Wow, that brings back some memories. And whoo-hee, is that a lot of Endurance, or what!Originally Posted by Agent 13
Wow, that brings back some memories. And whoo-hee, is that a lot of Endurance, or what!Originally Posted by Agent 13
No RSr but have a +3 with FLight, Force Feild and EB. What For?Originally Posted by Agent 13
Boy , that's nostalgic. You should rebuild him for 5th ed.Originally Posted by Agent 13
I agree. Seems like the desired effect of NND + Penetrating = AVLD. Since there's 2x Pen., make it AVLD, Penetrating. Oh well, whatever works in your game to have fun!Originally Posted by Metaphysician
Yeah, that's what I was thinking after I dug it out. I can only imagine that my GM said that END was important, so I said "Gimme a lot of that!" (It was everyone's first time with the system, remember, but we all went for it in a big way. Our two GM's bought copies of that edition of the rulebook for everybody in the group, I still have mine.)Originally Posted by bblackmoor
I can only imagine it seemed like a good idea at the time. I'm guessing that I bought the pluses to the Multipower after I purchased my Force Field as Usable on Others, since (if I recall correctly) I had to roll to hit unwilling or unsuspecting bystanders with it.Originally Posted by Tim
Yeah, I should, but I'm not sure I know where to start.Originally Posted by CBikle
Let me know what you think of this char. For a full powered creatures of the night campain.
Night Wraith
30 STR 16*
29 DEX 46*
18 CON 12*
11 BOD 2
13 INT 3
11 EGO 2
28 PRE 14*
10 COM 0
10 PD 3* (20)
10 ED 5* (20)
6 SPD 17*
10 REC 0
36 END 0
35 STN 0
120 pts
60 Soul Powers
6u Desolidification 0 end
Soul Form
5u 3D6 AVLD AUTOFIRE 0 end
Soul Bullets –¼ no Kb
3u 4D6/8d6wStr HTH AVLD 0 end
Soul Sword –¼ no Kb
6u 21” Teleport ½ end x2 mass
Travel the Astral Plane
64 pts *
30 10Pd 10Ed ARMOR
10 12 MENTAL DEFENSE
7 5” Flight –½ Desolid Only
5 Soul Vision (Can see outline
of any spirit)
42 pts *
40 Retro Cognition
-3 Only with Dead Bodies.
Only about how they died.
Uncontrolled, Spirit of
the dead chooses to talk
about its death. Only
what spirit knows or
chooses to say.
10 pts (Total GM Control)
3 STEALTH 15<
3 INEROGATION 15<
3 Rituals of Death 12<
3 Occult 12<
2 Perk Recognized Occult
Expert (secret ID)
14 pts
* -¼ Hero ID only
AVLD vs Mental Defense
Desolidification affected by
Magic attacks / Barriers
Disadvantages
25 Watched by the dead
20 Code against killing
15 Secret ID Occult scholar
20 Hunted Devils Advocates
10 Distinctive Hero Id
10 Hunted by Acrhmagio
All his life David heard voices and saw visions of ghosts. Specialists could do nothing for him, drugs and counseling were useless. David never had any friends, he would spend most of his free time at the local grave yard walking among the tomb stones, conversing with "himself". As David grew older he took a job at the cemetery and latter at the local museum.
That was when the voices and visions started to get worse. Instead of merely making themselves known to David the dead now started to make demands of him. Not all the dead were content, some had been murdered, some wanted justice or revenge. David found it harder to sleep at night the voices would not leave him alone. Finally David made a pact, he would find justice for those wrongly slain, but he would not kill. In return the spirits of the dead would empower him to become a living instrument of there justice.
David can turn into Night Wraith at any time with a full turn’s concentration, but turns back into his mortal form if he is knocked out or if he is subjected to the proper magical rituals. While David can and does use his Night Wraith form for doing more than just the bidding of the wrongly slain, it is only by carrying out there thirst for justice that he is allowed to make the transformation.
Night Wraiths powers are spirit based. In Desolid form he can not cross magic barriers meant to keep out ghosts or spirits. Any magic attacks meant to harm ghosts or spirits also harm him in his Desolid form. Night Wraiths “Soul Vision” allows him to see the outline of anything imbued with a spirit, this includes all living things, most undead, ghosts, and demons, it does not include robots or any non spirit imbued inanimate objects. Night Wraiths weapons attack the souls of his victims, making them unconscious and leaving them frightened and weak when the awake.
David Watson is 5’ 10” 160 lbs, he wear glasses and can usually be found reading a tome about burial practices in some ancient land. As an expert in the occult and in death paraphernalia David can often be found at museum and art openings with any kind of occult theme.
Night Wraith is 6” 225lbs. He wears a tight fitting white and black body suit with a white cape and cowl that completely covers his body and face. (Think Sand man picture from Justice not law, except a cleaner look no buttons or seams, no eye holes) Night wraith wields what looks like twin colt 45’s (white) that fire ghostly projectiles that pass through inanimate objects with out harming them, and a massive white and black two handed sword.
Last edited by Russell; Dec 9th, '04 at 04:44 PM.
Here is my character that I will begin playing tomorrow. It in a solo campaign so my gm gave me more points to work with
Characteristics & Appearance Page
Character Name: The Vandal
Alternate Identities: Kenneth Bradley
Player Name: Chad McMinis
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
25 INT 10 15 25 14- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
10 PD 10 0 10/30 10/30 PD (0/20 rPD)
10 ED 4 6 10/30 10/30 ED (0/20 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
15 REC 14 2 15
50 END 40 5 50
55 STUN 55 0 55
6" Running 6 0 24"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 187 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 300
Disad Points: 150
Total Points: 450
MOVEMENT
Type Total
Run (6) 24" [48" NC]
Swim (2) 2" [4" NC]
H. Leap (10") 10"
V. Leap (5") 5"
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 6' 3"
Weight: 225 lbs
Description:
Combat Information Page
Character Name: The Vandal
Alternate Identities: Kenneth Bradley
Player Name: Chad McMinis
DEFENSES
Type Amount Notes
Physical Defense 10/30 Current BODY:
Res. Phys. Defense 0/20
Energy Defense 10/30 Current END:
Res. Energy Defense 0/20
Mental Defense 0 Current STUN:
Power Defense 0
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels: +2 with DCV , +3 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Powers & Equipment Page
Character Name: The Vandal
Alternate Identities: Kenneth Bradley
Player Name: Chad McMinis
POWERS
Cost Power END
30 Mystic Enhancements: Elemental Control, 60-point powers
30 1) Mystic Aura: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) 0
30 2) Mystic Speed: Running +18" (24" total), Reduced Endurance (0 END; +1/2)
20 3) Mystic Strike: HA +6d6 (standard effect: 18 STUN, 6 BODY), Affects Desol Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2); HA (-1/2) 0
14 4) Regeneration: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
20 Mystical Resistance: LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents) 0
144 Total Powers Cost
Skills, Perks, Talents & Disadvantages Page
Character Name: The Vandal
Alternate Identities: Kenneth Bradley
Player Name: Chad McMinis
SKILLS
Cost Name
3 Traveler
2 1) AK: Germany (INT-based) 14-
2 2) AK: Norway (INT-based) 14-
2 3) AK: Scotland (INT-based) 14-
2 4) AK: Wales (INT-based) 14-
2 5) CuK: Ancient Civilizations (INT-based) 14-
3 6) CuK: Celts (INT-based) 15-
5 7) CuK: Vandal Barbarians (INT-based) 17-
3 8) CuK: Vikings (INT-based) 15-
Combat Skills
10 1) +2 with DCV
15 2) +3 with HTH Combat
3 3) Combat Driving 13-
General Skills
3 1) Bureaucratics 13-
3 2) Conversation 13-
5 3) Cramming
3 4) High Society 13-
3 5) Oratory 13-
3 6) Streetwise 13-
2 7) Survival (Temperate/Subtropical) 14-
0 8) TF: Two-Wheeled Motorized Ground Vehicles
3 Scholar
5 1) KS: Archaeology (INT-based) 17-
2 2) KS: Field Survey and Excavations (INT-based) 14-
2 3) KS: History (INT-based) 14-
2 4) KS: Mythology and Religion (INT-based) 14-
3 Linguist
1 1) Language: Arabic (completely fluent)
1 2) Language: Aramaic (completely fluent)
0 3) Language: Danish (fluent conversation)
0 4) Language: English (idiomatic; literate)
1 5) Language: Gaelic (completely fluent)
1 6) Language: German (completely fluent)
2 7) Language: Greek (completely fluent)
3 8) Language: Hebrew (completely fluent)
1 9) Language: Latin (completely fluent)
2 10) Language: Norwegian (completely fluent)
0 11) Language: Swedish (fluent conversation)
2 12) Language: Welsh (completely fluent)
0 13) Language: Yiddish (fluent conversation)
105 Total Skills Cost
PERKS
Cost Name
3 Fringe Benefit: International Driver's License, Passport, Teaching License
11 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13-
14 Total Perks Cost
DISADVANTAGES
Cost Disadvantage
5 DF: Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 DNPC: Diandre Alexi 8- (Normal; Useful Noncombat Position or Skills)
20 Enraged: when fighting Genocide (Uncommon), go 14-, recover 11-
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
15 Hunted: MCPD 11- (Mo Pow, NCI, Watching)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
20 Psych. Lim.: Code vs. Killing (Common, Total)
15 Psych. Lim.: Overconfident (Common, Strong)
15 Soc. Lim.: Secret Identity (Frequently, Major)
20 Vulnerability: 2 x STUN Magic (Common)
150 Total Disadvantages Cost
Character created with Hero Designer (version 2.38)
"The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
Corven's Heroes & Villains Thread
http://www.herogames.com/forums/showthread.php?t=24198
Corven's Champions Timeline
http://www.herogames.com/forums/showthread.php?t=53132
i cant "read" your character. Im a bit old school what does
50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??
Sorry he has a cope of my character on a web site that is me copying it and pasting it. I'll just post the linkOriginally Posted by Russell
http://home.comcast.net/~dbuhlman/Vandal.HTML
"The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
Corven's Heroes & Villains Thread
http://www.herogames.com/forums/showthread.php?t=24198
Corven's Champions Timeline
http://www.herogames.com/forums/showthread.php?t=53132
Twas old skool character sheetsOriginally Posted by Russell
Value----Label----Base----Pts----Total---Skill Roll
50-------STR-----10------40-----50------19- (in this case he used the < for 'or less')
"Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)
"I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959
Ok, this is my very first Champions character (this is actually about 2 games in after his rebuild...he did have an EB instead of an EGO Attack). I also upped some characteristics and dumped some limitations when I converted him to FREd. There are two other versions, one after he retired from his US superteam (GuardStar) and moved back to London and another after he went through a rough patch and became a villain.
<font size=+1><b>Jennan Corvi</b></font>
Player: Mark Crosson
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/10  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10/15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 128
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">48  </td><td><b><i>Gravitic Aura: </i></b>Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Always On (Can Turn Off Power at x5 END - 30 END / Phase; -1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Wings: </i></b>Flight 13" (26 Active Points); Restrainable (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Mind Blast: </i></b>Ego Attack 5d6 (Human class of minds) (50 Active Points); Activation 14- (-1/2) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">23  </td><td><b><i>Joining of Minds: </i></b>Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x8) (35 Active Points); Costs END (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Strong Will: </i></b>MD (20 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Armoured Costume: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Ablative BODY Only (-1/2) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 143
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Bio-Chemistry (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Biology (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Genetics (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Medicine (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">0  </td><td>1) Language: English (imitate dialects) (5 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>2) Language: French (completely fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>3) Language: German (fluent conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>4) Language: Italian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 11- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Medical Doctor (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 13- </td></tr></table><b>Skills Cost: </b>43
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr><tr><td valign="top" align="right">1  </td><td>Perk </td></tr><tr><td valign="top" align="right">1  </td><td>Perk </td></tr><tr><td valign="top" align="right">1  </td><td>Perk </td></tr></table><b>Perks Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Ambidexterity (-2 Off Hand penalty) </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr><tr><td valign="top" align="right">3  </td><td>Perfect Pitch </td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading (x10) </td></tr></table><b>Talents Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>SocLim: Public Identity (Billionaire British Industrialist) Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Scientist, Billionaire, Geneticist and Nobel Prize Winner, 8- </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x BODY Crushing Attakcs (Very Common) </td></tr><tr><td valign="top" align="right">20  </td><td>PsychLim: Will Not Kill (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>PsychLim: Prejuduced vs Mutants (Uncommon, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>PsychLim: Prejudiced vs Uneducated (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Jennifer Corvi (Sister) 8- (Normal) </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: When Called a Mutant (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">10  </td><td>PhysLim: Absent Minded (Frequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">20  </td><td>PhysLim: Invisible (All the Time, Greatly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.81 m</td><td><b>Hair: </b>Blonde</td></tr><tr valign="top"><td><b>Weight: </b>51.00 kg</td><td><b>Eyes: </b>Green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background: </b></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>
"Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)
"I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959
here's metamage(open, save as html, then open in a new window to view properly)
I tried just pasting in the html code, but the spacing was horrible--if anyone wants rep from me to clean it up and post it/PM it to me, knock yourself out![]()
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
This was a whimsical idea for an NPC "hero" who's a cross between Galactus and the Tick, whom the PCs have to keep from "saving"(i.e., inadvertently destroying) the planet.
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
MetamageOriginally Posted by megaplayboy
<table cellpadding="2" cellspacing="5" width="80%"><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Value</strong></td><td valign="top"><strong>Characteristic</strong></td><td align="right" valign="top"><strong>Points</strong></td></tr><tr><td align="right" valign="top">20/40</td><td valign="top"><strong>STR</strong></td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">20/25</td><td valign="top"><strong>DEX</strong></td><td align="right" valign="top">30</td></tr><tr><td align="right" valign="top">20/30</td><td valign="top"><strong>CON</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">20</td><td valign="top"><strong>BODY</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30/40</td><td valign="top"><strong>INT</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">20</td><td valign="top"><strong>EGO</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30/45</td><td valign="top"><strong>PRE</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30</td><td valign="top"><strong>COM</strong></td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">5/10</td><td valign="top"><strong>PD</strong></td><td align="right" valign="top">-3</td></tr><tr><td align="right" valign="top">5/10</td><td valign="top"><strong>ED</strong></td><td align="right" valign="top">-1</td></tr><tr><td align="right" valign="top">4/5</td><td valign="top"><strong>SPD</strong></td><td align="right" valign="top">5</td></tr><tr><td align="right" valign="top">14</td><td valign="top"><strong>REC</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">60</td><td valign="top"><strong>END</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">55</td><td valign="top"><strong>STUN</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top"> </td><td valign="top"><strong>Total</strong></td><td align="right" valign="top"><strong>151</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Points</strong></td><td valign="top"><strong>Powers</strong></td><td align="right" valign="top"><strong>END</strong></td></tr><tr><td align="right" valign="top">40</td><td valign="top">Variable Power Pool--flux manipulation (20-pt Pool); Control Cost: 10; Change Powers as 0 Phase Action: +1</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">11</td><td valign="top">Variable Power Modify--flux manipulation</td><td align="right" valign="top">21-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Immune to Aging</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">49</td><td valign="top">Multipower--flux armor/gauntlets/lenses (160-pt reserve); OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Force Field (25 PD/25 ED); Hardened: ×1, ¼; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">14d6 Energy Blast; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Energy Blast; Increased END: ×10, -4; Range: 50; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">7d6 Energy Blast; No Normal Defense(power defense 10 points): +1; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Energy Blast; Increased END: ×10, -4; No Normal Defense: +1; Range: 100; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">10" Teleportation (Long Range 5,000"); Increased Range: ×500, +45; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 1, 5; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">2</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">32" Flight (NC: 64"); Reduced END: Half, ¼; Non-Combat Multiplier: ×2, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">2d6 Transform (Major, Anything); Range: 375; Cumulative: Yes, +½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-5</td><td valign="top">Summon--create new ANGEL(from pure flux) (1 450-point creatures); Range: 0; Summon: Limited Group, +¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">15</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">14d6 Mind Control--behavior modification; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Mind Control; Increased END: ×10, -4; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">8d6 Aid--healing (Fade/5 hours, Max. 48); Range: 0; Affects: Single Power, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Invisibility (Clairsentience, Sight, Hearing, None, No Fringe); Sense: Clairsentience, 5; Sense: Radar, 5; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Telekinesis (STR 47); Range: 400; Manipulation: Fine, +10; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Telekinesis (STR 10); Range: 405; Manipulation: Fine, +10; Invisible: To All Senses, +1; Indirect: Any Location & Any Direction, +¾; Reduced END: Zero, ½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">2d6 Transform (Major, Limited Class); Range: 410; Cumulative: Yes, +½; Based on EGO Combat Value: vs. ECV, +1; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">6</td><td valign="top">+10 INT; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">52</td><td valign="top">Battlesuit--flux armor/gauntlets/lenses; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(9)</td><td valign="top">+15 PRE; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">+5 PD; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">+5 ED; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(9)</td><td valign="top">+5 DEX; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(6)</td><td valign="top">+1 SPD; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(11)</td><td valign="top">+10 CON; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(11)</td><td valign="top">+20 STR; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">2</td></tr><tr><td align="right" valign="top"><strong>193</strong></td><td valign="top"><strong>Total Powers</strong></td><td align="right" valign="top"><strong> </strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Points</strong></td><td valign="top"><strong>Skills, Talents, Perks</strong></td><td align="right" valign="top"><strong>Roll</strong></td></tr><tr><td align="right" valign="top">3</td><td valign="top">Breakfall</td><td align="right" valign="top">14-</td></tr><tr><td align="right" valign="top">50</td><td valign="top">+5 level w/Overall Level</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">15</td><td valign="top">Money (Filthy Rich)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">15</td><td valign="top">Luck (3d6)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">3</td><td valign="top">Lightning Calculator</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">3</td><td valign="top">Speed Reading</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">10</td><td valign="top">Eidetic Memory</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">3</td><td valign="top">Inventor</td><td align="right" valign="top">17-</td></tr><tr><td align="right" valign="top">20</td><td valign="top">Comic Book Martial Arts</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Punch (OCV 0, DCV +2, 10d6)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(5)</td><td valign="top">Kick (OCV -2, DCV +1, 12d6)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Block (OCV +2, DCV +2)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">Throw (OCV +0, DCV +1, 8d6+v/5)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Dodge (OCV --, DCV +5)</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">3</td><td valign="top">Scientist</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">3</td><td valign="top">Scholar</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top">1</td><td valign="top">Computer Science</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Physics</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Research</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Robotics</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Biology</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Chemistry</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill:comic books</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--sex</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--exotic technology</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--useless trivia</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--chess</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">2</td><td valign="top">Professional Skill--game designer</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Oratory</td><td align="right" valign="top">18-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Persuasion</td><td align="right" valign="top">18-</td></tr><tr><td align="right" valign="top">9</td><td valign="top">Seduction</td><td align="right" valign="top">21-</td></tr><tr><td align="right" valign="top">5</td><td valign="top">+3 level w/All Ranged Attacks; OIF: -½; not when confidence shaken: -¼</td><td align="right" valign="top"> </td></tr><tr><td align="right" valign="top"><strong>161</strong></td><td valign="top"><strong>Total Skills, Talents, Perks</strong></td><td align="right" valign="top"><strong> </strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>125+</strong></td><td valign="top"><strong>Disadvantages</strong></td></tr><tr><td align="right" valign="top">15</td><td valign="top">DF--megaplayboy vibe(women fall all over him); Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Overconfidence (Very Common, Moderate)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Protective of innocents (Common, Strong)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Falls in love easily and often (Very Common, Moderate)</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--lisa (Slightly Less Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--Dr.Lenore Sansome,Ph.D (Slightly Less Powerful, 8-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--vanessa/shade (As Powerful, 11-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">0</td><td valign="top">DNPC--serena(mom) (As Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--Hera(step-grandma, causing trouble) (As Powerful, 11-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">10</td><td valign="top">Public Identity--Ken Kramer, megaplayboy</td></tr><tr><td align="right" valign="top">10</td><td valign="top">Reputation--gadget guy, skirtchaser (11-)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Hunted--rival metagod wannabes (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--olympia (As Powerful, 14-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--dr.gizmo (Slightly Less Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top"><strong>125</strong></td><td valign="top"><strong>Total Disadvantages</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="left" valign="top"><strong>COSTS:</strong></td><td align="center" valign="top"><strong>Char.</strong></td><td align="center" valign="top"><strong></strong> </td><td align="center" valign="top"><strong>Powers</strong></td><td align="center" valign="top"><strong></strong> </td><td align="center" valign="top"><strong>Total</strong></td><td align="center" valign="top"><strong>Total</strong></td><td align="center" valign="top"><strong></strong> </td><td align="center" valign="top"><strong>Disadv.</strong></td><td align="center" valign="top"><strong></strong> </td><td align="center" valign="top"><strong>Base</strong></td><td align="center" valign="top"><strong></strong> </td><td align="center" valign="top"><strong>Exp.</strong></td></tr><tr><td align="center" valign="top"> </td><td align="center" valign="top">151</td><td align="center" valign="top">+</td><td align="center" valign="top">354</td><td align="center" valign="top">=</td><td align="center" valign="top">505</td><td align="center" valign="top">500</td><td align="center" valign="top">=</td><td align="center" valign="top">125</td><td align="center" valign="top">+</td><td align="center" valign="top">125</td><td align="center" valign="top">+</td><td align="center" valign="top">250</td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="center" valign="top"><strong>OCV</strong></td><td align="center" valign="top"><strong>DCV</strong></td><td align="center" valign="top"><strong>ECV</strong></td><td align="center" valign="top"><strong>Mental Def.</strong></td><td align="center" valign="top"><strong>PD/rPD</strong></td><td align="center" valign="top"><strong>ED/rED</strong></td><td align="center" valign="top"><strong>Phases</strong></td></tr><tr><td align="center" valign="top">8</td><td align="center" valign="top">8</td><td align="center" valign="top">7</td><td align="center" valign="top">0</td><td align="center" valign="top">35/25</td><td align="center" valign="top">35/25</td><td align="center" valign="top">3, 5, 8, 10, 12</td></tr></table></td></tr></table>
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