Re: Playing Head games
I think that it really depends on the genre you are playing as to how you would build this kind of power. Obviously, the genre Nexus is playing in requires a power construct, so why don't we provide one. I definitely think the power you want, for the short term mind changes is mind control, with a whole bunch of limitations. Incantations (not really an incantation, but you are talking to them for the entire length of the power) and extra time at least. Then, depending on the exact process you are looking for, maybe requires a skill roll (either Psychology or persuasion, perhaps), concentration (you really have to pay attention to your target). I'm sure there are others I'm overlooking, I don't have a book here at work. I might throw in a small cumulative mental transformation linked to the mind control, so that everytime you use the short term mind control on someone, they begin to come around in the long-term to the way of thinking that you would like.
"Conan, what is best in gaming?"
"To crush the PC's, to see their character sheets piled before you, and to hear the lamentations of their players."
"I'm not afraid. Why am I not afraid?"
"Fear accompanies the possiblity of death. Calm shepherds its certainty."
"I'M NOT CLOSE-MINDED, YOU'RE JUST WRONG!!" - Bucky Katt
Bookmarks