
Originally Posted by
phydaux
Hmm... I find Champs 5th Ed. 350 point characters not THAT much more combat effective that 3rd Ed 250 point characters. The 5th Ed. characters just have WAY more non-combat skills and perks and such.
Anyway, here's the guidelines:
12 Damage Classes OR 60 active points
Bricks are SPD 4, Power Projectors are SPD 5 and Martial Artists are SPD 6
Bricks are CV 8, Martial Artists are CV 12 (AFTER skills & maneuvers) and EVERYBODY ELSE is CV 10
Bricks are PD/ED 30, Power Projectors are PD/ED 24 and Martial Artists are PD/ED 18. Everyone else is PD/ED 20
The Heros should be MUCH simpler that the ones in the books. One primary attack power for the most part, no Megascale movement, try to stay away from Damage Reduction.
Lots of little skills like Flash Defense, Radio Hearing/Transmit and Life Support always come in handy.
Characters should have Skills out the wazoo, including the Power Skill and the Teamwork skill.
EVERYONE should have some Resistant Defense.
Aside from that, the characters I'm thinking of are:
Bricks
Flying Brick
Running Brick
Superleaping Brick who specialses in Move Throughs
Power Projectors
Flying Power Projector
Running Power Projector
Swinging Power Projector with a Bow and Quiver of trick arrows
Martial Artists
A "Pure" martial artist with all kinds of maneuvers and maybe some kind of x2 END "Chi Kung Fist" attack
Martial Artist with an OAF that gives MUCHO DCs and maybe Missile Deflection
Gadgeteers
"Batman" type with skills out the yang (Security Systems, Electronics, Weapons Systems, Known Super Villains, etc), Stealth, Swinging, martial arts and lots FYB powers (Flash, NND, AVLD, Entangle, AOE, etc.)
Another character that is VERY similar, so they can both have a rivalry
Others
Captian America type - not quite brick, not quite Martial Artist
Mentalist with lots of EGO powers
Mystic with a combination of Elemental powers, Ego powers and Flight or Teleport
Flyer with maybe a Flight multipower, vision enhansment powers and skills in Move By
A teleporter with stealth and a little martial arts
A stretcher a la Elastigirl
Again, the focus for these characters should be to make them easy to understand and play by a first time Champs player. However, if the Mystic and Psi both have powers like "Mind Link, 8 minds at a time" and all the other characters have "Radio Recieve/Transmit OIF Earbug" that would NOT be a bad thing.
This is WAY more characters than I'd need, even if the first wave of heros DOES get killed on the beach. If people post here saying "I'm working on these two heros" that should cut down the overlap.
Please post the characters with a Hero Designer file as an attachment.
When I have collected all the heros, I'll post a .ZIP file with all the Hero Designer files included.
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