Lousy Game or Picky Player?
Originally posted by Armitage
It reminds me of a campaign that I was in briefly.
GM: "Killing Attacks will be very rare. You can only buy them with special permission from me."
So I create a martial artist with virtually no Resistant Defenses. And virtually every street punk me met was carrying a gun.
Oh, Come on! Running superheroes with no resistant defenses against normal punks with guns and knives is part of the genre. Batman, Daredevil, and Spiderman have all dealt with this problem for years. Come on, what are the odds a goon with a switchblade is even going to touch Daredevil? In Champions, how often does a normal with a 3 OCV hit a martial artist with a 10 DCV? That's less than a 2% chance of hitting, never mind that the superhero is probably twice as fast. Why isn't said hero Blocking or doing some other type of defensive maneuvers? Any superhero should be able to take out a street gang of normals armed with guns and knives with nary a scratch.
In my four color campaign, virtually the only opponents with Killing Attacks are animals, soldiers, and street punks. All of these have OCVs of 3-4. Super-villain types with high OCVs generally use wierder attacks or Energy Blasts. We've have a "no resistant defenses" martial artist on our team for 12 years who has never been cut or hit with a Killing Attack. The only BODY he's ever taken was from a solid normal hit versus his 10 PD. Of course, his 33 DEX may have something to do with that...
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