Re: HEEEEEEEELPPPPPPP!
Originally posted by Yamo
I am doing CRAZY here. I simply cannot get a Fantasy HERO game going and I'm this close to just giving up. I just can't find a satisfying way to do magic!
I have a Lumina Priestess built on 25 + 25 points. You can get spells cheap without going overboard. Of course I used a multipower but still...
Originally posted by Yamo
3. Elemental Control: Too expensive. It's the bit about the points in each slot having to at least equal the points in the base EC that make this unviable. Even at half price, spells with real costs over 40 or so are still too expensive to be practical in a Heroic game.
I think the solution is simple actually. You can give a -1 limitation to all Elemental Controls entitled "Magic". This limitation could be used in many ways. For example, Magic could be highly detectable. In my fantasy setting anyone who has fire magic knows when fire magic is being used nearby. (fire is one 6 elementals) This cuts the price of the EC in half and balances it out fairly well.
Another way to balance out spells is make them independent like weapons and armor. A mage can get them from research and doesn't pay points for them. You can balance it out by having them obtain perks like Access. Say 1 point of Access is worth 5 pts of Real points in spells. So if you wanted to have 6 30 active points spells it costs 36 points. They can lose the spells and regain them in game.
Just somethings to think about.
Don't mind me, I'm out of touch
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