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Thread: Show me the PC

  1. #61
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    Re: Show me the PC

    Quote Originally Posted by Agent 13
    Ladies and gentlemen, I present, across the space of two decades, my very first Champions character ever, on his original character sheet:
    Wow, that brings back some memories. And whoo-hee, is that a lot of Endurance, or what!

  2. #62
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    Re: Show me the PC

    Quote Originally Posted by Agent 13
    Ladies and gentlemen, I present, across the space of two decades, my very first Champions character ever, on his original character sheet:

    http://img.photobucket.com/albums/v4...nt13/helix.jpg
    No RSr but have a +3 with FLight, Force Feild and EB. What For?

  3. #63
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    Re: Show me the PC

    Quote Originally Posted by Agent 13
    Ladies and gentlemen, I present, across the space of two decades, my very first Champions character ever, on his original character sheet:

    http://img.photobucket.com/albums/v4...nt13/helix.jpg
    Boy , that's nostalgic. You should rebuild him for 5th ed.

  4. #64
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    Re: Show me the PC

    Quote Originally Posted by Metaphysician
    Whats the point of comboing NND and Pen??
    I agree. Seems like the desired effect of NND + Penetrating = AVLD. Since there's 2x Pen., make it AVLD, Penetrating. Oh well, whatever works in your game to have fun!

  5. #65
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    Re: Show me the PC

    Quote Originally Posted by bblackmoor
    Wow, that brings back some memories. And whoo-hee, is that a lot of Endurance, or what!
    Yeah, that's what I was thinking after I dug it out. I can only imagine that my GM said that END was important, so I said "Gimme a lot of that!" (It was everyone's first time with the system, remember, but we all went for it in a big way. Our two GM's bought copies of that edition of the rulebook for everybody in the group, I still have mine.)


    Quote Originally Posted by Tim
    No RSr but have a +3 with FLight, Force Feild and EB. What For?
    I can only imagine it seemed like a good idea at the time. I'm guessing that I bought the pluses to the Multipower after I purchased my Force Field as Usable on Others, since (if I recall correctly) I had to roll to hit unwilling or unsuspecting bystanders with it.


    Quote Originally Posted by CBikle
    Boy , that's nostalgic. You should rebuild him for 5th ed.
    Yeah, I should, but I'm not sure I know where to start.

  6. #66
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    Re: Show me the PC

    Let me know what you think of this char. For a full powered creatures of the night campain.

    Night Wraith

    30 STR 16*
    29 DEX 46*
    18 CON 12*
    11 BOD 2
    13 INT 3
    11 EGO 2
    28 PRE 14*
    10 COM 0
    10 PD 3* (20)
    10 ED 5* (20)
    6 SPD 17*
    10 REC 0
    36 END 0
    35 STN 0
    120 pts

    60 Soul Powers
    6u Desolidification 0 end
    Soul Form
    5u 3D6 AVLD AUTOFIRE 0 end
    Soul Bullets –¼ no Kb
    3u 4D6/8d6wStr HTH AVLD 0 end
    Soul Sword –¼ no Kb
    6u 21” Teleport ½ end x2 mass
    Travel the Astral Plane
    64 pts *

    30 10Pd 10Ed ARMOR
    10 12 MENTAL DEFENSE
    7 5” Flight –½ Desolid Only
    5 Soul Vision (Can see outline
    of any spirit)
    42 pts *

    40 Retro Cognition
    -3 Only with Dead Bodies.
    Only about how they died.
    Uncontrolled, Spirit of
    the dead chooses to talk
    about its death. Only
    what spirit knows or
    chooses to say.
    10 pts (Total GM Control)

    3 STEALTH 15<
    3 INEROGATION 15<
    3 Rituals of Death 12<
    3 Occult 12<
    2 Perk Recognized Occult
    Expert (secret ID)
    14 pts

    * -¼ Hero ID only
    AVLD vs Mental Defense
    Desolidification affected by
    Magic attacks / Barriers

    Disadvantages
    25 Watched by the dead
    20 Code against killing
    15 Secret ID Occult scholar
    20 Hunted Devils Advocates
    10 Distinctive Hero Id
    10 Hunted by Acrhmagio

    All his life David heard voices and saw visions of ghosts. Specialists could do nothing for him, drugs and counseling were useless. David never had any friends, he would spend most of his free time at the local grave yard walking among the tomb stones, conversing with "himself". As David grew older he took a job at the cemetery and latter at the local museum.

    That was when the voices and visions started to get worse. Instead of merely making themselves known to David the dead now started to make demands of him. Not all the dead were content, some had been murdered, some wanted justice or revenge. David found it harder to sleep at night the voices would not leave him alone. Finally David made a pact, he would find justice for those wrongly slain, but he would not kill. In return the spirits of the dead would empower him to become a living instrument of there justice.

    David can turn into Night Wraith at any time with a full turn’s concentration, but turns back into his mortal form if he is knocked out or if he is subjected to the proper magical rituals. While David can and does use his Night Wraith form for doing more than just the bidding of the wrongly slain, it is only by carrying out there thirst for justice that he is allowed to make the transformation.

    Night Wraiths powers are spirit based. In Desolid form he can not cross magic barriers meant to keep out ghosts or spirits. Any magic attacks meant to harm ghosts or spirits also harm him in his Desolid form. Night Wraiths “Soul Vision” allows him to see the outline of anything imbued with a spirit, this includes all living things, most undead, ghosts, and demons, it does not include robots or any non spirit imbued inanimate objects. Night Wraiths weapons attack the souls of his victims, making them unconscious and leaving them frightened and weak when the awake.

    David Watson is 5’ 10” 160 lbs, he wear glasses and can usually be found reading a tome about burial practices in some ancient land. As an expert in the occult and in death paraphernalia David can often be found at museum and art openings with any kind of occult theme.

    Night Wraith is 6” 225lbs. He wears a tight fitting white and black body suit with a white cape and cowl that completely covers his body and face. (Think Sand man picture from Justice not law, except a cleaner look no buttons or seams, no eye holes) Night wraith wields what looks like twin colt 45’s (white) that fire ghostly projectiles that pass through inanimate objects with out harming them, and a massive white and black two handed sword.
    Last edited by Russell; Dec 9th, '04 at 04:44 PM.

  7. #67
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    Re: Show me the PC

    Here is my character that I will begin playing tomorrow. It in a solo campaign so my gm gave me more points to work with

    Characteristics & Appearance Page
    Character Name: The Vandal
    Alternate Identities: Kenneth Bradley
    Player Name: Chad McMinis


    CHARACTERISTICS CHARACTER IMAGE
    Val Char Base Points Total Roll Notes
    50 STR 10 40 50 19- HTH Damage 10d6 END [5]
    20 DEX 10 30 20 13- OCV 7 DCV 7
    20 CON 10 20 20 13-
    20 BODY 10 20 20 13-
    25 INT 10 15 25 14- PER Roll 14-
    18 EGO 10 16 18 13- ECV: 6
    20 PRE 10 10 20 13- PRE Attack: 4d6
    16 COM 10 3 16 12-


    10 PD 10 0 10/30 10/30 PD (0/20 rPD)
    10 ED 4 6 10/30 10/30 ED (0/20 rED)
    5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
    15 REC 14 2 15
    50 END 40 5 50
    55 STUN 55 0 55
    6" Running 6 0 24"
    2" Swimming 2 0 2"
    10" Leaping 10 0 10" 187 Total Characteristics Points




    EXPERIENCE POINTS
    Total earned: 0
    Spent: 0
    Unspent: 0
    Base Points: 300
    Disad Points: 150
    Total Points: 450

    MOVEMENT
    Type Total
    Run (6) 24" [48" NC]
    Swim (2) 2" [4" NC]
    H. Leap (10") 10"
    V. Leap (5") 5"

    APPEARANCE
    Hair Color: Black
    Eye Color: Blue
    Height: 6' 3"
    Weight: 225 lbs
    Description:




    Combat Information Page
    Character Name: The Vandal
    Alternate Identities: Kenneth Bradley
    Player Name: Chad McMinis


    DEFENSES
    Type Amount Notes
    Physical Defense 10/30 Current BODY:
    Res. Phys. Defense 0/20
    Energy Defense 10/30 Current END:
    Res. Energy Defense 0/20
    Mental Defense 0 Current STUN:
    Power Defense 0

    COMBAT INFORMATION
    OCV: 7 DCV: 7

    Combat Skill Levels: +2 with DCV , +3 with HTH Combat

    COMBAT MANEUVERS
    Maneuver Phase OCV DCV Effect
    Block 1/2 +0 +0 Block, abort
    Brace 0 +2 1/2 +2 vs. Range Mod.
    Disarm 1/2 -2 +0 Can disarm
    Dodge 1/2 -- +3 Abort, vs. all attacks
    Grab 1/2 -1 -2 Grab two limbs
    Grab By 1/2 -3 -4 Move and Grab
    Haymaker 1/2* +0 -5 +4 DC attack damage
    Move By 1/2 -2 -2 STR/2 + v/5
    Move Through 1/2 -v/5 -3 STR + v/3
    Set 1 +1 +0 Ranged Attacks only
    Strike 1/2 +0 +0 STR or weapon

    COMBAT MODIFIERS
    Range 0-4 5-8 9-16 17-32 33-64 65-128
    RMOD 0 -2 -4 -6 -8 -10




    Powers & Equipment Page
    Character Name: The Vandal
    Alternate Identities: Kenneth Bradley
    Player Name: Chad McMinis


    POWERS
    Cost Power END
    30 Mystic Enhancements: Elemental Control, 60-point powers
    30 1) Mystic Aura: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) 0
    30 2) Mystic Speed: Running +18" (24" total), Reduced Endurance (0 END; +1/2)
    20 3) Mystic Strike: HA +6d6 (standard effect: 18 STUN, 6 BODY), Affects Desol Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2); HA (-1/2) 0
    14 4) Regeneration: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0

    20 Mystical Resistance: LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents) 0
    144 Total Powers Cost


    Skills, Perks, Talents & Disadvantages Page
    Character Name: The Vandal
    Alternate Identities: Kenneth Bradley
    Player Name: Chad McMinis



    SKILLS
    Cost Name
    3 Traveler
    2 1) AK: Germany (INT-based) 14-
    2 2) AK: Norway (INT-based) 14-
    2 3) AK: Scotland (INT-based) 14-
    2 4) AK: Wales (INT-based) 14-
    2 5) CuK: Ancient Civilizations (INT-based) 14-
    3 6) CuK: Celts (INT-based) 15-
    5 7) CuK: Vandal Barbarians (INT-based) 17-
    3 8) CuK: Vikings (INT-based) 15-

    Combat Skills
    10 1) +2 with DCV
    15 2) +3 with HTH Combat
    3 3) Combat Driving 13-

    General Skills
    3 1) Bureaucratics 13-
    3 2) Conversation 13-
    5 3) Cramming
    3 4) High Society 13-
    3 5) Oratory 13-
    3 6) Streetwise 13-
    2 7) Survival (Temperate/Subtropical) 14-
    0 8) TF: Two-Wheeled Motorized Ground Vehicles

    3 Scholar
    5 1) KS: Archaeology (INT-based) 17-
    2 2) KS: Field Survey and Excavations (INT-based) 14-
    2 3) KS: History (INT-based) 14-
    2 4) KS: Mythology and Religion (INT-based) 14-

    3 Linguist
    1 1) Language: Arabic (completely fluent)
    1 2) Language: Aramaic (completely fluent)
    0 3) Language: Danish (fluent conversation)
    0 4) Language: English (idiomatic; literate)
    1 5) Language: Gaelic (completely fluent)
    1 6) Language: German (completely fluent)
    2 7) Language: Greek (completely fluent)
    3 8) Language: Hebrew (completely fluent)
    1 9) Language: Latin (completely fluent)
    2 10) Language: Norwegian (completely fluent)
    0 11) Language: Swedish (fluent conversation)
    2 12) Language: Welsh (completely fluent)
    0 13) Language: Yiddish (fluent conversation)
    105 Total Skills Cost
    PERKS
    Cost Name
    3 Fringe Benefit: International Driver's License, Passport, Teaching License
    11 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13-
    14 Total Perks Cost
    DISADVANTAGES
    Cost Disadvantage
    5 DF: Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5 DNPC: Diandre Alexi 8- (Normal; Useful Noncombat Position or Skills)
    20 Enraged: when fighting Genocide (Uncommon), go 14-, recover 11-
    15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
    15 Hunted: MCPD 11- (Mo Pow, NCI, Watching)
    20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
    20 Psych. Lim.: Code vs. Killing (Common, Total)
    15 Psych. Lim.: Overconfident (Common, Strong)
    15 Soc. Lim.: Secret Identity (Frequently, Major)
    20 Vulnerability: 2 x STUN Magic (Common)
    150 Total Disadvantages Cost
    Character created with Hero Designer (version 2.38)
    "The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
    Corven's Heroes & Villains Thread
    http://www.herogames.com/forums/showthread.php?t=24198
    Corven's Champions Timeline
    http://www.herogames.com/forums/showthread.php?t=53132

  8. #68
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    Re: Show me the PC

    i cant "read" your character. Im a bit old school what does

    50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??

  9. #69
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    Re: Show me the PC

    Quote Originally Posted by Russell
    i cant "read" your character. Im a bit old school what does

    50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??
    Sorry he has a cope of my character on a web site that is me copying it and pasting it. I'll just post the link

    http://home.comcast.net/~dbuhlman/Vandal.HTML
    "The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
    Corven's Heroes & Villains Thread
    http://www.herogames.com/forums/showthread.php?t=24198
    Corven's Champions Timeline
    http://www.herogames.com/forums/showthread.php?t=53132

  10. #70
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    Re: Show me the PC

    Quote Originally Posted by Russell
    i cant "read" your character. Im a bit old school what does

    50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??
    Twas old skool character sheets

    Value----Label----Base----Pts----Total---Skill Roll
    50-------STR-----10------40-----50------19- (in this case he used the < for 'or less')
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

  11. #71
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    Re: Show me the PC

    Ok, this is my very first Champions character (this is actually about 2 games in after his rebuild...he did have an EB instead of an EGO Attack). I also upped some characteristics and dumped some limitations when I converted him to FREd. There are two other versions, one after he retired from his US superteam (GuardStar) and moved back to London and another after he went through a rough patch and became a villain.


    <font size=+1><b>Jennan Corvi</b></font>
    Player: Mark Crosson

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/10&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 128

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">48&#160;&#160;</td><td><b><i>Gravitic Aura: </i></b>Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Always On (Can Turn Off Power at x5 END - 30 END / Phase; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Wings: </i></b>Flight 13" (26 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td><b><i>Mind Blast: </i></b>Ego Attack 5d6 (Human class of minds) (50 Active Points); Activation 14- (-1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td><b><i>Joining of Minds: </i></b>Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x8) (35 Active Points); Costs END (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Strong Will: </i></b>MD (20 points total)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Armoured Costume: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Ablative BODY Only (-1/2)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 143


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) SS: Bio-Chemistry (INT-based) 13- (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) SS: Biology (INT-based) 13- (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) SS: Genetics (INT-based) 13- (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) SS: Medicine (INT-based) 13- (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Linguist&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>1) Language: English (imitate dialects) (5 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) Language: French (completely fluent) (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) Language: German (fluent conversation) (2 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Language: Italian (idiomatic) (4 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Medical Doctor (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 13-&#160;</td></tr></table><b>Skills Cost: </b>43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Money: Filthy Rich&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Perk&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Perk&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Perk&#160;</td></tr></table><b>Perks Cost:</b> 18

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (-2 Off Hand penalty)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Perfect Pitch&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Speed Reading (x10)&#160;</td></tr></table><b>Talents Cost:</b> 18


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>SocLim: Public Identity (Billionaire British Industrialist) Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: Scientist, Billionaire, Geneticist and Nobel Prize Winner, 8-&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Vulnerability: 2 x BODY Crushing Attakcs (Very Common)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>PsychLim: Will Not Kill (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>PsychLim: Prejuduced vs Mutants (Uncommon, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>PsychLim: Prejudiced vs Uneducated (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>DNPC: Jennifer Corvi (Sister) 8- (Normal)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When Called a Mutant (Uncommon), go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>PhysLim: Absent Minded (Frequently, Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>PhysLim: Invisible (All the Time, Greatly Impairing)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.81 m</td><td><b>Hair:&nbsp;</b>Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>51.00 kg</td><td><b>Eyes:&nbsp;</b>Green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

  12. #72
    Join Date
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    Re: Show me the PC

    here's metamage(open, save as html, then open in a new window to view properly)
    I tried just pasting in the html code, but the spacing was horrible--if anyone wants rep from me to clean it up and post it/PM it to me, knock yourself out
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

  13. #73
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    Re: Show me the PC

    This was a whimsical idea for an NPC "hero" who's a cross between Galactus and the Tick, whom the PCs have to keep from "saving"(i.e., inadvertently destroying) the planet.
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

  14. #74
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    Re: Show me the PC

    Quote Originally Posted by megaplayboy
    here's metamage
    Metamage
    <table cellpadding="2" cellspacing="5" width="80%"><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Value</strong></td><td valign="top"><strong>Characteristic</strong></td><td align="right" valign="top"><strong>Points</strong></td></tr><tr><td align="right" valign="top">20/40</td><td valign="top"><strong>STR</strong></td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">20/25</td><td valign="top"><strong>DEX</strong></td><td align="right" valign="top">30</td></tr><tr><td align="right" valign="top">20/30</td><td valign="top"><strong>CON</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">20</td><td valign="top"><strong>BODY</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30/40</td><td valign="top"><strong>INT</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">20</td><td valign="top"><strong>EGO</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30/45</td><td valign="top"><strong>PRE</strong></td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">30</td><td valign="top"><strong>COM</strong></td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">5/10</td><td valign="top"><strong>PD</strong></td><td align="right" valign="top">-3</td></tr><tr><td align="right" valign="top">5/10</td><td valign="top"><strong>ED</strong></td><td align="right" valign="top">-1</td></tr><tr><td align="right" valign="top">4/5</td><td valign="top"><strong>SPD</strong></td><td align="right" valign="top">5</td></tr><tr><td align="right" valign="top">14</td><td valign="top"><strong>REC</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">60</td><td valign="top"><strong>END</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">55</td><td valign="top"><strong>STUN</strong></td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">&nbsp;</td><td valign="top"><strong>Total</strong></td><td align="right" valign="top"><strong>151</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Points</strong></td><td valign="top"><strong>Powers</strong></td><td align="right" valign="top"><strong>END</strong></td></tr><tr><td align="right" valign="top">40</td><td valign="top">Variable Power Pool--flux manipulation (20-pt Pool); Control Cost: 10; Change Powers as 0 Phase Action: +1</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">11</td><td valign="top">Variable Power Modify--flux manipulation</td><td align="right" valign="top">21-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Immune to Aging</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">49</td><td valign="top">Multipower--flux armor/gauntlets/lenses (160-pt reserve); OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Force Field (25 PD/25 ED); Hardened: ×1, ¼; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">14d6 Energy Blast; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Energy Blast; Increased END: ×10, -4; Range: 50; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">7d6 Energy Blast; No Normal Defense(power defense 10 points): +1; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Energy Blast; Increased END: ×10, -4; No Normal Defense: +1; Range: 100; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">20</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">10" Teleportation (Long Range 5,000"); Increased Range: ×500, +45; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 1, 5; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">2</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">32" Flight (NC: 64"); Reduced END: Half, ¼; Non-Combat Multiplier: ×2, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">2d6 Transform (Major, Anything); Range: 375; Cumulative: Yes, +½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-5</td><td valign="top">Summon--create new ANGEL(from pure flux) (1 450-point creatures); Range: 0; Summon: Limited Group, +¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">15</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">14d6 Mind Control--behavior modification; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">7</td></tr><tr><td align="right" valign="top">u-1</td><td valign="top">2d6 Mind Control; Increased END: ×10, -4; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">10</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">8d6 Aid--healing (Fade/5 hours, Max. 48); Range: 0; Affects: Single Power, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Invisibility (Clairsentience, Sight, Hearing, None, No Fringe); Sense: Clairsentience, 5; Sense: Radar, 5; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">3</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Telekinesis (STR 47); Range: 400; Manipulation: Fine, +10; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">Telekinesis (STR 10); Range: 405; Manipulation: Fine, +10; Invisible: To All Senses, +1; Indirect: Any Location &amp; Any Direction, +¾; Reduced END: Zero, ½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">u-2</td><td valign="top">2d6 Transform (Major, Limited Class); Range: 410; Cumulative: Yes, +½; Based on EGO Combat Value: vs. ECV, +1; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">8</td></tr><tr><td align="right" valign="top">6</td><td valign="top">+10 INT; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">52</td><td valign="top">Battlesuit--flux armor/gauntlets/lenses; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(9)</td><td valign="top">+15 PRE; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">+5 PD; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">+5 ED; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(9)</td><td valign="top">+5 DEX; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(6)</td><td valign="top">+1 SPD; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(11)</td><td valign="top">+10 CON; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(11)</td><td valign="top">+20 STR; OIF: -½; not when confidence shaken: Usually, -¼</td><td align="right" valign="top">2</td></tr><tr><td align="right" valign="top"><strong>193</strong></td><td valign="top"><strong>Total Powers</strong></td><td align="right" valign="top"><strong>&nbsp;</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>Points</strong></td><td valign="top"><strong>Skills, Talents, Perks</strong></td><td align="right" valign="top"><strong>Roll</strong></td></tr><tr><td align="right" valign="top">3</td><td valign="top">Breakfall</td><td align="right" valign="top">14-</td></tr><tr><td align="right" valign="top">50</td><td valign="top">+5 level w/Overall Level</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Money (Filthy Rich)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Luck (3d6)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Lightning Calculator</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Speed Reading</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">10</td><td valign="top">Eidetic Memory</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Inventor</td><td align="right" valign="top">17-</td></tr><tr><td align="right" valign="top">20</td><td valign="top">Comic Book Martial Arts</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Punch (OCV 0, DCV +2, 10d6)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(5)</td><td valign="top">Kick (OCV -2, DCV +1, 12d6)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Block (OCV +2, DCV +2)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(3)</td><td valign="top">Throw (OCV +0, DCV +1, 8d6+v/5)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">(4)</td><td valign="top">Dodge (OCV --, DCV +5)</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Scientist</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Scholar</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Computer Science</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Physics</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Research</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Robotics</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Biology</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Chemistry</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill:comic books</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--sex</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--exotic technology</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--useless trivia</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">1</td><td valign="top">Knowledge Skill--chess</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">2</td><td valign="top">Professional Skill--game designer</td><td align="right" valign="top">11-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Oratory</td><td align="right" valign="top">18-</td></tr><tr><td align="right" valign="top">3</td><td valign="top">Persuasion</td><td align="right" valign="top">18-</td></tr><tr><td align="right" valign="top">9</td><td valign="top">Seduction</td><td align="right" valign="top">21-</td></tr><tr><td align="right" valign="top">5</td><td valign="top">+3 level w/All Ranged Attacks; OIF: -½; not when confidence shaken: -¼</td><td align="right" valign="top">&nbsp;</td></tr><tr><td align="right" valign="top"><strong>161</strong></td><td valign="top"><strong>Total Skills, Talents, Perks</strong></td><td align="right" valign="top"><strong>&nbsp;</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="right" valign="top"><strong>125+</strong></td><td valign="top"><strong>Disadvantages</strong></td></tr><tr><td align="right" valign="top">15</td><td valign="top">DF--megaplayboy vibe(women fall all over him); Concealability: Concealable, 10; Reaction: Always noticed &amp; major reaction, +5</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Overconfidence (Very Common, Moderate)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Protective of innocents (Common, Strong)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Falls in love easily and often (Very Common, Moderate)</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--lisa (Slightly Less Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--Dr.Lenore Sansome,Ph.D (Slightly Less Powerful, 8-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--vanessa/shade (As Powerful, 11-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">0</td><td valign="top">DNPC--serena(mom) (As Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--Hera(step-grandma, causing trouble) (As Powerful, 11-); Skills: Normal, +0</td></tr><tr><td align="right" valign="top">10</td><td valign="top">Public Identity--Ken Kramer, megaplayboy</td></tr><tr><td align="right" valign="top">10</td><td valign="top">Reputation--gadget guy, skirtchaser (11-)</td></tr><tr><td align="right" valign="top">15</td><td valign="top">Hunted--rival metagod wannabes (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--olympia (As Powerful, 14-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top">5</td><td valign="top">DNPC--dr.gizmo (Slightly Less Powerful, 11-); Skills: Useful, -5</td></tr><tr><td align="right" valign="top"><strong>125</strong></td><td valign="top"><strong>Total Disadvantages</strong></td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="left" valign="top"><strong>COSTS:</strong></td><td align="center" valign="top"><strong>Char.</strong></td><td align="center" valign="top"><strong></strong>&nbsp;</td><td align="center" valign="top"><strong>Powers</strong></td><td align="center" valign="top"><strong></strong>&nbsp;</td><td align="center" valign="top"><strong>Total</strong></td><td align="center" valign="top"><strong>Total</strong></td><td align="center" valign="top"><strong></strong>&nbsp;</td><td align="center" valign="top"><strong>Disadv.</strong></td><td align="center" valign="top"><strong></strong>&nbsp;</td><td align="center" valign="top"><strong>Base</strong></td><td align="center" valign="top"><strong></strong>&nbsp;</td><td align="center" valign="top"><strong>Exp.</strong></td></tr><tr><td align="center" valign="top">&nbsp;</td><td align="center" valign="top">151</td><td align="center" valign="top">+</td><td align="center" valign="top">354</td><td align="center" valign="top">=</td><td align="center" valign="top">505</td><td align="center" valign="top">500</td><td align="center" valign="top">=</td><td align="center" valign="top">125</td><td align="center" valign="top">+</td><td align="center" valign="top">125</td><td align="center" valign="top">+</td><td align="center" valign="top">250</td></tr></table></td></tr><tr><td><table cellpadding="2" cellspacing="5"><tr><td align="center" valign="top"><strong>OCV</strong></td><td align="center" valign="top"><strong>DCV</strong></td><td align="center" valign="top"><strong>ECV</strong></td><td align="center" valign="top"><strong>Mental Def.</strong></td><td align="center" valign="top"><strong>PD/rPD</strong></td><td align="center" valign="top"><strong>ED/rED</strong></td><td align="center" valign="top"><strong>Phases</strong></td></tr><tr><td align="center" valign="top">8</td><td align="center" valign="top">8</td><td align="center" valign="top">7</td><td align="center" valign="top">0</td><td align="center" valign="top">35/25</td><td align="center" valign="top">35/25</td><td align="center" valign="top">3, 5, 8, 10, 12</td></tr></table></td></tr></table>

  15. #75
    Join Date
    Feb 2003
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    Sol System
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    Re: Show me the PC

    More, more, I want to see more!
    "No on 65, yes to 87!"

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