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Thread: Heat Vision

  1. #31
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    Re: Heat Vision

    Quote Originally Posted by slaughterj
    Ugh, that may generate the desired effect, but is so cumbersome to develop in the system. Not to mention, all those advantages cranking up the cost on something that isn't often as good as just using a regular RKA on someone.
    To your first point: Feh, have you seen the Skunk write up in HSB?

    One thing I certainly don't have a problem with, myself, is creating a Power that gets just the right effect, and then describing it for anyone who doesn't want to deal with the write up, much as is done in the actual published materials. In this case, you have the above write up, and then also have a short paragraph describing the effect.

    Description: By using his Heat Vision on an enemy's weapon, the character can heat the target so greatly that it will cause damage if held on to. If it is not dropped immediately, the weapon's holder will take 1d6 of Killing Damage to his hand or hands. For every 7 END paid, this effect will last one Phase.

    Or something like that. Then just buy the Power (probably around 40 points after Limitations) and call it Heat Vision II, since you know what that means when used.

    To the second point: That's why we have Power Frameworks.
    Last edited by GamePhil; Jan 6th, '05 at 03:26 PM.
    Any Champions game can be improved by dropping Man Cactus into it.
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    Any game can be improved by using the HERO system.

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  2. #32
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    Re: Heat Vision

    Quote Originally Posted by Rapier
    That's actually perfect. Kudos.
    Thank you. Glad someone likes it
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

  3. #33
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    Re: Heat Vision

    Quote Originally Posted by TaxiMan
    Isn't "Or Else" just an application of Covered? You make your to-hit roll and the damage is guaranteed - but delayed until you want it to go off... ?

    I guess the attack would have to be Continuous to fit the effect. I'm talking off the top of my head so there are likely to be holes in this approach - fire away!

    It is kinda like Covered, in that the hit roll is made and the damage is conditional (You can break out of being Covered). But, it doesn't have a -2 OCV (although, maybe it should have) and the condition of avoiding the damage comes from doing an action that logically avoids the damage. Dropping the gun, stripping off the clothes, etc.

    It may not be play-balanced but it definately allows the players more options, and that's usually better.
    "One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."

  4. #34
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    Re: Heat Vision

    Quote Originally Posted by mudpyr8
    Don't forget gradual effect or extra time. The guns don't usually insta-heat.
    They do in the comics. Typically it looks like it takes some time, but nobody does anything during that time. Even the bad guy just stands there as the gun heats up, then yells "ouch" and drops it. I'd call that something a character can do with a single attack (no more than a full phase, or a 1+1 phase action).
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

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    Re: Heat Vision

    Quote Originally Posted by Hyper-Man
    How's this for an example:

    Superman's Heatvision

    120 Heat Vision Multipower Reserve

    • Pinpoint-Cutting

    8u RKA 2d6[30 active] Armor Piercing(+1/2) Continuous(+1) IPE*[normal sight, Hearing Group](+1/2) Penetrating x2(+1) No Knockback(-1/2) End 12

    • Hot-Foot

    8u EB 6d6 NND(+1) Indirect(+1/2) Continuous(+1) IPE*(+1/2) No Knockback (-1/2) [Indirect only via a heat conductive material in contact with target](-0) End 12
    • Burst-Attack

    8u EB 16d6 IPE*(+1/2) No Knockback(-1/2) End 12

    24 8 levels with Heat Vision

    Total Cost=168 (not counting any kryptonian limitations)

    HM
    I don't mean to be picky, but Continuous shouldn't apply here. Continuous would mean Superman can start pin-point cutting the wall on the left, and while he's cutting a whole in it, he can start cutting another hole in the wall on the right (at the same time!). Now, I know Superman is fast, but I don't recall him ever going crosseyed to continuously burn things on opposite ends of the room.

    I know how you'd get confused though. It took me a while to realize that "continuing a constant attack" is just making another attack roll the next Phase, not a Contunuous advantage. And that's constant in real-life speak, not a game term.
    "Is there a hero somewhere, someone who appears and saves the day
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    Re: Heat Vision

    Quote Originally Posted by Blue Jogger
    Our group has an optional manuever called "Or else".
    I like this. I might borrow this for a few session and see how it goes. I don't like the idea of just letting loose with it, however, and I'd probably allow it's use with a penalty to OCV (probably only a -1, maybe a -2). I might need to think about handling the cases when the target doesn't "ore else." Afterall, if his clothes are actually on fire, they'd stay that way for a while, but shouldn't.
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

  7. #37
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    Re: Heat Vision

    Quote Originally Posted by Dust Raven
    I don't mean to be picky, but Continuous shouldn't apply here. Continuous would mean Superman can start pin-point cutting the wall on the left, and while he's cutting a whole in it, he can start cutting another hole in the wall on the right (at the same time!). Now, I know Superman is fast, but I don't recall him ever going crosseyed to continuously burn things on opposite ends of the room.

    I know how you'd get confused though. It took me a while to realize that "continuing a constant attack" is just making another attack roll the next Phase, not a Contunuous advantage. And that's constant in real-life speak, not a game term.
    I disagree somewhat. Continuous is appropriate in Superman's case since all he has to do is maintain eye contact with his target once he 'hits'. It would take an additional Uncontrolled advantage to use a 'Heat-Vision' Power against another target simultaneously the next phase. Taking a 'Lockout' limitation on the slots in question with regard to other uses of the multipower might be appropriate. However, I have seen comics where Superman is fighting an extremely tough opponent and ends up maintaining a Heat-Vision attack while pummeling the same target with his fists.

    HM

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