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Thread: Heat Vision

  1. #16
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    Re: Heat Vision

    Quote Originally Posted by philnicau
    I'd use the sticky advantage on the power, so the gun takes damage as does anyone who touches it, maybe include culmulative as well, with the disadavantage only works vs heat sensitive materials.
    OH! Now that has some possibilities.

    I keep thinking NND, Does BODY with the Defense being letting go of the objects or having FF/Insulation on the hands or LS: Extreme Heat.

    But I like the sticky.
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    Re: Heat Vision

    Quote Originally Posted by philnicau
    I'd use the sticky advantage on the power, so the gun takes damage as does anyone who touches it, maybe include culmulative as well, with the disadavantage only works vs heat sensitive materials.

    Sticky!!!

    Sticky!!!

    Egads! I think the man has got it!

    All I need now is my 13d6 Heat Blast +1/2 Sticky and I can get the hero and his little dog too!

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    Re: Heat Vision

    The problem with Sticky is that you'd have to attack the gun in order to pull off the effect. The whole idea is damage the foe and/or make him drop the gun by heating it up, but do so without damaging the gun.

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    Re: Heat Vision

    Don't forget gradual effect or extra time. The guns don't usually insta-heat. A big EB with 1 turn gradual might be cool, and throw in sticky (conductive objects only). He can't incinerate anyone with it, but given enough time he can heat something up or punch a hole through it. Something that gave him like 4d6 per phase or something up to a max of 12 or 16d6. Ooh, ooh, continuous, gotta have that too.
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    Re: Heat Vision

    I'd strongly discourage the construction of this power based on something that's just Sense affecting. That's best left for illusions. If the gun really heats up, and might actually melt, and the bullets might actually cook off, and it would really do damage to the person holding it, then construct a power that really does something to the gun.


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  6. #21
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    Re: Heat Vision

    Our group has an optional manuever called "Or else".

    When a user hits a target with a power, but before he rolls damage, he can state a condition that damage can be avoided. "You been hit, take 2D6 RKA or else move back one hex." The condition doesn't even have to be reasonable, but should follow from special effects, he can not hit somebody and declare "or else recite the 17th Amendment."

    This allows all sorts of special effects. Setting one's clothes on fire. "Take 8D6 Fire Energy Blast or else strip off all your clothes." Setting a gun on fire, "Drop the gun or else take my heat vision damage."

    The target is, of course, free to make the choice to take the damage instead. If the target elects to the "or else" action, he may do so immediately as a free zero-phase action.
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    Re: Heat Vision

    I am entirely in favor of this being a Power Stunt as long as it doesn't get overused. I also like the "Or Else" Maneuver. However (with Heat Vision I being the normal attack):

    Heat Vision II: RKA 1d6, Damage Shield (+1/2), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Usable As Attack (+1) (67 Active Points)

    Power can be turned off by dunking the item in water or similar things. I imagine that you could also get a Limitation for Only Affects Non-Flammable Objects With Good Heat Conductivity (metal objects work well, for example).

    I'd generally allow the holder of the weapon to choose to drop it as a zero phase action, since that's usually the point of the attack.
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    Re: Heat Vision

    Quote Originally Posted by GamePhil
    I am entirely in favor of this being a Power Stunt as long as it doesn't get overused. I also like the "Or Else" Maneuver. However (with Heat Vision I being the normal attack):

    Heat Vision II: RKA 1d6, Damage Shield (+1/2), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Usable As Attack (+1) (67 Active Points)

    Power can be turned off by dunking the item in water or similar things. I imagine that you could also get a Limitation for Only Affects Non-Flammable Objects With Good Heat Conductivity (metal objects work well, for example).

    I'd generally allow the holder of the weapon to choose to drop it as a zero phase action, since that's usually the point of the attack.
    That's actually perfect. Kudos.
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    Re: Heat Vision

    Quote Originally Posted by Dust Raven
    Okay, talked to the GM. He said he'd just rule it as a SFX of the Power to heat things up. For disarming thugs of their metal guns, he'll just use the BODY rolled to act as a Disarm roll, and if the thugs don't let go, they take the damage of the RKA as normal head damage.
    Personally I'd probably ask you to use Power Skill for these special effects, it's a good opportunity to put it to use and experiment with it.
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    Re: Heat Vision

    Quote Originally Posted by GamePhil
    I am entirely in favor of this being a Power Stunt as long as it doesn't get overused. I also like the "Or Else" Maneuver. However (with Heat Vision I being the normal attack):

    Heat Vision II: RKA 1d6, Damage Shield (+1/2), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Usable As Attack (+1) (67 Active Points)

    Power can be turned off by dunking the item in water or similar things. I imagine that you could also get a Limitation for Only Affects Non-Flammable Objects With Good Heat Conductivity (metal objects work well, for example).

    I'd generally allow the holder of the weapon to choose to drop it as a zero phase action, since that's usually the point of the attack.
    Ugh, that may generate the desired effect, but is so cumbersome to develop in the system. Not to mention, all those advantages cranking up the cost on something that isn't often as good as just using a regular RKA on someone.

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    Re: Heat Vision

    Isn't "Or Else" just an application of Covered? You make your to-hit roll and the damage is guaranteed - but delayed until you want it to go off... ?

    I guess the attack would have to be Continuous to fit the effect. I'm talking off the top of my head so there are likely to be holes in this approach - fire away!

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    Re: Heat Vision

    Don't have time for specifics (wife is putting out the dinner and I'm already late!) but surely this would be a good use for change environment? The person would have to make an EGO roll to hold on??


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    Re: Heat Vision

    Quote Originally Posted by zornwil
    Personally I'd probably ask you to use Power Skill for these special effects, it's a good opportunity to put it to use and experiment with it.
    If the SFX is "they drop their weapon" then I would't use a Power Skill for that, as you can do that with an attack already. To try and "heat" and item so that it somehow causes different kind of damage, or "damages with out obvious marks" or something... ok, then we are talking Power Skill.
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    Re: Heat Vision

    Quote Originally Posted by RDU Neil
    If the SFX is "they drop their weapon" then I would't use a Power Skill for that, as you can do that with an attack already. To try and "heat" and item so that it somehow causes different kind of damage, or "damages with out obvious marks" or something... ok, then we are talking Power Skill.
    Good point, I agree as I think about it, as Disarm is of course a regular maneuver as you mention.
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    Re: Heat Vision

    How's this for an example:

    Superman's Heatvision

    120 Heat Vision Multipower Reserve


    • Pinpoint-Cutting
    8u RKA 2d6[30 active] Armor Piercing(+1/2) Continuous(+1) IPE*[normal sight, Hearing Group](+1/2) Penetrating x2(+1) No Knockback(-1/2) End 12
    • Hot-Foot
    8u EB 6d6 NND(+1) Indirect(+1/2) Continuous(+1) IPE*(+1/2) No Knockback (-1/2) [Indirect only via a heat conductive material in contact with target](-0) End 12
    • Burst-Attack
    8u EB 16d6 IPE*(+1/2) No Knockback(-1/2) End 12
    24 8 levels with Heat Vision
    Total Cost=168 (not counting any kryptonian limitations)

    HM

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