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Thread: DC:TAS Campaign - C.O.P.S.

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    DC:TAS Campaign - C.O.P.S.

    Recently, I found a DVD of a late 1980's cartoon I used to love called C.O.P.S. Set in the near future, the title is an acronym for the "Central Organization of Police Specialists," a group of police officers culled from around the country, all specialists in one or more areas of policework, to help take down a gang of crooks led by the Edward G. Robinson-ish Big Boss. In watching the series, I suddenly realized that C.O.P.S. might be a good idea for a DC:TAS campaign. Below is a write-up of team leader B.P. "Bulletproof" Vess. Vess is an F.B.I. agent called into help the Empire City Police stop Big Boss's gang, but he's nearly killed while trying to stop them. But a local cybernetics firm rebuilds his body, giving him a cybernetically enhanced torso, with a bulletproof outer shell (hence his codename), enhanced strength, and a small rack of mini-bombs. But Vess realizes he can't do it alone, so he forms the C.O.P.S. unit. The version of Bulletproof below has been changed for use in Hudson City, and the service revolver he uses on the show has been replaced with the FBI's current real-life service weapon, a SIG/SAUER P220 (at least I think that's their current sidearm; can anyone correct me here?). Bulletproof is built as a Very Powerful Hero (125/125), although the rest of C.O.P.S. can probably be done as Powerful Heroes (100/100). I invite you to add to this thread if you can. That said, here is...

    <font size=+1><b>Bulletproof</b></font>
    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>57&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 72

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Cyborg Body: </i></b>Multipower, 45-point reserve, all slots: (45 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Strength Enhancers: </i></b>+45 STR (45 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)&#160;</td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Bulletproof Shell: </i></b>Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Hit Locations 10-11 only (-1), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Computer Link: </i></b>Mind Link (Any Willing Target) (15 Active Points); Skin Contact Required (must plug in) (-1), Limited Class Of Minds (Computers only) (-1/2), Does Not Provide Mental Awareness (-1/4), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Mini-Shaped Charges: </i></b>Killing Attack - Ranged 2d6 (vs. PD), Explosion (+1/2) (45 Active Points); OAF (-1), 6 Charges (-3/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 44

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Commando Training&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 22

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Skills&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>1) +3 with Commando Training&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>2) +3 with Small Arms&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>AK: Washington D.C. 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Hudson City 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Criminology 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Deduction 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Federal Criminal Law and Prodcedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (native) (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Persuasion 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: FBI Agent 11-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>SS: Criminology (INT-based) 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Stealth 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>TF: Helicopters, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Small Arms&#160;</td></tr></table><b>Skills Cost: </b>86

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fringe Benefit: Federal/National Police Powers&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit: Membership: FBI Special Agent in Charge&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Contact (Mayor of Hudson City) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Reputation (badass crimefighter) (A medium-sized group; 11-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 18

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr></table><b>Talents Cost:</b> 8

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>SIG/SAUER P220 .45 ACP: </i></b>(Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) (Real Cost: 8) plus +1 with OCV (5 Active Points); OAF (-1) (Real Cost: 2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Cell-Phone: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges (battery) lasting 6 Hours each (+0) (12 Active Points); Cellular-Phone Band Communications Only (-1), OAF (-1), Sense Affected As Sight and Hearing Group (-1/2), Sense Affected As Radio Group (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: FBI Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Cyborged policeman (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: FBI 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Hudson City Police Department 8- (Mo Pow; Watching; PC has a Public ID or is otherwise very easy to find; Limited Geographical Area; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Obssessed with Crimefighting (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: relentless crimefighter 14-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders (Very Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Electro-Magnetic Attacks (Common)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 125

    <b>Base Points:</b> 125
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
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  2. #2
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    Re: DC:TAS Campaign - C.O.P.S.

    Nice in most ways, but shouldn't his Armor be outside the MP? Or is does using his STR make him lose his armor?
    Last edited by OddHat; Dec 8th, '04 at 05:48 PM.
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    Re: DC:TAS Campaign - C.O.P.S.

    Personaly I would build the COPS as Low powered Supers (150+100)

    The MP needs a major reworking, it should probably be an EC actualy...

    It should also probably be "restrainable by other means" instead of IIF (But that is symantical)
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    Re: DC:TAS Campaign - C.O.P.S.

    Quote Originally Posted by Game Show Man
    Recently, I found a DVD of a late 1980's cartoon I used to love called C.O.P.S. Set in the near future, the title is an acronym for the "Central Organization of Police Specialists," a group of police officers culled from around the country, all specialists in one or more areas of policework, to help take down a gang of crooks led by the Edward G. Robinson-ish Big Boss. In watching the series, I suddenly realized that C.O.P.S. might be a good idea for a DC:TAS campaign. Below is a write-up of team leader B.P. "Bulletproof" Vess. Vess is an F.B.I. agent called into help the Empire City Police stop Big Boss's gang, but he's nearly killed while trying to stop them. But a local cybernetics firm rebuilds his body, giving him a cybernetically enhanced torso, with a bulletproof outer shell (hence his codename), enhanced strength, and a small rack of mini-bombs. But Vess realizes he can't do it alone, so he forms the C.O.P.S. unit.
    When I read the first line, I thought 'Now why does that sounds familiar?' When I read the name "B.P 'BulletProof' Vess" I KNOW I've seen it and probably even liked it, but I still can't place it for the life of me.

    THIS is why you don't date people > +- 10 years. They didn't watch the same cartoons as you did!!
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  5. #5
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    Re: DC:TAS Campaign - C.O.P.S.

    Quote Originally Posted by JmOz
    Personaly I would build the COPS as Low powered Supers (150+100)

    The MP needs a major reworking, it should probably be an EC actualy...

    It should also probably be "restrainable by other means" instead of IIF (But that is symantical)
    Okay. An EC it is. I had to reduce his Strength Enhancers to keep within the point limit, but here is the fixed version of...

    <font size=+1><b>Bulletproof</b></font>
    Player:
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>42&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 72
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Cyborg Body: </i></b>Elemental Control, 16-point powers, all slots: (8 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>1) <b><i>Strength Enhancers: </i></b>+30 STR (30 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>2) <b><i>Computer Link: </i></b>Mind Link (Any Willing Target) (15 Active Points); Skin Contact Required (must plug in) (-1), Limited Class Of Minds (Computers only) (-1/2), Does Not Provide Mental Awareness (-1/4), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>3) <b><i>Bulletproof Shell: </i></b>Armor (12 PD/12 ED) (36 Active Points); Hit Locations 10-11 only (-1), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>4) <b><i>Mini-Shaped Charges: </i></b>Killing Attack - Ranged 2d6 (vs. PD), Explosion (+1/2) (45 Active Points); OAF (-1), 6 Charges (-3/4), No Range (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 44
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Commando Training&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 22
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Skills&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>1) +3 with Commando Training&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>2) +3 with Small Arms&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>AK: Washington D.C. 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Hudson City 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Criminology 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Deduction 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Federal Criminal Law and Prodcedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (native) (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Persuasion 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: FBI Agent 11-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>SS: Criminology (INT-based) 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Stealth 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>TF: Helicopters, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Small Arms&#160;</td></tr></table><b>Skills Cost: </b>86
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fringe Benefit: Federal/National Police Powers&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit: Membership: FBI Special Agent in Charge&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Contact (Mayor of Hudson City) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Reputation (badass crimefighter) (A medium-sized group; 11-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 18
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr></table><b>Talents Cost:</b> 8
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>SIG/SAUER P220 .45 ACP: </i></b>(Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) (Real Cost: 8) plus +1 with OCV (5 Active Points); OAF (-1) (Real Cost: 2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing Power loses about a third of its effectiveness (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll Power loses about a third of its effectiveness (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Cell-Phone: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges (battery) lasting 6 Hours each (+0) (12 Active Points); Cellular-Phone Band Communications Only Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As Sight and Hearing Group (-1/2), Sense Affected As Radio Group (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
    <b>Total Character Cost:</b> 250
    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: FBI Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Cyborged policeman (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: FBI 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Hudson City Police Department 8- (Mo Pow; Watching; PC has a Public ID or is otherwise very easy to find; Limited Geographical Area; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Obssessed with Crimefighting (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: relentless crimefighter 14-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders (Very Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Electro-Magnetic Attacks (Common)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 125
    <b>Base Points:</b> 125
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  6. #6
    Join Date
    Oct 2003
    Posts
    3,573
    Rep Power
    26872

    Re: DC:TAS Campaign - C.O.P.S.

    Interesting idea. And yeah, I'd tend to treat them as low powered supers.

  7. #7
    Join Date
    Feb 2003
    Location
    Anaheim, CA
    Age
    33
    Posts
    50
    Rep Power
    37

    Re: DC:TAS Campaign - C.O.P.S.

    The only problem with making them supers is that they're NOT supers. They're normals with lots of experience and access to high tech goodies. Witness Sgt. P.J. O'Malley, aka Longarm. He's nothing more than an experienced beat cop with a linegun (his Power Cuffs).

    <font size=+1><b>Longarm</b></font>
    Player:
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 54
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Power Cuffs: </i></b>Multipower, 30-point reserve, all slots: (30 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Capture Mode: </i></b>Entangle 3d6, 3 DEF; 1 Recoverable Charges (-1 1/4), OAF (-1), Lockout (Cannot use other Power Cuffs' other powers until charge is recovered) (-1/2), Cannot Form Barriers (-1/4), Limited Range (15') (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Winch: </i></b>Telekinesis (10 STR) (15 Active Points); OAF (-1), Only to Pull Objects Toward User Power loses about a third of its effectiveness (-1/2), Affects Whole Object (-1/4), Limited Range (15'') (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Swingline I: </i></b>Swinging 20", x4 Noncombat; OAF (-1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <b><i>Swingline II: </i></b>Leaping 20"; OAF (-1), Only to carry user upward Power loses about a third of its effectiveness (-1/2), No Noncombat Movement (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>5) <b><i>Swingline III: </i></b>+5 to Climbing; OAF (-1)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 20
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Police Training&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 DC&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>6) Weapon Element: Clubs&#160;</td></tr></table><b>Martial Arts Cost:</b> 20
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>+2 with All Combat&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>+1 PER with Sight Group&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Deduction 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (completely fluent; (native), literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Law and Procedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>CK: Hudson City 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: Police Officer 11-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Power (Power Cuffs) (DEX-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">-1&#160;&#160;</td><td>TF: Small Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>WF: Common Melee Weapons, Small Arms&#160;</td></tr></table><b>Skills Cost: </b>65
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Contact (HCPD) (Contact has access to major institutions, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (+2) (12 Active Points) 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Local Police Powers&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Membership (HCPD Sergeant)&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Reputation (heroic beat cop) (A medium-sized group; 14-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 23
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Danger Sense (Intuitional, Sensitivity: Out of Combat) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr></table><b>Talents Cost:</b> 18
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Beretta 92FS 9mm: </i></b>Killing Attack - Ranged 1d6 +1 (vs. ED), 16 Charges (+0) (20 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Nightstick: </i></b>Hand-To-Hand Attack +3d6, Reduced Endurance 0 END (+1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 8 (-1/2), Real Weapon (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Police Band Radio Handset: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); OAF (-1), Sense Affected As Hearing Group (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
    <b>Total Character Cost:</b> 200
    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: HCPD Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: HCPD 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Prefers to Use Power Cuffs Over Conventional Weaponry (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code VS. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject To Orders (Very Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100
    <b>Base Points:</b> 100
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  8. #8
    Join Date
    Feb 2003
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    36
    Posts
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    644065

    Re: DC:TAS Campaign - C.O.P.S.

    Quote Originally Posted by Game Show Man
    The only problem with making them supers is that they're NOT supers. They're normals with lots of experience and access to high tech goodies. Witness Sgt. P.J. O'Malley, aka Longarm. He's nothing more than an experienced beat cop with a linegun (his Power Cuffs).
    From a game play POV that is why I would recomend the supers level: It helps to balance the guy who has alot of (or very powerful) devices with the guy who has a lot of skills and a so so ability
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

  9. #9
    Join Date
    Feb 2003
    Location
    Louisville, KY
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    Re: DC:TAS Campaign - C.O.P.S.

    If anyone would like a remider of what they looked like...

    http://www.virtualtoychest.com/copnc...opncrooks.html

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  10. #10
    Join Date
    Feb 2003
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    Anaheim, CA
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    Re: DC:TAS Campaign - C.O.P.S.

    Okay, okay. I want for 150/100 for this next character, SWAT team officer Sgt. Colt "Mace" Howards. Mace is a gruff voiced maverick from Philadelphia known for his ability to think outside the box, and for his signature weapon, a shoulder-fired laser cannon. (He's also one of my favorite C.O.P.S. characters.) Here is...

    <font size=+1><b>Mace</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/9&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4/10&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 67

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td><b><i>Laser Cannon: </i></b>Multipower, 45-point reserve, all slots: 32 Charges (+1/4) (56 Active Points); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Primary Laser: </i></b>Energy Blast 9d6 (vs. ED) (45 Active Points); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Focused Laser: </i></b>Energy Blast 6d6 (vs. ED), Armor Piercing x1 (+1/2) (45 Active Points); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Sniping Laser: </i></b>Energy Blast 6d6 (vs. ED), No Range Modifier (+1/2) (45 Active Points); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <b><i>High-Intensity Laser: </i></b>Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 23

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Commando Training&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>8) Weapon Element: Clubs&#160;</td></tr></table><b>Martial Arts Cost:</b> 27

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">24&#160;&#160;</td><td>+3 with All Combat&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>+1 PER with Sight Group&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Combat Driving 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Conversation 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>CK: Hudson City 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>CK: Philadelphia 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Deduction 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Law and Procedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Persuasion 8-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Power (Laser Cannon) 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: Police Officer 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Tactics 15-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Teamwork 15-&#160;</td></tr><tr><td valign="top" align="right">-1&#160;&#160;</td><td>TF: Small Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>WF: Shoulder-Fired Weapons, Small Arms, Vehicle Weapons&#160;</td></tr></table><b>Skills Cost: </b>74

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Contact (Philadelphia P.D. SWAT) (Contact has: useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (15 Active Points) 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Local Police Powers&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Membership: HCPD Sergeant&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Reputation (tough guy with unorthodox methods) (A medium-sized group; 14-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 26

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Combat Sense 12-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Danger Sense (Intuitional, Sensitivity: Out of Combat) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Reflexes: +2 DEX to act first with All Actions&#160;</td></tr></table><b>Talents Cost:</b> 33

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>H&K MP5 9mm SMG: </i></b>(Total: 40 Active Cost, 12 Real Cost) Killing Attack - Ranged 1d6 +1 (vs. ED), 30 Charges (+1/4), Autofire (5 shots; +1/2) (35 Active Points); STR Minimum 12 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 10) plus +1 with OCV (5 Active Points); OAF (-1) (Real Cost: 2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Colt M1911A1 .45 ACP: </i></b>(Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 with OCV (5 Active Points); OAF (-1) (Real Cost: 2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Armored Uniform: </i></b>Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Nightstick: </i></b>Hand-To-Hand Attack +3d6, Reduced Endurance 0 END (+1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Concealed HRRP Radio Headset: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); Sense Affected As Hearing Group (-1/4), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: HCPD 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Triggerhappy (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Wiseass (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Maverick Cop 11- (Extreme)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders (Very Frequently; Major)&#160;</td></tr></table>

    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 150

    <b>Experience Required:</b> 0

    <b>Total Experience Available:</b> 0

    <b>Experience Unspent:</b> 0

    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  11. #11
    Join Date
    Feb 2003
    Location
    Anaheim, CA
    Age
    33
    Posts
    50
    Rep Power
    37

    Re: DC:TAS Campaign - C.O.P.S.

    Now here's Mace's partner, Stan "Barricade" Hyde. Barricade is tall, soft-spoken man from Millenium City (Detroit in the cartoon, but this is the Hero Universe version, and we all know what happened to Detroit...), who serves as not only as a SWAT team entry man (using his rocket-powered battering ram known as the "Mule"), but also as a negotiator. Barricade is devoted to finding peaceful solutions to most situations and is capable of talking down most people. He contradicts Mace's "shoot first, ask questions later" style, and so Bulletproof, desiring to make sure Mace doesn't shoot everything in sight, assigned Barricade as his partner. Surprisingly enough, the two men, sharing a common bond as SWAT officers, hit it off. The good natured Barricade is often the straight man for much of Mace's wisecracks. The C.O.P.S. unit's master of diplomacy, here's...

    Barricade
    Player:

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Val </TD><TD>Char </TD><TD>Cost</TD></TR><TR><TD align=right>14 </TD><TD>STR</TD><TD>4</TD></TR><TR><TD align=right>14 </TD><TD>DEX</TD><TD>12</TD></TR><TR><TD align=right>16 </TD><TD>CON</TD><TD>12</TD></TR><TR><TD align=right>10 </TD><TD>BODY</TD><TD>0</TD></TR><TR><TD align=right>17 </TD><TD>INT</TD><TD>7</TD></TR><TR><TD align=right>18 </TD><TD>EGO</TD><TD>16</TD></TR><TR><TD align=right>18 </TD><TD>PRE</TD><TD>8</TD></TR><TR><TD align=right>15 </TD><TD>COM</TD><TD>3</TD></TR><TR><TD></TD><TD></TD><TD></TD></TR><TR><TD align=right>3/15 </TD><TD>PD</TD><TD>0</TD></TR><TR><TD align=right>3/15 </TD><TD>ED</TD><TD>0</TD></TR><TR><TD align=right>3 </TD><TD>SPD</TD><TD>6</TD></TR><TR><TD align=right>6 </TD><TD>REC</TD><TD>0</TD></TR><TR><TD align=right>32 </TD><TD>END</TD><TD>0</TD></TR><TR><TD align=right>25 </TD><TD>STUN</TD><TD>0</TD></TR><TR><TD></TD><TD></TD><TD></TD></TR><TR><TD align=right>6" </TD><TD>RUN</TD><TD>0</TD></TR><TR><TD align=right>2" </TD><TD>SWIM</TD><TD>0</TD></TR><TR><TD align=right>2 1/2" </TD><TD>LEAP</TD><TD>0</TD></TR></TBODY></TABLE>Characteristics Cost: 68

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Power</TD><TD align=right>END</TD></TR><TR><TD vAlign=top align=right>30 </TD><TD>Mule: Energy Blast 12d6 (vs. PD), 12 Boostable Charges (+0), Double Knockback 2x KB (+3/4) (105 Active Points); STR Minimum 12 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), Required Hands Two-Handed (-1/2), OIF (-1/2), No Range (-1/2) </TD><TD vAlign=top align=right></TD></TR></TBODY></TABLE>Powers Cost: 30

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Martial Arts Maneuver</TD></TR><TR><TD vAlign=top align=right> </TD><TD>Commando Training </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>7) Weapon Element: Clubs </TD></TR></TBODY></TABLE>Martial Arts Cost: 23

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Skill</TD></TR><TR><TD vAlign=top align=right>16 </TD><TD>+2 with All Combat </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>+1 PER with Sight Group </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Acting 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Climbing 12- </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>Combat Driving 8- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>CK: Millenium City 11- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>CK: Hudson City 8- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Concealment 8- </TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Conversation 14- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Criminology 12- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Deduction 8- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>KS: Criminal Law and Procedure 11- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>KS: Law Enforcement World 11- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Language: English (completely fluent; (native), literate) </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Mechanics 12- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Paramedics 12- </TD></TR><TR><TD vAlign=top align=right>9 </TD><TD>Persuasion 16- </TD></TR><TR><TD vAlign=top align=right>9 </TD><TD>Power (Mule) 14- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>PS: Police Officer 11- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Shadowing 12- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Stealth 12- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Streetwise 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Tactics 12- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Teamwork 12- </TD></TR><TR><TD vAlign=top align=right>-1 </TD><TD>TF: Small Motorized Ground Vehicles </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>WF: Common Melee Weapons, Small Arms </TD></TR></TBODY></TABLE>Skills Cost: 81

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Perk</TD></TR><TR><TD vAlign=top align=right>24 </TD><TD>Contact (Millenium City PD) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (24 Active Points) 8- </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>Fringe Benefit: Weapon Permit (where appropriate) </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>Fringe Benefit: Local Police Powers </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Fringe Benefit: Membership (HCPD Sergeant) </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Reputation (master negotiator) (A small to medium sized group; 14-) +3/+3d6 </TD></TR></TBODY></TABLE>Perks Cost: 33

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Talent</TD></TR><TR><TD vAlign=top align=right>15 </TD><TD>Danger Sense (Intuitional, Sensitivity: Out of Combat) 12- </TD></TR></TBODY></TABLE>Talents Cost: 15

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Equipment</TD><TD align=right>END</TD></TR><TR><TD vAlign=top align=right>12 </TD><TD>Armored Uniform: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>SWAT Helmet: Armor (6 PD/6 ED) (18 Active Points); Activation Roll 8- (only protects Hit Locations 3-5) (-2), OIF (-1/2) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>9 </TD><TD>Handcuffs: Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing (-1/2), Can Be Escaped Automatically with a Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>7 </TD><TD>Police Band Radio Headset: High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); OIF (-1/2), Sense Affected As Hearing Group (-1/4) </TD><TD vAlign=top align=right></TD></TR></TBODY></TABLE>Equipment costs shown above are for reference only, and are not included in Total Cost.

    Total Character Cost: 250

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Val </TD><TD>Disadvantages</TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Normal Characteristic Maxima </TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </TD></TR><TR><TD vAlign=top align=right>25 </TD><TD>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Floating Hunted: any former opponent from Millenium City 8- (Less Pow; Harshly Punish) </TD></TR><TR><TD vAlign=top align=right>10 </TD><TD>Hunted: HCPD 8- (Mo Pow; Watching; Extensive Non-Combat Influence) </TD></TR><TR><TD vAlign=top align=right>15 </TD><TD>Psychological Limitation: Code VS. Killing (Common; Strong) </TD></TR><TR><TD vAlign=top align=right>20 </TD><TD>Psychological Limitation: Prefers Diplomacy to Violence (Common; Total) </TD></TR><TR><TD vAlign=top align=right>20 </TD><TD>Social Limitation: Subject to Orders (Very Frequently; Major) </TD></TR></TBODY></TABLE>
    Disadvantage Points: 100

    Base Points: 150
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  12. #12
    Join Date
    Feb 2003
    Location
    Anaheim, CA
    Age
    33
    Posts
    50
    Rep Power
    37

    Re: DC:TAS Campaign - C.O.P.S.

    Time now for another of the C.O.P.S. heroes, this time it's transplanted Texas Ranger Walker "Sundown" Calhoun. Sundown is an anachronism, a Wild West style lawman in modern day Hudson City. He is a loner, preferring to take cases on by himself, in the Texas Ranger tradition, but is willing to help out in the team effort when necessary. He is a master tracker, and deadly with his twin revolvers. Lawman extrordinare, here's...

    Sundown
    Player:
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Val </TD><TD>Char </TD><TD>Cost</TD></TR><TR><TD align=right>14 </TD><TD>STR</TD><TD>4</TD></TR><TR><TD align=right>18 </TD><TD>DEX</TD><TD>24</TD></TR><TR><TD align=right>16 </TD><TD>CON</TD><TD>12</TD></TR><TR><TD align=right>15 </TD><TD>BODY</TD><TD>10</TD></TR><TR><TD align=right>18 </TD><TD>INT</TD><TD>8</TD></TR><TR><TD align=right>15 </TD><TD>EGO</TD><TD>10</TD></TR><TR><TD align=right>18 </TD><TD>PRE</TD><TD>8</TD></TR><TR><TD align=right>12 </TD><TD>COM</TD><TD>1</TD></TR><TR><TD></TD><TD></TD><TD></TD></TR><TR><TD align=right>3 </TD><TD>PD</TD><TD>0</TD></TR><TR><TD align=right>3 </TD><TD>ED</TD><TD>0</TD></TR><TR><TD align=right>2 </TD><TD>SPD</TD><TD>0</TD></TR><TR><TD align=right>6 </TD><TD>REC</TD><TD>0</TD></TR><TR><TD align=right>32 </TD><TD>END</TD><TD>0</TD></TR><TR><TD align=right>30 </TD><TD>STUN</TD><TD>0</TD></TR><TR><TD></TD><TD></TD><TD></TD></TR><TR><TD align=right>6" </TD><TD>RUN</TD><TD>0</TD></TR><TR><TD align=right>2" </TD><TD>SWIM</TD><TD>0</TD></TR><TR><TD align=right>2 1/2" </TD><TD>LEAP</TD><TD>0</TD></TR></TBODY></TABLE>Characteristics Cost: 77

    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Martial Arts Maneuver</TD></TR><TR><TD vAlign=top align=right></TD><TD>Texas Ranger Fighting </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>2) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>3) Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>4) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC </TD></TR><TR><TD vAlign=top align=right>4 </TD><TD>5) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>6) Weapon Element: Handguns </TD></TR></TBODY></TABLE>Martial Arts Cost: 20
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Skill</TD></TR><TR><TD vAlign=top align=right>16 </TD><TD>+2 with All Combat </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Acting 8- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>AK: Texas 11- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>Animal Handler (Equines) 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Climbing 13- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>CK: Hudson CIty 8- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Combat Driving 13- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Concealment 8- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Conversation 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Criminology 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Deduction 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Fast Draw 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Interrogation 13- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>KS: Criminal Law and Procedure 11- </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>KS: Law Enforcement World 11- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Language: English (completely fluent; literate, native) </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>PS: Texas Ranger 11- </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Paramedics 8- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Persuasion 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Shadowing 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Stealth 13- </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Streetwise 13- </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>Tactics 8- </TD></TR><TR><TD vAlign=top align=right>7 </TD><TD>Tracking 15- </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>TF: Riding Animals, Small Motorized Ground Vehicles </TD></TR><TR><TD vAlign=top align=right>10 </TD><TD>Two-Weapon Fighting (Ranged) </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>WF: Small Arms </TD></TR></TBODY></TABLE>Skills Cost: 80
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Perk</TD></TR><TR><TD vAlign=top align=right>18 </TD><TD>Contact (Texas Rangers) (Contact has access to major institutions, Contact has: useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (18 Active Points) 8- </TD></TR><TR><TD vAlign=top align=right>1 </TD><TD>Fringe Benefit: Weapon Permit (where appropriate) </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>Fringe Benefit: Local Police Powers </TD></TR><TR><TD vAlign=top align=right>2 </TD><TD>Fringe Benefit: Texas State Police Powers </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Fringe Benefit: Membership (Texas Ranger) </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Fringe Benefit: Membership (HCPD Lieutenant) </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Reputation (Texas Ranger) (A small to medium sized group; 14-) +3/+3d6 </TD></TR></TBODY></TABLE>Perks Cost: 32
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Talent</TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Absolute Time Sense </TD></TR><TR><TD vAlign=top align=right>9 </TD><TD>Ambidexterity (Eliminate Off Hand Penalty entirely) </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Bump Of Direction </TD></TR><TR><TD vAlign=top align=right>15 </TD><TD>Danger Sense (Intuitional, Sensitivity: Out of Combat) 13- </TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Eidetic Memory </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Lightning Reflexes: +2 DEX to act first with All Actions </TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Lightsleep </TD></TR></TBODY></TABLE>Talents Cost: 41
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Equipment</TD><TD align=right>END</TD></TR><TR><TD vAlign=top align=right>6 </TD><TD>Smith & Wesson Model 19 .357 Magnum Revolver: Killing Attack - Ranged 1 1/2d6 (vs. PD) (25 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Smith & Wesson Model 19 .357 Magnum Revolver: total of 2 (5 Active Points) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>9 </TD><TD>Handcuffs: Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), Must Follow Grab or Target Must Be Willing (-1/2), No Range (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4) </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>3 </TD><TD>Cell Phone: High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); OAF (-1), Only for Cellular Band Communications (-1), Sense Affected As Hearing Group (-1/4), Sense Affected As Sight Group (-1/4) </TD><TD vAlign=top align=right></TD></TR></TBODY></TABLE>Equipment costs shown above are for reference only, and are not included in Total Cost.
    Total Character Cost: 250
    <TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Val </TD><TD>Disadvantages</TD></TR><TR><TD vAlign=top align=right>5 </TD><TD>Distinctive Features: HCPD Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </TD></TR><TR><TD vAlign=top align=right>25 </TD><TD>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </TD></TR><TR><TD vAlign=top align=right>10 </TD><TD>Hunted: HCPD 8- (Mo Pow; Watching; Extensive Non-Combat Influence) </TD></TR><TR><TD vAlign=top align=right>20 </TD><TD>Psychological Limitation: one riot, one Ranger (Common; Total) </TD></TR><TR><TD vAlign=top align=right>20 </TD><TD>Psychological Limitation: Heroic (Common; Total) </TD></TR><TR><TD vAlign=top align=right>20 </TD><TD>Social Limitation: Subject to Orders (Very Frequently; Major) </TD></TR><TR><TD vAlign=top align=right>0 </TD><TD>Normal Characteristic Maxima </TD></TR></TBODY></TABLE>
    Disadvantage Points: 100
    Base Points: 150
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    Last edited by Game Show Man; Dec 9th, '04 at 11:08 PM.
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  13. #13
    Join Date
    Feb 2003
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    Milwaukee Wisconson
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    Re: DC:TAS Campaign - C.O.P.S.

    Any plans for doing the Crooks? I would sergest Buttons McBoomBoom as the one to start with, cause he is a nice psychopath cyborg macheen gunner who simply has a questable choice in street names.

  14. #14
    Join Date
    Feb 2003
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    Anaheim, CA
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    Re: DC:TAS Campaign - C.O.P.S.

    Certainly I'll do Big Boss and his gang. But my plan is to wait until I've finished the C.O.P.S. Speakin of which, here's the next of my conversions, this time computer crime expert Officer Tina "Mainframe" Cassidy. Mainframe is a cute young blonde woman who serves as the unit's computer expert. She is a master of computer programming and electronics. She mostly works out of the unit's headquarters, working to piece together clues and to foil criminal plots involving high technology. But she is also a rookie, and the rest of the unit treats her as such. The C.O.P.S. unit's queen of computers, here's...

    <font size=+1><b>Mainframe</b></font>
    Player:
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Police Training&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 22
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">40&#160;&#160;</td><td>+4 Overall&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bugging 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Combat Driving 8-&#160;</td></tr><tr><td valign="top" align="right">13&#160;&#160;</td><td>Computer Programming 18-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Cryptography 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>CK: Hudson City 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Electronics 16-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Law and Procedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (completely fluent; literate, native)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Mechanics 14-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: Police Officer 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Systems Operation 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">-1&#160;&#160;</td><td>TF: Small Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Small Arms&#160;</td></tr></table><b>Skills Cost: </b>123
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Link (HCPD Database)&#160;</td></tr><tr><td valign="top" align="right">21&#160;&#160;</td><td>Contact (HCPD Computer Crime Unit) (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (21 Active Points) 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Local Police Powers&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Membership (HCPD Officer)&#160;</td></tr></table><b>Perks Cost:</b> 28
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Danger Sense (Intuitional, Sensitivity: Out of Combat) 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Speed Reading (x1000)&#160;</td></tr></table><b>Talents Cost:</b> 34
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Beretta 92FS 9mm: </i></b>Killing Attack - Ranged 1d6 +1 (vs. PD), 16 Charges (+0) (20 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing Power loses about a third of its effectiveness (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll Power loses about a third of its effectiveness (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Cell Phone: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); OAF (-1), Celluar Band Communications Only Power loses about half of its effectiveness (-1), Sense Affected As Hearing Group (-1/4), Sense Affected As Sight Group (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
    <b>Total Character Cost:</b> 250
    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: HCPD Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: HCPD 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Curious (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In Love with Hardtop (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Rookie 14-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders (Very Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100
    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

  15. #15
    Join Date
    Feb 2003
    Location
    Anaheim, CA
    Age
    33
    Posts
    50
    Rep Power
    37

    Re: DC:TAS Campaign - C.O.P.S.

    Time again for another of the C.O.P.S. unit heroes, this time it's K-9 specialist Sgt. Rex "Bowzer" Pointer and his cybernetic crime dog Blitz. Bowzer comes from Chicago where he and Blitz were a tough team...until Blitz, who was an "ordinary" German shepard at the time was badly injured (caught in an explosion, IIRC). So a robotics team rebuilt the dog with armor, an electronic sensor and communications package and even a gumball light and siren! Policeman and his best friend, here are...

    <font size=+1><b>Bowzer</b></font>
    Player:
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/9&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/9&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 66

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Police Training&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 22
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+2 Overall&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (Ranged) &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>+1 PER with Sight Group&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Animal Handler (Canines) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Conversation 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fast Draw 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Chicago 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>AK: Hudson City 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Law and Procedure 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement World 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (completely fluent; literate, native)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>PS: Police Officer 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Tracking 15-&#160;</td></tr><tr><td valign="top" align="right">-1&#160;&#160;</td><td>TF: Small Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Small Arms&#160;</td></tr></table><b>Skills Cost: </b>107
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Contact (Chicago PD) (Contact has: useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (15 Active Points) 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Local Police Powers&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Law Enforcement Rank&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Weapon Permit (where appropriate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Follower (Blitz) (75 Base, 75 Disad)&#160;</td></tr></table><b>Perks Cost:</b> 34
    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Danger Sense (Intuitional, Sensitivity: Out of Combat) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Reflexes: +2 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr></table><b>Talents Cost:</b> 21
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Colt M1911A1 .45 ACP: </i></b>(Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Armored Uniform: </i></b>Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), Must Follow Grab Or Target Must Be Willing (-1/2), Can Be Escaped Automatically With A Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Police Band Radio Handset: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges lasting 6 Hours each (+0) (12 Active Points); OAF (-1), Sense Affected As Hearing Group (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
    <b>Total Character Cost:</b> 250
    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: Blitz injured or hurt (Uncommon), go 14-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: character's department 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Loyal to Blitz (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders (Very Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100
    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    <font size=+1><b>Blitz</b></font>
    Player:
    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-10</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>-10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/11&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>3/9&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 24
    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Bite: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Fast: </i></b> +1" Running (7" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Leap: </i></b>Leaping +1" (5 1/2" forward, 2 1/2" upward)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Combat Acclimated: </i></b>+3 PRE (3 Active Points); Only to Protect Against Presence Attacks Power loses about half of its effectiveness (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Insightful: </i></b>+5 INT&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Understanding: </i></b>Language: English (basic conversation (can only understand, not speak back, though he may find another way to communicate))&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Cybernetic Dog: </i></b>Elemental Control, 16-point powers, all slots: (8 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>1) <b><i>Strength Booster: </i></b>+21 STR (21 Active Points); OIF (-1/2), No Figured Characteristics (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>2) <b><i>Bulletproof: </i></b>Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>3) <b><i>Police Light/Siren: </i></b>Sight Group and Normal Hearing Images, +1 to PER Roll, Reduced Endurance 0 END (+1/2) (24 Active Points); Only To Create Light (-1), OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td>4) <b><i>Cybernetic Body: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td><b><i>Cybernetic Sensor and Communication Systems: </i></b>Variable Power Pool (Gadget Pool), 20 base + 3 control cost (30 Active Points); Senses and Communications Only Very Limited (-1), OIF (-1/2), VPP Powers Can Be Changed Only In A Laboratory (-1/2), Character Has No Choice Regarding How Powers Change (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 95

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Concealment; Self Only Power loses about a third of its effectiveness (-1/2) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Attack 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Guard 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Retrieve/Fetch 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Find Contraband 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Stop Attacking 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Tracking 13-&#160;</td></tr></table><b>Skills Cost: </b>28

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr></table><b>Talents Cost:</b> 3

    <b>Total Character Cost:</b> 150
    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features: Cybernetic Police Dog (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Animal Intelligence (Frequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Physical Limitation: Small (no larger than 1m; +3 KB) (Infrequently; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Very Limited Manipulation (Frequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Loyal to Bowzer (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 75
    <b>Base Points:</b> 75
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Game Show Man" Joe Van Ginkel
    "Go get my interstellar battlecruiser. I wanna go blow some s--- up."

    14-2-7 7-12 14-5-8 18-17-20-1-8-4-18-13-23-8 13-3-1-24-3-18-17-15 7-17…
    15-3-23-8 7-12 14-5-8 20-8-17-14-11-1-25!

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