Some ideas I've suggested to GMs needing plots in their games
These are not the Druids you are looking for
A case of mistaken identity - one or more PCs are "recognised" by local authorites as eco-terrorists that recently began magical attacks on settlements in the area. Added complications happen when followers of these leaders start coming to the PCs for missions. Or possibly one PC is captured by authorites and the followers need to be recruited to get them out of jail.
Tanks for the memories
A renegade alchemist has found a way to bottle magic and store it in containers. It lowers the ambient magic level of the areas he's sucked magic from - basically all spells are harder to cast and have much less affect. The alchemist has amnesia and can't remember where the tanks of magic are, or what would happen if they were opened - but is wondering what is happening to the magic in the area and employs the PCs to find out.
Added complications are - the alchemist found ways to multiply the power of things stored in his tanks, and decided to put parts of his intellect in the tanks as well. If the tanks are opened, or destroyed - not only will the area be super-charged with magic (making spells easy and more powerful), but the alchemist will effectively become a very high level Liche-equivalent (without being undead) or possibly a demigod or dragon or something. His memories will be tainted by storage, however, so he will be psychotic and need to be put down.
I did a quick search of the forum and couldn't find a thread on generic plot hooks - so I'm starting one here![]()




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