Page 2 of 2 FirstFirst 12
Results 16 to 19 of 19

Thread: Add A Power

  1. #16
    Join Date
    Jun 2003
    Location
    Secret Headquarters, Located in California
    Posts
    1,345
    Rep Power
    23690

    Re: Add A Power

    Quote Originally Posted by Teflon Billy
    I like it, it is nice abstraction from Summon and Transform.

    Maybe in a similar way that Transform is granulated, have Cosmetic, Minor, and Major Fabricate?

    I'd prefer to have some Metric unit for the "quantity" fabricated. Hmm, maybe have something that would be open to having the Megascale Advantave used? It would make Massive Factories very easy to build in Hero.

    How about a "Requires Raw Materials" Limitation? It would make the power possibly into straight Tranform, but I like having seperate powers over having very generic powers that cover everything. It allows for more subject area specific things to acrete over time.

    How about something that could be used to quantify the complexity of the object being Fabricated?

    TB
    The area created is based on the 1" radius for every 20 points in the power. The reason for this is the Area Effect Advantage is already included in the Fabricate power.

    Cosmetic
    Normally, there is a special effect of what is being created, either things made of green glowing energy, or hardened web fluid or made out of ice. By default, it is made of a single substance and it is crafted into a form with very limited flexibility, simular to a cheap giant-sized toy version of what was being built. The ability to create a large sofa might be useful, but not in a combat-related manner. Realize any damage that they do (intentional or by being dropped), will inflect the same damage on theirselves, so if it does more BODY damage than its DEF, its going to start cracking. It can never do more damage than the DEF+BODY which makes it a lousy combat power for the points.

    Minor
    The five point, Pseudo-living Creatures, represents an increased flexibility of a Summon Creatured, but usually, these creatures are much more fragile compared to "real" Summoned Creatures. These work best as NPC servants, because they have 5 STR (or double the total number) for every 10 points in the power. But again, they are considered fragile compared to most things in the Champions universe unless some serious points are put into it. Points better served in TK or Energy Blast or Summon. Example: Ringman wants to make 4 young women to fan him. With having 60 points of Fabricate, he could create one servant with 30 STR, or four servants with 20 STR. No matter how many servants he creates, the total lifting power can never exceed 30 STR for all of them, since he only has 60 points.

    Major
    At this point, we are starting to get into the areas of Transform. Which this power I was trying to avoid.
    "One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."

  2. #17
    Join Date
    Jun 2003
    Location
    Secret Headquarters, Located in California
    Posts
    1,345
    Rep Power
    23690

    Re: Add A Power

    Quote Originally Posted by Teflon Billy
    Why have a caveate on using Store for vehicles and Bases?
    Mainly the 5 to 1 ratio makes vehicles with Store very efficent.

    Quote Originally Posted by Teflon Billy
    I'd prefer if there was a chart showing the size progression and increments for each level of the Power. I'm also a little iffy with the increments increasing by 8 for every 5 pts. How about set the base being 1 Hex at 10 pts and then have the size doube every 2 pts like it is for FTL? I like the 5pts version of the power being for only one cubic meter, that works very nicely for simple magical items and the like.
    It doubles in each dimension, so its volume goes up by 8. If it helps think of it as Shrinking an item until it fits into a hex.

    Quote Originally Posted by Teflon Billy
    Has Hero defined what a Cubic Hex is?
    I think of it as roughly 8 cubic meters (2 meters each dimension roughly). If it's with water, it would weigh 8000 kilograms or roughly 17,600 pounds. (I said 800 kilos before, I screwed up)

    Quote Originally Posted by Teflon Billy
    I'm not really a fan of having parallel progressions within the same power. How about just have a 5 or 10pt adder "Stored Items Have No Weight"?
    I would probably make it a +1 Advantage (at least), it is an awesome power to make things weightless especially as the size gets larger.

    Quote Originally Posted by Teflon Billy
    Very nice, this is a common genre aspect of "Bags of Holding", good catch.
    Thanks.

    Quote Originally Posted by Teflon Billy
    The Limited Effect limitation seems a little too generous but I'd listen to reasons why these levels are sensible.
    The -1/4 prevents people (wearing armor) from hiding in the backpack.

    The -1 is restrictive, because instead of storing a whole bunch of possiblities, you are limited to one, usually it's something really useful so it's about half as useful than a general. Maybe it can only store gold coins.

    The -2 represents an item that can "unfold" into another item or two (Say a Folding Boat). Or maybe it is an item that Stores the hut that mage sleeps at night. If the items are damaged, then the Store power is basically reduced by that loss. It doesn't just store any hut, it stores THAT hut. It doesn't just a store any boat, it stores THIS boat. Very simular to Independent.
    "One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."

  3. #18
    Join Date
    Jun 2003
    Location
    Fort Campbell, KY
    Age
    34
    Posts
    1,570
    Rep Power
    349842

    Re: Add A Power

    Quote Originally Posted by Blue Jogger
    Mainly the 5 to 1 ratio makes vehicles with Store very efficent.
    Ah, I see what you're getting at.

    It doubles in each dimension, so its volume goes up by 8. If it helps think of it as Shrinking an item until it fits into a hex.

    I think of it as roughly 8 cubic meters (2 meters each dimension roughly). If it's with water, it would weigh 8000 kilograms or roughly 17,600 pounds. (I said 800 kilos before, I screwed up)
    I knew where you got the x8 aspect of it, I just think it is too fast of a progression and that a 10+2 doubling progression might be better. It fits with the current way that Size is used to actually represent volume for Vehicles and Bases.

    Maybe this Power write up would be a good point for Hero to official define what a cubic Hex is. I think a cubic Hex should be 1" 2 meters tall, that way it's 2m across and 2m high, simple.

    Even with this definition, I'd prefer a doubling progression over a octic progression.
    I would probably make it a +1 Advantage (at least), it is an awesome power to make things weightless especially as the size gets larger.
    That works, as an advantage instead of an adder the cost scales with the size of the area being covered by the "no weight".
    The -1/4 prevents people (wearing armor) from hiding in the backpack.

    The -1 is restrictive, because instead of storing a whole bunch of possiblities, you are limited to one, usually it's something really useful so it's about half as useful than a general. Maybe it can only store gold coins.

    The -2 represents an item that can "unfold" into another item or two (Say a Folding Boat). Or maybe it is an item that Stores the hut that mage sleeps at night. If the items are damaged, then the Store power is basically reduced by that loss. It doesn't just store any hut, it stores THAT hut. It doesn't just a store any boat, it stores THIS boat. Very simular to Independent.
    [/QUOTE]

    Yeah, I get what you were defining. My problem is that I feel the cost break at the upper end is too big. I think -1/4, -3/4, -1 1/2 would be more in line with it's game advantage. -2 seems to be too good of a cost break.

    Quote Originally Posted by Blue Jogger
    The area created is based on the 1" radius for every 20 points in the power. The reason for this is the Area Effect Advantage is already included in the Fabricate power.

    Cosmetic
    Normally, there is a special effect of what is being created, either things made of green glowing energy, or hardened web fluid or made out of ice. By default, it is made of a single substance and it is crafted into a form with very limited flexibility, simular to a cheap giant-sized toy version of what was being built. The ability to create a large sofa might be useful, but not in a combat-related manner. Realize any damage that they do (intentional or by being dropped), will inflect the same damage on theirselves, so if it does more BODY damage than its DEF, its going to start cracking. It can never do more damage than the DEF+BODY which makes it a lousy combat power for the points.

    Minor
    The five point, Pseudo-living Creatures, represents an increased flexibility of a Summon Creatured, but usually, these creatures are much more fragile compared to "real" Summoned Creatures. These work best as NPC servants, because they have 5 STR (or double the total number) for every 10 points in the power. But again, they are considered fragile compared to most things in the Champions universe unless some serious points are put into it. Points better served in TK or Energy Blast or Summon. Example: Ringman wants to make 4 young women to fan him. With having 60 points of Fabricate, he could create one servant with 30 STR, or four servants with 20 STR. No matter how many servants he creates, the total lifting power can never exceed 30 STR for all of them, since he only has 60 points.

    Major
    At this point, we are starting to get into the areas of Transform. Which this power I was trying to avoid.
    I think some work needs to be done with the psuedo-living creature aspect. I think it's making the power too complex and possibly unbalanced. I'm with you for the most part on what you are trying to do, especially when you bring up Spiderman and Iceman's powers it shows that this would be very useful (and eliminates the need for GM handwaving with regards to creative use of the Power Skill, it permits players to just buy however many points in Fabricate and then it allows them to be trully creative with their powers if they have this sort of flexibility.)

    Fabricate would definitely need some serious play testing, there are some serious powe abuse/game balance issue underlying its basic concept.

    TB

  4. #19
    Join Date
    Sep 2003
    Location
    California, USA
    Posts
    6,557
    Rep Power
    89766

    Re: Add A Power

    Quote Originally Posted by zornwil
    I posted this before but since it's directly applicable and not in the thread TB indicated and wasn't originally in the HERO format, now reorganized/edited:

    POSSESSION (STOP)

    Type: Standard Power/Attack Power
    Duration: Instant
    Target: Target's DCV
    Range: 5" x Active Points
    Costs END: Yes
    Cost: 15 Character Points for every 1d6 Possession

    ...
    BUYING POSSESSION

    While the cost of Possession is fixed at 15 points per 1d6, upon purchasing Possession the power must be declared as working against Body, Mind, or Spirit (see "Body, Mind, and Spirit" below); every time the power is used, it may only work against this one declared type of Possession, it may not be changed. Additional types of possession may be purchased and thus combined (see "Advantages and Adders" below).
    ....
    Not bad, but I think the Body/Mind/Spirit thing is a little to SFX-specific for a Power. Transform went this way (I'm not sure it should have), but at least leaves the differentiation of the different categories largely up to the GM/player. I would rather see the actual game effects represented, like Adders/Advantages that make the attacker immune to Mental Powers targetted at the possessed target, allow access to the possessed target's Powers/Knowledges/Skills, Limitations that instead deny these things if they are default, Advantages/Limitations that cause the attacker to be immune/subject to Disadvantages (appropriate Psychological Lims, Physical Lims, Vulnerabilities, etc.) of the target, etc. Then there should probably be a non-specific clause like Transform's for the Possession being overturned ("Either the Possession Damage heals back over time at the rate of ..., or there must be a reasonably common circumstance or form of attack defined for the Possession that will cause it to end immediately....").

    Also, I'd like to see a little more defined in the way of what affects the possessing character. For example, does the possessing character die if the possessed body does? Does damage done to the target while possessed affect the original character after (s)he returns/moves on to another form (by default), and if so, how?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •