent, thorn in the side of evil.

    Five years ago purchased a jazz club in downtown Fair City, and named it (appropriately enough) Troubadour's. He makes the scene there a couple of times a week, unless he's off saving the world. Troubadour's is one of the top jazz clubs in the nation, attracting every major act and a host of rising stars.

    While he's matched wits (and crossed blades, so to speak) with many supercriminals, there are a few that stand out in his rogues gallery. Cap'n Skulldugger has been a perennial thorn in his side (their chosen motifs do seem to attract one another don't you think?). Secondly (and more dangerous) is the Troubadour Revenge Squad. This is a group of women who, having been spurned by Troubadour at one time or another, acquired superpowers and banded together with the intent of making his life miserable, or at least enlightening him to their feminist agenda. The TRS membership currently includes Large Marge (leader with growth powers), The Shrew, Dollface, Digitalice, and Fury (as in Hell hath no...) due to Troubadour's romantic nature, the group is always recruiting new members.

    Personality/Motivation: Anyone with a business card like that can't possibly have low-self esteem problems. And he doesn't. Troubadour believes in living life in CAPITAL LETTERS. If there are multiple ways to accomplish a task, he will inevitably choose the one that shows his abilities off in the best possible manner.

    Still, it's important to note that Troubadour has a strong altruistic streak and a sense of noblesse oblige. He comes from the old-money liberal school of politics and has no problem devoting his time, energy, and money to worthy causes. In some cases, this makes him seem like less a superhero and more a garden variety celebrity since he does spend so much time making appearances. In other cases, his strong liberal politics fairly boil to the surface; he excels at asking other superheroes the sort of hard questions the costumed set confronted in the "relevancy" period of the late '60s and early '70s.

    Quote: "Forgive me, my dear, I just have to polish of this ruffian and then we'll get back to this delicious...conversation."

    Powers/Tactics: Troubadour is a straightforward comic book martial artist. He uses his Find Weakness against slower opponents before leaping into battle and uses his high DCV to avoid damage. If he does get hit, he'll probably go down rather quickly and knows it.

    History: In the Fair City campaign, Troubadour started out as a bit of a hero in need of redemption. He was somewhat caught up in his own celebrity and had gotten away from what brought him into the game in the first place, namely the thrill of the chase and the chance to deal with Society's ills head-on. As a member of Vanguard, he slowly moved into a leadership role, and along the way found what appears to be lasting love with his team-mate Gorgon. After her secret identity was revealed and her career as District Attorney ruined, the two of them set out to "Find America, the Real America."

    Appearance: Troubadour stands 6'1" tall and weighs around 185 lbs. He has wavy blond hair, a mustache, and goatee. His costume consists of a gold singlet, with a black stylized "T" on the right breast. His boots and gloves are black, along with his mask, which he wears in all public appearances, even though he makes no effort to hide his identity.
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