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Thread: Heat Vision

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    Heat Vision

    I'm sure this has been covered before, but I've forgotten how it's done.

    Basically I'm looking for a write up for Superman's heatvision. Not the cut through stuff, that's a duh, but the heat things up effect. The, Oh look! A VIPER Agent! I heat up his rifle and make him drop it!

    For this particular character, other minor effects (like cooking food, welding, etc.) will be reserved for a Power Skill, but the heating stuff up is likely to be used frequently enough to warrent an actual write up. So how would you do it?

    Thanks!
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    Re: Heat Vision

    Quote Originally Posted by MitchellS
    I don't consider the effect to be anything more than Superman attacking the focus and making it useless. The special effects of the attack dictate that the weapon gets hot. The by-product is that the players can either drop the focus or get burned by it. To me it's no different than the Human Torch doing the same thing. Heat makes things hot.
    Totally agree. Anything more is over complicating the issue. Trying to build every possible effect with powers is NOT the same as "reasoning from effect."

    Shooting a gun out their hands damages the gun and sends it flying. Melting it damages the weapon and makes it hot enough to drop. SFX man. It solves so many things.
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    Re: Heat Vision

    For Supes

    Heat Vision MP +1/2 Variable Advantage
    5d6 RKA
    15d6 EB vs. Energy
    7d6 Minor Transform Object to Superheated Object

    Would that work?

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    Re: Heat Vision

    Quote Originally Posted by RDU Neil
    Totally agree. Anything more is over complicating the issue. Trying to build every possible effect with powers is NOT the same as "reasoning from effect."

    Shooting a gun out their hands damages the gun and sends it flying. Melting it damages the weapon and makes it hot enough to drop. SFX man. It solves so many things.
    The problem I think comes in when Wonderwoman then hits a mook with a rifle Supes has just superheated. How much extra damage would it do. Or how much damage would a character take if he really wanted to keep hold of the item. What if the item was really durable but easily conducted heat?

    Sometimes handwaving is very bad. Although I *prefer* powerskill to fix these problems. It means that I don't have alot of VPPs running around where they shouldn't be. Despite what Steve says.


    Hawksmoor
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    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

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    Re: Heat Vision

    This may sound a little weird, but hey... that's my favorite way to build odd constructs.

    What if you just applied Indirect to the main attack? This would allow Superman to do things like reflect his heat vision off of mirrors or heat-resistant surfaces, etc. in addition to doing the "heat up the gun" trick.

    The "heat up the gun" trick itself would just be a different application of Indirect. Instead of reflecting the heat vision off of something, he's using the gun (or whatever) to transmit the heat to the wielder. The attack would still technically be targeting the gun wielder in game mechanics terms, but the SFX is that he's taking damage from holding the red-hot item. The whole "make him drop the gun" thing just becomes common sense on the target's part. If he wants to stop taking damage from the Continuous attack of the heat vision, he drops the gun.

    (And this is probably a better way to approach it than a DEX Drain or some such. Because if the wielder really can ignore the heat for some reason, they shouldn't be compelled to drop the gun.)

    Assuming you don't want the damage done by holding the gun to the be same as the target would take if you aimed the attack right at him, you might simply choose not to use your full dice when attacking this way. Alternately, you could apply a small Limitation (probably just to the Indirect Advantage) that the maximum damage possible is based on the materials of the object serving as the SFX of the Indirect.

    For example, you might be able to transmit more damage by heating up a bazooka than you can by heating up a kazoo, simply because the bazooka is sturdier, and can withstand more heat, and for a longer duration before melting, than the kazoo can. Likewise, you could do more damage by heating up steel than you could by heating up chewing gum.

    Of course, if you want to destroy the gun, just target it with the heat vision "for real," rather than using it as SFX of Indirect. And if you want the wielder to be burned at the same time you destroy the gun, Spread for 1d6 and hit both of them.

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    Re: Heat Vision

    Quote Originally Posted by MitchellS
    I don't consider the effect to be anything more than Superman attacking the focus and making it useless. The special effects of the attack dictate that the weapon gets hot. The by-product is that the players can either drop the focus or get burned by it. To me it's no different than the Human Torch doing the same thing. Heat makes things hot.
    Quote Originally Posted by RDU Neil
    Totally agree. Anything more is over complicating the issue. Trying to build every possible effect with powers is NOT the same as "reasoning from effect."

    Shooting a gun out their hands damages the gun and sends it flying. Melting it damages the weapon and makes it hot enough to drop. SFX man. It solves so many things.
    I'm normally as big a believer in "let SFX determine" as anyone, but I'm not sure this is a good situation for that, for a few reasons...
    • It's entirely possible to heat up an item enough to severely burn someone, without destroying the item. It seems to me like Dust Raven is specifically looking for ways to damage the wielder of the item (or otherwise force them to drop it) without damaging the item itself.
    • Damaging an item someone is holding is definitely not the same thing (in HERO System mechanics) as damaging the person holding it. For a once-in-a-while thing, sure, let SFX or a Power skill roll hold sway. But if this is going to be a frequently-used effect for damaging/disarming foes, then it should have a defined effect. (Even if only to avoid GM-Player arguments over how much damage it should so and so on.)

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    Re: Heat Vision

    Quote Originally Posted by Derek Hiemforth
    It's entirely possible to heat up an item enough to severely burn someone, without destroying the item. It seems to me like Dust Raven is specifically looking for ways to damage the wielder of the item (or otherwise force them to drop it) without damaging the item itself.
    Prececely what I'm looking for. There are some targets that simply won't be affected by such an attack, due to a high ED, others won't work because their focus won't conduct heat well.

    Since we need the character for tonight, I think we'll stick with the SFX determins effect and use the RKA to heat things up. We'll figure out if he needs another Power after talking it over the the GM when he gets here, and if he needs to make a Power for it, we'll make one later. Keep the ideas coming though!
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

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    Re: Heat Vision

    Quote Originally Posted by Dust Raven
    Since we need the character for tonight, I think we'll stick with the SFX determins effect and use the RKA to heat things up. We'll figure out if he needs another Power after talking it over the the GM when he gets here, and if he needs to make a Power for it, we'll make one later. Keep the ideas coming though!
    Perhaps you could use an EB instead of RKA and persuade the GM to allow the player to use a slightly modified version of the Disarm maneuver with it, substituting the EB's damage dice (reduced by ED) and the target character's EGO for the appropriate STR scores in the STR vs. STR contest.

    It might need a little tweaking to balance it, but I think it's a workable idea.
    Last edited by Mark Taylor; Jan 4th, '05 at 03:26 PM.
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    Re: Heat Vision

    Call it a power trick?

    Build his normal cutting heat vision, give him a Power Skill.

    Let him attack the gun as normal. Subtract whatever ED the character has on his hands (gloves only, Damage Resistance, etc). Any BODY left is applied as a -1 mod on an EGO roll. If the character fails they drop the weapon.

    Not sure how I feel about this, its just off the top of my head.
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    Re: Heat Vision

    Okay, talked to the GM. He said he'd just rule it as a SFX of the Power to heat things up. For disarming thugs of their metal guns, he'll just use the BODY rolled to act as a Disarm roll, and if the thugs don't let go, they take the damage of the RKA as normal head damage.
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    Re: Heat Vision

    If we are going to stretch the imagination and reason from effect, and ignore all those sensible 'it's the SFX, man' people...

    Assuming you want that effect that someone to drops the gun as opposed to the effect that you damage and thus disable the hands or the focus itself, I'm not sure you want to damaging power at all. You would use some sort of sense effecting power, and I'm going to suggest shape shift against touch useable as an attack, but that is far too esoteric and complicated, I'm sure.

    You could do it with mental illusions useable vs CON: the illusion being that your hand is burning - it even causes appropriate damage on a decent roll.

    Or we could have it as a big attack bonus to a limited presence attack, or a single command sticky mind control.

    Or (being more sensible) just make it a continuous uncontrolled RKA of 1d6 or so requiring a focus of opportunity and limited that the damage takes an extra phase (this giving the holder the chance to drop it rather than get hurt).

    I have no idea what temperature a gun can operate at, but I'm pretty sure it can still fire at a temperature that would hurt a normal human hand, so Mr ImmuneToFire can still hold and shoot the gun even when it is hot.

    I do like Derek's idea about indirect. He's so damn good at this sort of thing, isn't he?
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    Re: Heat Vision

    Ha! Superskill: ranged martial arts disarm linked to a 1d6RKA (automatically effects the hands) if id DOESN'T work.

    OK, I'm being pretty silly now, but read the sig...
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    Re: Heat Vision

    We could reverse engineer it - say a small RKA, NND, Does BOD, only if target holding/wearing a heat-conductive object, defense is resistance to high heat, X points resistant ED or dropping/removing the metal object as it heats up.

    Now, if you use the Wounding rules, you could simply assume failing the Ego roll results in the object being dropped.

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    Re: Heat Vision

    I recently built the following power for a Champions Super-Mage, but it could easily be modified for Fantasy Hero, other genres, or as a "Power Trick" for Supes' Heat Vision:

    Heat Weapon: Telekinesis (16 STR), Cumulative (1 Turn) (+1/2) (36 Active Points); Only to Disarm (-1 1/2), Gestures (-1/4), Incantations (-1/4). Real Cost: 12 points

    I know, normally "Cumulative" is not allowed for Normal Damage powers, but in this case, the "damage" done is not normal, but rises to the point where the target can no longer hold on to the weapon because it has grown too hot...

    If you want the heated object to damage anyone who touches it, you could combine/link an EB...

    Hope that helps.

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    Re: Heat Vision

    I'd use the sticky advantage on the power, so the gun takes damage as does anyone who touches it, maybe include culmulative as well, with the disadavantage only works vs heat sensitive materials.

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