Re: When do you Abort?
We had problems in our game when we Abort, whether we knew enough to Dive for Cover or Dodge.
Usually, in our games, the GM tells the person when he starts to Abort (assuming he hasn't already acted that phase) whether the attack is one where Dodging or Dive for Cover is correct.
GM: "He's about to hit you with his blaster."
Player: "I dodge."
GM: "It's an area effect weapon, you'll have to Dive for Cover."
Player: "I dive for cover."
Now, it can be a little tricky, because the character may not know enough information. If a blaster was used several times on a tight beam and then he clicks to area effect (or just the first shot of a new weapon), the character might not know to dive for cover instead of dodging. In which case, a perception roll (with minuses) or a tactics rolls might be in order.
GM: "He raises his blaster at you, again, is about to fire, again."
Player: "I dodge."
GM: "Make a Perception roll by 3."
Player: "I rolled a 15, missed by 4."
GM: "You fail to notice that this shot is area effect."
Player: "Aaaaaggh!"
"One of the hardest things to do, as a GM, is to make simple fantasy economics work. That's because it is easy to imagine flying dragons and magic, but simple economies that work, that is truly beyond even our wildest fantasies."
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