Re: Specialized Defenses - "Only vs Z" Damage Reduction

Originally Posted by
Zeropoint
For a special effect that could reasonably be expected to generate all three types of attacks, I'd go for a single Damage Reduction, priced about the same as a normal Damage Reduction.
Zeropoint
Yeah in of the old 4th 3e magic sourcebooks (cannot recall if it were Mystic Masters or The Ulitmate Supermage it talks about that. Having Magic defence and Magic reduction. Also having a missle D that will D any magic, whether targeted vs Dex or CV. Each one was treated as the same cost.
I've built supermages with a 1/2 r DR to magic.
I use some of those ideas in my FH games (anti magic spells granting armor vs Magic, buying "magic immunity" as 10 armor and 3/4 r DR both for magic).
In the years I've been doing that (admittedly a small statistical sampling) we've never had any balance issues.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
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