Here's my first attempt at designing a Heroic magic-using character for HERO on the standard 75 +75 points. I managed to start out with a fairly useful selection of spells, but I do still have some concerns over the slow growth in this area that the "single spell = single Power" system can often mean...
I'm still pretty satisfied with the character as written, though.
I have only the genesis of a backstory so far, but the stats are complete.
Name: Ziran Reilore
Player: Will Mistretta
Race: Human
Gender: Male
Characteristics:
STR: 10, Roll: 11-, Lift 100 kg, 2d6
DEX: 14. Roll: 12-, OCV:5/DCV:5
CON: 13, Roll: 12-
BODY: 10, Roll: 11-
INT: 18, Roll: 13-
EGO: 14, Roll: 12-, ECV: 5
PRE: 18, Roll: 13-, PRE Attack: 4d6
COM: 10, Roll: 11-
PD: 5
ED: 5
SPD: 3
REC: 6
END: 30
STUN: 24
Phases: 4, 8, 12
Movement:
Running: 6"/12"
Flight: 6"/12"
Leaping: 2"/4"
Swimming: 2"4
Total Characteristics Cost: 59
Skills:
+1 with Short Swords
+2 with Magebolt
Analyze Magic 13-
KS: Arcane Lore 13-
KS: History 13-
Languages: Literacy
Languages: Elvish (Basic Conversation)
Power: Magic (INT-Based) 13-
Stealth 12-
WF: Blades
Total Skills Cost: 24
Powers:
Magebolt: RKA 2d6 (30 Active Points), Gestures (-1/4), Incantations (-1/4), Total Cost: 20 points
Spellbreaking: Dispel Magic 10d6, Any Magic Power One At A Time (+1/4) (37 Active Points), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Increased Endurance Cost (x2 END; -1/2), Total Cost: 16 points
Arcane Winds: Flight 6" (12 Active Points), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Total Cost: 7 points
Torchlight: Sight Group Images, Increased Size (4" Radius; +1/2) (15 Active Points), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), No Range (-1/2), Only To Create Light (-1), Total Cost: 5 points
Magesense: Detect Magic (Considered Part Of Mental Group), Discriminatory (10 Active Points), Gestures (-1/4), Incantations (-1/4), Concentration (Must Concentrate Throughout; -1/2), Extra Time (1 Turn; -1 1/4), Total Cost: 3 points
Mystic Shield: Force Field (5 PD/5 ED), (12 Active Points), Gestures (-1/4), Incantations (-1/4), Total Cost: 7 points
Vanishing: Invisibility to Sight Group (20 Active Points), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Extra Time (Full Phase; -1/2), Total Cost: 9 points
Total Powers Cost: 67
Disadvantages:
Disinctive Features: Long Scar On Left Side Of Face (Concealable With Disguise Skill Or Major Effort, Noticed And Recognizable, Feature Detectable By Commonly Used Senses), 10 points
Distinctive Features: Mystic Aura (Not Concealable, Always Noticed, Detectable Only With Unusual Senses), 10 points
Hunted: Former Master's Killer (8-, More Powerful, Extensive NCI, Capture/Kill), 20 points
Psychological Limitation: Curious About All Things Magical (Common, Moderate), 10 points
Psychological Limitation: Obsessed With Obtaining Vengence On Killer Of Former Master (Common, Strong), 15 points
Social Limitation: Feared And Distrusted By The Superstitious (Frequently 11-, Minor), 10 points
Total Disadvantages: 75
Equipment:
Short sword (1d6 Killing Damage, STR Min: 10)
Leather backpack
Waterskin
Whetstone
Bedroll
Extra set of clothing
Quill pen
Vial of ink
Scroll case
Ten sheets of parchment
Journal
Silver amulet previously worn by deceased master
Total Character Cost: 150



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