While I'm hesitant to argue that Hero Characters balance perfectly - The full phase example doesn't really work. Since we're looking at a single attack power it shouldn't be 2 overall skill levels as these will help the character in a good many other situations, it should be 10 2pt levels with a single attack. So now it's a choice of 1 attack per phase at base ocv or 1 attack per turn that will almost certainly hit every time. This doesn't seem like an unfair exchange although the higher the average speed in a campaign the more limiting full phase can become. The gun example works the same we're not looking at +6 stun we're looking at +3 to hit.
Trying to compare stun to EB is like trying to compare fish to bicycles.
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