Re: Variable Force Field?

Originally Posted by
MitchellS
If you do it with a multipower or VPP it would look something like this:
60 Force Fields: Multipower
12 Physical: 60 PD
12 Energy: 60 ED
Total Cost: 84 points
Force Fields: VPP 60 points; No Skill Roll: +1; 0 Phase: +1; Force Fields Only: -2. Total Cost: 90 points.
The drawback here is that you can't put either of these inside of another power framework. Based on a cost analysis I don't see a problem with just allowing a player to buy 60 point Force Field with Variable Intensity: +1/2. This would give you the same 90 point cost and would allow for the use of other power frameworks
I've used the MP build on a number of the adaptive defense characters. You get hit with a flame blast and the MP shift to dump more points into ED.
Reserve
m: ED
m: PD
m: FlashDef
m: MentalDef
m: PowerDef
m: KB Resistance
Its pretty sweet. But you are right, the cost between the MP total (reserve + slot) and the Variable Intensity FF is about the same. The MP route was what I've been using with BBB for years...so it is kind of the way I think of it out of the box. I should really convert a bunch of them to VarIntens just for the simplicity. Especially now that it is more "normal" to include special defences (Flash, Mental, Power) in a FF.
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