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Thread: Island of Dr. Destroyer as a one off?

  1. #1
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    Island of Dr. Destroyer as a one off?

    I'm trying to generate interest in a Champions game at my local FLAGS. I'm thinking, since I'll soon be getting my grubby little hands on Island of Dr. Destroyer, that I can run this mod as a one-off at my local game store on a Sunday afternoon.

    I'm thinking I can allow players to create their own PCs and allow new players to use published PCs (The Champions, Meteorman, Stalwart, etc.). Maybe even use the published PCs as back-up characters after the first round of PC deaths.

    However, since I have neither GMed nor played Island of Dr. Destroyer (yes, I have been playing since Champs III and have never played that mod; I have ALSO never played the Giants, Slavers or Decent into the Depths of the Earth) I am wondering CAN Island of Dr. Destroyer be played through in one afternoon?

    Thanks Herophiles,

    phy
    "General, THIS is what happens when you let rednecks play with antimatter."

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    Re: Island of Dr. Destroyer as a one off?

    Its possible. Not sure its very doable with newbies. Also, any kind of Con game or FLGS demo...I strongly urge you to make all characters. Make about two or three times as many characters as you need and let them pick the ones they want to play. Otherwise you are looking for all kinds of trouble.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by Rapier
    I strongly urge you to make all characters. Make about two or three times as many characters as you need and let them pick the ones they want to play.
    Hmm... Not a BAD idea. I really GOOD idea, in fact. Just a LOT of work an my part.

    And that makes me wonder...

    Might anyone be willing to whip-up a few heros for this one off? I could post the names and archatypes, and the forum members crank out one or two heros each.

    Do you think people on the forun would be willing to do that?
    "General, THIS is what happens when you let rednecks play with antimatter."

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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by phydaux
    Hmm... Not a BAD idea. I really GOOD idea, in fact. Just a LOT of work an my part.

    And that makes me wonder...

    Might anyone be willing to whip-up a few heros for this one off? I could post the names and archatypes, and the forum members crank out one or two heros each.

    Do you think people on the forun would be willing to do that?
    If you ask him Steve Long can send you PDF files of the Champions. He did with me. BTW he also sent me a con adventure called the Metallosphere Project that I ran for my first con game at Necronomicon. I worked out pretty well.
    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
    Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon

  5. #5
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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by phydaux
    Hmm... Not a BAD idea. I really GOOD idea, in fact. Just a LOT of work an my part.

    And that makes me wonder...

    Might anyone be willing to whip-up a few heros for this one off? I could post the names and archatypes, and the forum members crank out one or two heros each.

    Do you think people on the forun would be willing to do that?
    I'm here for you, dude!
    Just post any limits you want on Damage Classes, etc, and all that kind of stuff.
    By the way, if you don't have it yet, IODD was designed for up to six Superheroes, which in those days were 100 + Disadvantages, usually adding up to around 250 pts.

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by KA.
    By the way, if you don't have it yet, IODD was designed for up to six Superheroes, which in those days were 100 + Disadvantages, usually adding up to around 250 pts.
    Hmm... I find Champs 5th Ed. 350 point characters not THAT much more combat effective that 3rd Ed 250 point characters. The 5th Ed. characters just have WAY more non-combat skills and perks and such.

    Anyway, here's the guidelines:

    12 Damage Classes OR 60 active points

    Bricks are SPD 4, Power Projectors are SPD 5 and Martial Artists are SPD 6

    Bricks are CV 8, Martial Artists are CV 12 (AFTER skills & maneuvers) and EVERYBODY ELSE is CV 10

    Bricks are PD/ED 30, Power Projectors are PD/ED 24 and Martial Artists are PD/ED 18. Everyone else is PD/ED 20

    The Heros should be MUCH simpler that the ones in the books. One primary attack power for the most part, no Megascale movement, try to stay away from Damage Reduction.

    Lots of little skills like Flash Defense, Radio Hearing/Transmit and Life Support always come in handy.

    Characters should have Skills out the wazoo, including the Power Skill and the Teamwork skill.

    EVERYONE should have some Resistant Defense.

    Aside from that, the characters I'm thinking of are:

    Bricks

    Flying Brick
    Running Brick
    Superleaping Brick who specialses in Move Throughs

    Power Projectors

    Flying Power Projector
    Running Power Projector
    Swinging Power Projector with a Bow and Quiver of trick arrows

    Martial Artists

    A "Pure" martial artist with all kinds of maneuvers and maybe some kind of x2 END "Chi Kung Fist" attack
    Martial Artist with an OAF that gives MUCHO DCs and maybe Missile Deflection

    Gadgeteers

    "Batman" type with skills out the yang (Security Systems, Electronics, Weapons Systems, Known Super Villains, etc), Stealth, Swinging, martial arts and lots FYB powers (Flash, NND, AVLD, Entangle, AOE, etc.)
    Another character that is VERY similar, so they can both have a rivalry

    Others

    Captian America type - not quite brick, not quite Martial Artist
    Mentalist with lots of EGO powers
    Mystic with a combination of Elemental powers, Ego powers and Flight or Teleport
    Flyer with maybe a Flight multipower, vision enhansment powers and skills in Move By
    A teleporter with stealth and a little martial arts
    A stretcher a la Elastigirl

    Again, the focus for these characters should be to make them easy to understand and play by a first time Champs player. However, if the Mystic and Psi both have powers like "Mind Link, 8 minds at a time" and all the other characters have "Radio Recieve/Transmit OIF Earbug" that would NOT be a bad thing.

    This is WAY more characters than I'd need, even if the first wave of heros DOES get killed on the beach. If people post here saying "I'm working on these two heros" that should cut down the overlap.

    Please post the characters with a Hero Designer file as an attachment.

    When I have collected all the heros, I'll post a .ZIP file with all the Hero Designer files included.
    "General, THIS is what happens when you let rednecks play with antimatter."

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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by phydaux
    Hmm... I find Champs 5th Ed. 350 point characters not THAT much more combat effective that 3rd Ed 250 point characters. The 5th Ed. characters just have WAY more non-combat skills and perks and such.

    Anyway, here's the guidelines:

    12 Damage Classes OR 60 active points

    Bricks are SPD 4, Power Projectors are SPD 5 and Martial Artists are SPD 6

    Bricks are CV 8, Martial Artists are CV 12 (AFTER skills & maneuvers) and EVERYBODY ELSE is CV 10

    Bricks are PD/ED 30, Power Projectors are PD/ED 24 and Martial Artists are PD/ED 18. Everyone else is PD/ED 20

    The Heros should be MUCH simpler that the ones in the books. One primary attack power for the most part, no Megascale movement, try to stay away from Damage Reduction.

    Lots of little skills like Flash Defense, Radio Hearing/Transmit and Life Support always come in handy.

    Characters should have Skills out the wazoo, including the Power Skill and the Teamwork skill.

    EVERYONE should have some Resistant Defense.

    Aside from that, the characters I'm thinking of are:

    Bricks

    Flying Brick
    Running Brick
    Superleaping Brick who specialses in Move Throughs

    Power Projectors

    Flying Power Projector
    Running Power Projector
    Swinging Power Projector with a Bow and Quiver of trick arrows

    Martial Artists

    A "Pure" martial artist with all kinds of maneuvers and maybe some kind of x2 END "Chi Kung Fist" attack
    Martial Artist with an OAF that gives MUCHO DCs and maybe Missile Deflection

    Gadgeteers

    "Batman" type with skills out the yang (Security Systems, Electronics, Weapons Systems, Known Super Villains, etc), Stealth, Swinging, martial arts and lots FYB powers (Flash, NND, AVLD, Entangle, AOE, etc.)
    Another character that is VERY similar, so they can both have a rivalry

    Others

    Captian America type - not quite brick, not quite Martial Artist
    Mentalist with lots of EGO powers
    Mystic with a combination of Elemental powers, Ego powers and Flight or Teleport
    Flyer with maybe a Flight multipower, vision enhansment powers and skills in Move By
    A teleporter with stealth and a little martial arts
    A stretcher a la Elastigirl

    Again, the focus for these characters should be to make them easy to understand and play by a first time Champs player. However, if the Mystic and Psi both have powers like "Mind Link, 8 minds at a time" and all the other characters have "Radio Recieve/Transmit OIF Earbug" that would NOT be a bad thing.

    This is WAY more characters than I'd need, even if the first wave of heros DOES get killed on the beach. If people post here saying "I'm working on these two heros" that should cut down the overlap.

    Please post the characters with a Hero Designer file as an attachment.

    When I have collected all the heros, I'll post a .ZIP file with all the Hero Designer files included.
    Headed to bed shortly, but I'll take a stab at some of these tomorrow. It's not like I've got anything better to do. It's not like you can find a real job in December anyway.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

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    Re: Island of Dr. Destroyer as a one off?

    I'll give a try at a Flying Brick, if no one else has built one.

    Also, Phydaux, if there are any standard bits you want all the characters to have, Code vs. Killing, a Radio Link, some Group Member Package Deal, please write them up and post them.
    That would save everyone else a lot of time, and ensure consistency.

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  9. #9
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    Re: Island of Dr. Destroyer as a one off?

    Oh, I am not ready to build him yet but I also have an idea for the Superleap brick, so if no one else builds him, I will.

    KA.

    UPDATE: I built him. His name is Mortar. See Below.
    Last edited by KA.; Dec 10th, '04 at 01:32 PM.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  10. #10
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    Re: Island of Dr. Destroyer as a one off?

    Okay, here is my first stab at the Flying Brick.

    Take it easy on me, I was in a hurry, and I am not used to campaign limits.
    Also, I was trying to keep him simple.

    One last bit, that other poster might want to include, why would this character be sent to the I.O.D.D.?

    Well, Dr. D's plan for world conquest could obviously destroy the global economy, which would interest Bankkorp. Also, it is a good chance for great publicity, and who knows, it all may be a big bluff anyway, UNTIL may have it taken care of before we even get there.

    <font size=+1><b>Auric The Golden Knight</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11/30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11/30&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/12"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 185

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Powered Armor, all slots OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>1) Armor (15 PD/15 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>2) Density Increase (1,300 kg mass, +20 STR, +4 PD/ED, -4" KB)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) Sight Group Flash Defense (5 points)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>4) High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>5) Infrared Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>6) Ultraviolet Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td>Multipower, 60-point reserve, all slots OIF (Armor JetBlasters; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) Flight 20"&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) Energy Blast 12d6; 6 Charges (-3/4)&#160;</td><td valign="top" align="right">[6]</td></tr></table><b>Powers Cost:</b> 106


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Computer Programming (Hacking and Computer Security, Personal Computers, Local Networks, Mainframes and Supercomputers) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Forgery (Documents, Money (Counterfeiting), Credit Cards) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power 17- (21-)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS : Banker 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>46

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr></table><b>Perks Cost:</b> 10

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr></table><b>Talents Cost:</b> 3


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Wife): Mildred Worth 8- (Normal; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by GRAB: 8- (Mo Pow, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Monitored by FTC, Better Business Bureau, and Corporate Watchdog Groups: 11- (As Pow, NCI, Watching)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Glory Hound (Very Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy (Willing to "confiscate" valuables, cash, technology, from defeated villains.) (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Valuables (Money, Precious Metals, Gems, Art) (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Corporate Pawn for Big Business Concern, 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Minor&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders of BankKorp Very Frequently (14-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Magnetic Attacks (Common)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.83 m</td><td><b>Hair:&nbsp;</b>Blond</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>82.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>The armor appears to be solid gold, although it is obviously some sort of alloy. Bright, shiny, and a bit over the top.<br>In person, Douglass is handsome, polished, and wearing a suit that cost more than your car did.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Douglass Worth does not mind helping people, as long as he keeps an eye on the Bottom Line. He is greedy, arrogant, and very sure of himself. Auric is the same personality, with a layer of "Good Guy" added on. Auric's job is to make Bankkorp look less like the moneygrubbers that they are. So, he spends a lot of time trying to look good, take credit for whatever gets done right, and avoid blame for whatever goes wrong. He also cares a bit more for property than people, and will take anything that isn't nailed down if the owner is going to be off to jail anyway.<br>Since his main job is to make Bankkorp look good, Auric trains himself with a passion. He has learned skills like Paramedic that look good on camera. He has also spent a lot of time working on creative uses of his STR, because a little extra flash never hurts.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>You have been operating in the red too long. Prepare to be written off!</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Douglas Worth's life had been planned since birth. His family was wealthy, with many financial interests, not all of them strictly legal. He was going into the world of Banking. The finest schools, the best tutors, and a bit of bribery, ensured he was always the top student in his class. After graduation, he was immediately put onto the fast-track at Bankkorp. He was due to become the VP of Finance by the time he was thirty. He already had the stately home and stately wife, all he needed was a bit of field experience.<br>One of Bankkorps assets was a gold mining operation in South Africa. After a series of odd accidents, the mine's Head of Research was left in charge. Douglas was sent to investigate, and correct any problems, if necessary. Dr. McGuffin was not happy to see the new arrival from the home office. He expressed this by attacking Douglas and placing him in an experimental separation machine along with a load of high grade gold ore. The machine was intended to extract the gold from the ore in a process involving radiation and a chemical treatment. The idea being to go from ore to refined gold in a single process. Something in the process reacted with unique factors in Douglass' body chemistry. He emerged from the machine, alive, but changed. He was much stronger, and tougher, but not bulletproof. He arranged for Dr. McGuffin to be arrested for "attempted sabotage" with no mention of what really happened. And he made sure that Bankkorp retained the right to any future use of the technology. After some time, he arranged for Dr. McGuffin's release, in exchange for building him a set of powered armor to enhance his new abilites. Now he has another identity as Auric The Golden Knight. Bankkorp officials have been told that Auric is a stuntman in a powered suit that Worth hired to give the company a more positive image.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Auric uses his Strength and Armor to overpower foes. At least when the cameras are on. The rest of the time, he is never above sneak attacks, dirty tricks, and whatever will turn the tide in his favor.<br>He is also always ready to send a teammate in to fight any foe that he thinks could actually hurt him. His Energy Blast is a big drain on his armor's resources, so it can only be used six times per day.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>A somewhat neutral hero who does most of his good when the camera is on him.<br> </td></tr></table>

    Again, this is the first take.
    Once I get him hammered out, I will post the .hdc file

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  11. #11
    Join Date
    Feb 2003
    Location
    St. Paul, Minnesota
    Posts
    1,157
    Rep Power
    136285

    Re: Island of Dr. Destroyer as a one off?

    Here is my quick writeup of a mentalist for your demo. I tried to cover most of the bases for a "super-psychic" without delving into TK. As it is, I'm thinking she does pretty good but may run into trouble against robots.

    <font size=+1><b>Therapist</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/20**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/20**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>47**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>37**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 146

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Mental Attunement: </i></b>Multipower, 60-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>Mental Disruption: </i></b>Ego Attack 6d6*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u**</td><td>2) <b><i>Misleading the Mind: </i></b>Mental Illusions 12d6*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">4u**</td><td>3) <b><i>Preserve Mental Frequencies: </i></b>Mental Defense (29 points total), Usable Simultaneously (up to 16 people at once; +1 1/4); Costs Endurance (-1/2)*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u**</td><td>4) <b><i>Psychic Pressure: </i></b>Mind Control 12d6*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u**</td><td>5) <b><i>Psychic Rapport: </i></b>Telepathy 12d6*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3u**</td><td>6) <b><i>Soothing the Perceptions: </i></b>Invisibility to Sight, Mental, Hearing and Smell/Taste Groups , No Fringe; Not vs. Machines/Artifical Sensors (-1/2)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">**</td><td> *</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40**</td><td><b><i>Multi-Mind Attunement: </i></b>Mind Link , Human class of minds, Any Willing Target, No LOS Needed, Number of Minds (x8)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td> *</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33**</td><td><b><i>Force Field Belt: </i></b>FF (15 PD/15 ED) (Protect Carried Items), 8 Continuing Fuel Charges lasting 1 Turn each (+1/4); OIF (High-Tech Belt; -1/2)*</td><td valign="top" align="right">[8 cc]</td></tr></table><b>Powers Cost:</b> 164


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0**</td><td>Acting 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Analyze: Mental States 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Bureaucratics 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>Climbing 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Concealment 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Conversation 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Deduction 8-*</td></tr><tr><td valign="top" align="right">1**</td><td>KS: Metahuman Psychology 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Language: German (completely fluent; literate)*</td></tr><tr><td valign="top" align="right">4**</td><td>Language: English (completely fluent; literate)*</td></tr><tr><td valign="top" align="right">3**</td><td>Paramedics 13-*</td></tr><tr><td valign="top" align="right">0**</td><td>Persuasion 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Power: Mental Attunement 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: Psychologist 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>SS: Behavioral Science 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>SS: Criminal Psychology 13-*</td></tr><tr><td valign="top" align="right">0**</td><td>Shadowing 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Stealth 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Teamwork 13-*</td></tr><tr><td valign="top" align="right">0**</td><td>TF: Common Motorized Ground Vehicles*</td></tr><tr><td valign="top" align="right">**</td><td> *</td></tr><tr><td valign="top" align="right">10**</td><td>+2 with Mental Attunement Powers*</td></tr></table><b>Skills Cost: </b>39

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1**</td><td>Fringe Benefit: Licensed Therapist*</td></tr></table><b>Perks Cost:</b> 1



    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Accidental Change: On failed mind control, Takes on Psych Lim of target if target's ego is 26 or higher 11- (Uncommon)*</td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Unusual Mental Energy (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses: Mental Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Enraged: When mentalists use powers to humiliate normals (Uncommon), go 11-, recover 11-*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: Professor Will 11- (As Pow, Knows details of Character's Life, Harshly Punish)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: P.S.I. 8- (Mo Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Code Versus Killing Common, Total*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Must only use mental powers to help the greater good (Very Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret Identity (Gretchen Kunze) Frequently (11-), Major*</td></tr><tr><td valign="top" align="right">15**</td><td>Susceptibility: If in mental contact with someone who is knocked below 0 Body, 3d6 damage Instant (Uncommon)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 1 1/2 x STUN Electrical Attacks (Common)*</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.75 m</td><td><b>Hair:&nbsp;</b>Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>55.00 kg</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Standing a slim 5'9" the Therapist wears a simple skin-tight blue jumpsuit into combat. </td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Let's see how that makes you feel"</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>A promising graduate student assisting her Professor pursue new and advanced theories of human cognition, Gretchen Kunze was on the cutting edge. Professor Williams had mades breakthroughs far beyond anything she had seen as an undergraduate in Germany. Using his process, careful stimulation of precise areas of the brain allowed anyone to “tune in” to the mental wavelengths of others. By exerting pressure on those wavelengths it was even possible to cause changes in the thought processes of others.<br>Gretchen saw immense potential in helping others through trauma. Professor Williams saw a way of getting all the funding he needed without interference from others.<br>Now calling himself Professor Will, he began to use his newfound powers to live out all his petty fantasies of power and influence, mentally ordering Gretchen not to inform anyone. His newly enhanced will was more than enough to silence her.<br><br>Unfortunatly for him, he underestimated Gretchen's understaning of the process. She was able to undergo the same enhancements as Williams. With her newly enhanced will, She was able to tip off the authorities to his activites and drive him into hiding, but does not fool herself into thinking their story is over just yet.<br></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Advanced electrical treatments have rewired the Therapist's brainwaves, allowing her to tune into the thoughts of others and modify them with pure mental pressure. She can make people see things that are not there, belive things that never happened, make them do things against their will, or even blot out their ability to percieve her. She can reach into the minds of several others at a time, allowing them to communicate freely, and even protect people from the mental influence of others.<br>The Therapist's powers are artifical in nature, and stick out as odd to those who have arrived at similar mental abilites through mental or magical discipline. She influences others by exerting her will over theirs and is theoretically vulnerable to a will stronger that hers. So far, Professor Will is the only person to even come close but she is not arrogent enough to believe there aren't others. The origin of her powers has left her vulnerable to electrical discharges, which cause her stinging headaches as they intefere with her brainwaves.<br><br>Although her mental disciplines have allowed her to strengthen her body immesureably, she is still a normal human. To survive the life of a superhero she relies on a high-tech belt provided by >>INSERT GADGET/TECH HERO<<.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    Attached Files Attached Files
    Last edited by Jhamin; Dec 10th, '04 at 12:45 AM.
    WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
    MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
    WW: "So, whose brain does Princeton have?"
    MM: "The only woman smart enough to kill Einstein"

    -- Wendy Watson learns another useful fact from the Middle Man

  12. #12
    Join Date
    Feb 2003
    Location
    Louisville, KY
    Posts
    1,261
    Rep Power
    146908

    Re: Island of Dr. Destroyer as a one off?

    Okay, here is my take on the Superleaping Brick.

    His name is Mortar.


    <font size=+1><b>Mortar</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>25 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>16 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>4 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>50 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 187

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15 </td><td>Damage Resistance (15 PD/15 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50 </td><td>Energy Blast 10d6, Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2); No Range (-1/2), Conditional Power Power requires Half-Move Leaping (-1/4) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">14 </td><td>Leaping +12" (18" forward, 9" upward) (Accurate), combat acceleration/deceleration (+1/4); OIF JumpBoots (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10 </td><td>High Range Radio Perception (Radio Group); IIF Ear Bud (-1/4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 89

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4 </td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike </td></tr><tr><td valign="top" align="right">4 </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike </td></tr><tr><td valign="top" align="right">3 </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 11

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9 </td><td>+3 with Move Through\Leaping Energy Blast\Martial Strike </td></tr><tr><td valign="top" align="right">3 </td><td>Combat Driving 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Combat Piloting 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Lockpicking 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Mechanics 12- </td></tr><tr><td valign="top" align="right">4 </td><td>Navigation (Air, Land, Marine) 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Parachuting 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">5 </td><td>PS: Soldier 14- </td></tr><tr><td valign="top" align="right">3 </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Stealth 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Survival 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3 </td><td>Teamwork 12- </td></tr></table><b>Skills Cost: </b>60


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3 </td><td>Absolute Range Sense </td></tr></table><b>Talents Cost:</b> 3


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15 </td><td>Dependent NPC Brother: Jack Morton UNTIL Chopper Pilot 11- (Normal) </td></tr><tr><td valign="top" align="right">20 </td><td>Monitored by U.S. Govt: 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Protective of Innocents (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Heroic, will sacrifice self for comrades. (Common, Strong) </td></tr><tr><td valign="top" align="right">15 </td><td>Psychological Limitation: Seeks Simple Solutions to Complex Problems: Who do I hit? What do I break? (Common, Strong) </td></tr><tr><td valign="top" align="right">5 </td><td>Physical Limitation: Tone Deaf (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">10 </td><td>Reputation: Gung Ho Marine, 11- </td></tr><tr><td valign="top" align="right">15 </td><td>Social Limitation: Public Identity Frequently (11-), Major </td></tr><tr><td valign="top" align="right">20 </td><td>Social Limitation: Subject to Orders of U.S. Military Very Frequently (14-), Major </td></tr><tr><td valign="top" align="right">20 </td><td>Vulnerability: 2 x STUN Explosive Attacks (Common) </td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.91 m</td><td><b>Hair:&nbsp;</b>Black</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>86.00 kg</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>While Mortar has a Public I.D. he wears standard fatigues so that he can blend in with other military personnel.<br>His JumpBoots look like a heavier version of standard combat boots, with small jet-pods on each side. </td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Mortar isn't stupid, he just sees things as black and white.<br>Who is the bad guy, and how do I take him down?<br>He is fiercely loyal to anyone he sees as a teammate.<br>His goal is to complete his mission to the best of his ability.<br>He also does his best to protect his brother Jack when he is on loan to U.N.T.I.L. Jack is a good pilot, but no superhero. And he seems to have a knack for getting himself in hot water.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Incoming!</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Private Martin Morten was doing really well in his Marine Corps training. He was tough, strong, and agile. He was also the type of guy who would do anything for a buddy. Which is why, when his buddy Gary mishandled a live grenade during training, Martin threw himself on it without hesitation. They took him to the infirmiry, and his Sergeant and the rest of his platoon started polishing their brass for his funeral service. They were told that he could have no visitors. They waited a week, and then two, and finally the Sergeant went to make some inquiries. He came back and told the platoon that Martin had been transferred. The platoon assumed it meant to a medical facility. But Martin was actually transferred to a new training group. One for paranormals discovered in the U.S. Military. The explosion didn't kill him. And once his body healed, he was really hard to hurt with anything. Not only that, but the explosion seemed to trigger some latent ability to store up and release kinetic energy. Martin could throw himself in the air and let off a burst of concussive force when he landed. They gave him a set of JumpBoots to help him jump further, and codenamed him "Mortar". Now he does what he can to help his country, while he serves out his hitch.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Mortar does not hesitate to use his Leaping to perform a MoveThrough.<br>He jumps in the air and lands on the target.<br>If the target is too mobile, he uses his Area Effect 1 Hex "Explosion" to hit them.<br>He has also had some Martial Arts Training, and his overall toughness makes him suprisingly tough in hand to hand combat.<br>He also has received a wide variety of training, for almost any situation a modern soldier could face.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    Last edited by KA.; Dec 10th, '04 at 01:30 AM.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  13. #13
    Join Date
    Feb 2003
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    Omaha, NE
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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by phydaux

    Swinging Power Projector with a Bow and Quiver of trick arrows

    A "Pure" martial artist with all kinds of maneuvers and maybe some kind of x2 END "Chi Kung Fist" attack
    Just to clarify -- by "swinging" power projector do you mean someone who's primary movement power is Swinging?

    I've got some ideas for these two, let me stick FREd and a notebook in my bookbag and take them to work with me. Official Disclaimer: I work at a dry cleaners, and we're coming up on one of our busy seasons. If I get loads of people hauling half their closets in with them (or worse, loads of people who didn't bother to read the "do not dry clean" tag when they bought that party dress), I probably won't be posting anything till Sunday.
    (\/)
    (O.o)
    (> <)

  14. #14
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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by Koshka
    Just to clarify -- by "swinging" power projector do you mean someone who's primary movement power is Swinging?
    "No, no - I'm trying to say that my sidekick and I... we have an arrangement."

  15. #15
    Join Date
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    Re: Island of Dr. Destroyer as a one off?

    Quote Originally Posted by Agent 13
    "No, no - I'm trying to say that my sidekick and I... we have an arrangement."
    I was thinking more along the lines of:
    "Yeah, Baby! I'm a swinging, power-projecting, Man of Mystery, Baby!
    Watch my groovy Psychedelic Flower Power Blast put these squares on ice!"

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

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