Typically, what I do in any campaign (whether fantasy, sci-fi, what have you) is base the in-game currency somehow in real world currency (I rarely let the players know how this works out exactly, though).
For instance, most handguns run anywhere from $150 to around $500. In a fantasy campaign, I'd base most one-hand weapons on around 15 gold pieces up to 50 gold pieces. In a sci-fi campaign, I'd price most blaster pistols around 150 to 500 Credits.
Once your prices are linked to the real world, imagine how much a character in a movie or a novel would offer for such a mission. Too easy.
Images, only to point out the obvious...now with COSMIC POWER (©)
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