Recently, I found a DVD of a late 1980's cartoon I used to love called C.O.P.S. Set in the near future, the title is an acronym for the "Central Organization of Police Specialists," a group of police officers culled from around the country, all specialists in one or more areas of policework, to help take down a gang of crooks led by the Edward G. Robinson-ish Big Boss. In watching the series, I suddenly realized that C.O.P.S. might be a good idea for a DC:TAS campaign. Below is a write-up of team leader B.P. "Bulletproof" Vess. Vess is an F.B.I. agent called into help the Empire City Police stop Big Boss's gang, but he's nearly killed while trying to stop them. But a local cybernetics firm rebuilds his body, giving him a cybernetically enhanced torso, with a bulletproof outer shell (hence his codename), enhanced strength, and a small rack of mini-bombs. But Vess realizes he can't do it alone, so he forms the C.O.P.S. unit. The version of Bulletproof below has been changed for use in Hudson City, and the service revolver he uses on the show has been replaced with the FBI's current real-life service weapon, a SIG/SAUER P220 (at least I think that's their current sidearm; can anyone correct me here?). Bulletproof is built as a Very Powerful Hero (125/125), although the rest of C.O.P.S. can probably be done as Powerful Heroes (100/100). I invite you to add to this thread if you can. That said, here is...
<font size=+1><b>Bulletproof</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>57  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 72
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">36  </td><td><b><i>Cyborg Body: </i></b>Multipower, 45-point reserve, all slots: (45 Active Points); IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Strength Enhancers: </i></b>+45 STR (45 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Bulletproof Shell: </i></b>Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Hit Locations 10-11 only (-1), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Computer Link: </i></b>Mind Link (Any Willing Target) (15 Active Points); Skin Contact Required (must plug in) (-1), Limited Class Of Minds (Computers only) (-1/2), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Mini-Shaped Charges: </i></b>Killing Attack - Ranged 2d6 (vs. PD), Explosion (+1/2) (45 Active Points); OAF (-1), 6 Charges (-3/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 44
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Commando Training </td></tr><tr><td valign="top" align="right">3  </td><td>1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr></table><b>Martial Arts Cost:</b> 22
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Combat Skills </td></tr><tr><td valign="top" align="right">9  </td><td>1) +3 with Commando Training </td></tr><tr><td valign="top" align="right">9  </td><td>2) +3 with Small Arms </td></tr><tr><td valign="top" align="right">0  </td><td>Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>AK: Washington D.C. 8- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Hudson City 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">0  </td><td>Climbing 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">0  </td><td>Concealment 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">7  </td><td>Criminology 15- </td></tr><tr><td valign="top" align="right">7  </td><td>Deduction 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Federal Criminal Law and Prodcedure 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Law Enforcement World 11- </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (native) (completely fluent; literate) </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: FBI Agent 11- </td></tr><tr><td valign="top" align="right">6  </td><td>SS: Criminology (INT-based) 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">0  </td><td>Stealth 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 13- </td></tr><tr><td valign="top" align="right">7  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Helicopters, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Small Arms </td></tr></table><b>Skills Cost: </b>86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Fringe Benefit: Federal/National Police Powers </td></tr><tr><td valign="top" align="right">7  </td><td>Fringe Benefit: Membership: FBI Special Agent in Charge </td></tr><tr><td valign="top" align="right">1  </td><td>Fringe Benefit: Weapon Permit (where appropriate) </td></tr><tr><td valign="top" align="right">4  </td><td>Contact (Mayor of Hudson City) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity) 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Reputation (badass crimefighter) (A medium-sized group; 11-) +3/+3d6 </td></tr></table><b>Perks Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Calculator </td></tr></table><b>Talents Cost:</b> 8
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>SIG/SAUER P220 .45 ACP: </i></b>(Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) (Real Cost: 8) plus +1 with OCV (5 Active Points); OAF (-1) (Real Cost: 2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Handcuffs: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only) (-1), OAF (-1), No Range (-1/2), Must Follow Grab or Target Must Be Willing (-1/2), Can Be Escaped Automatically With Modified Lockpicking or Contortionist Roll (-1/2), Cannot Form Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Cell-Phone: </i></b>High Range Radio Perception (Radio Group), 1 Continuing Fuel Charges (battery) lasting 6 Hours each (+0) (12 Active Points); Cellular-Phone Band Communications Only (-1), OAF (-1), Sense Affected As Sight and Hearing Group (-1/2), Sense Affected As Radio Group (-1/4) </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: FBI Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Cyborged policeman (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">25  </td><td>Floating Hunted: any organized crime group 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: FBI 8- (Mo Pow; Watching; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Hudson City Police Department 8- (Mo Pow; Watching; PC has a Public ID or is otherwise very easy to find; Limited Geographical Area; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Obssessed with Crimefighting (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: relentless crimefighter 14- </td></tr><tr><td valign="top" align="right">20  </td><td>Social Limitation: Subject to Orders (Very Frequently; Major) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x STUN Electro-Magnetic Attacks (Common) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 125
<b>Base Points:</b> 125
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0



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