OH! Now that has some possibilities.Originally Posted by philnicau
I keep thinking NND, Does BODY with the Defense being letting go of the objects or having FF/Insulation on the hands or LS: Extreme Heat.
But I like the sticky.
OH! Now that has some possibilities.Originally Posted by philnicau
I keep thinking NND, Does BODY with the Defense being letting go of the objects or having FF/Insulation on the hands or LS: Extreme Heat.
But I like the sticky.
"Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)
"I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959
Originally Posted by philnicau
Sticky!!!
Sticky!!!
Egads! I think the man has got it!
All I need now is my 13d6 Heat Blast +1/2 Sticky and I can get the hero and his little dog too!
Hawksmoor
-cackling like a madman
*EPIC* doesn't have a Terminal Velocity!
The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman
The problem with Sticky is that you'd have to attack the gun in order to pull off the effect. The whole idea is damage the foe and/or make him drop the gun by heating it up, but do so without damaging the gun.
Don't forget gradual effect or extra time. The guns don't usually insta-heat. A big EB with 1 turn gradual might be cool, and throw in sticky (conductive objects only). He can't incinerate anyone with it, but given enough time he can heat something up or punch a hole through it. Something that gave him like 4d6 per phase or something up to a max of 12 or 16d6. Ooh, ooh, continuous, gotta have that too.
Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for the Hero System.
... plus a pretty good Fallout conversion as well.
I'd strongly discourage the construction of this power based on something that's just Sense affecting. That's best left for illusions. If the gun really heats up, and might actually melt, and the bullets might actually cook off, and it would really do damage to the person holding it, then construct a power that really does something to the gun.
![]()
"When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi
"I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil
"It is one thing to suspend your disbelief.
It is another thing entirely to hang it by the neck until dead."
"Never wrestle with a pig. You end up dirty and the pig likes it."
Our group has an optional manuever called "Or else".
When a user hits a target with a power, but before he rolls damage, he can state a condition that damage can be avoided. "You been hit, take 2D6 RKA or else move back one hex." The condition doesn't even have to be reasonable, but should follow from special effects, he can not hit somebody and declare "or else recite the 17th Amendment."
This allows all sorts of special effects. Setting one's clothes on fire. "Take 8D6 Fire Energy Blast or else strip off all your clothes." Setting a gun on fire, "Drop the gun or else take my heat vision damage."
The target is, of course, free to make the choice to take the damage instead. If the target elects to the "or else" action, he may do so immediately as a free zero-phase action.
"One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."
I am entirely in favor of this being a Power Stunt as long as it doesn't get overused. I also like the "Or Else" Maneuver. However (with Heat Vision I being the normal attack):
Heat Vision II: RKA 1d6, Damage Shield (+1/2), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Usable As Attack (+1) (67 Active Points)
Power can be turned off by dunking the item in water or similar things. I imagine that you could also get a Limitation for Only Affects Non-Flammable Objects With Good Heat Conductivity (metal objects work well, for example).
I'd generally allow the holder of the weapon to choose to drop it as a zero phase action, since that's usually the point of the attack.
Any Champions game can be improved by dropping Man Cactus into it.
Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
Any game can be improved by using the HERO system.
6. Because I want my sentient binary load lifter.
That's actually perfect. Kudos.Originally Posted by GamePhil
"Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)
"I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959
Personally I'd probably ask you to use Power Skill for these special effects, it's a good opportunity to put it to use and experiment with it.Originally Posted by Dust Raven
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
Ugh, that may generate the desired effect, but is so cumbersome to develop in the system. Not to mention, all those advantages cranking up the cost on something that isn't often as good as just using a regular RKA on someone.Originally Posted by GamePhil
Isn't "Or Else" just an application of Covered? You make your to-hit roll and the damage is guaranteed - but delayed until you want it to go off... ?
I guess the attack would have to be Continuous to fit the effect. I'm talking off the top of my head so there are likely to be holes in this approach - fire away!
Don't have time for specifics (wife is putting out the dinner and I'm already late!) but surely this would be a good use for change environment? The person would have to make an EGO roll to hold on??
Doc
Come see Christopher's Collection of new mechanics that he has culled from the forums.
"A man's ambition must indeed be small
To write his name upon a sh**house wall
But before I die I'll add my regal scrawl
To show the world I'm left with sweet f*** all"
- Shane McGowan, Sea Shanty
If the SFX is "they drop their weapon" then I would't use a Power Skill for that, as you can do that with an attack already. To try and "heat" and item so that it somehow causes different kind of damage, or "damages with out obvious marks" or something... ok, then we are talking Power Skill.Originally Posted by zornwil
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
Good point, I agree as I think about it, as Disarm is of course a regular maneuver as you mention.Originally Posted by RDU Neil
KTR - as Sinatra said "try a little tenderness"
Kindness,Tolerance,Respect
Yes, We Can - we can overturn 16-20 years of increasing acrimony; we can change the level of political discourse; whether liberal or conservative, it isn't just that we can, it is that we must
I AM the letter C. Look upon my works, and despair!
How's this for an example:
Superman's Heatvision
120 Heat Vision Multipower Reserve
- Pinpoint-Cutting
8u RKA 2d6[30 active] Armor Piercing(+1/2) Continuous(+1) IPE*[normal sight, Hearing Group](+1/2) Penetrating x2(+1) No Knockback(-1/2) End 12
- Hot-Foot
8u EB 6d6 NND(+1) Indirect(+1/2) Continuous(+1) IPE*(+1/2) No Knockback (-1/2) [Indirect only via a heat conductive material in contact with target](-0) End 12
- Burst-Attack
24 8 levels with Heat Vision8u EB 16d6 IPE*(+1/2) No Knockback(-1/2) End 12
Total Cost=168 (not counting any kryptonian limitations)
HM
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks