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Thread: WWE Hero Returns

  1. #1
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    WWE Hero Returns

    This is a continuation of a thread that was on the Hero System page. In a nutshell, we were discussing converting Pro Wrestlers to HERO. Why? Why not.

    The latest question for Herodom is Ring Sizes and Movement based martial arts.

    A standard WWE ring is roughly 3 hexes by 3 hexes. Is this sufficient to reflect what happens accurately and does it leave enough room for acceleration?

    Spin Off Thought: velocity based martial arts manuevers and top room moves. How much Leap can be added for a Shooting Star Press or Frog Splash, for example?

    Thoughts?

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    Ya know, I was going to just laugh and blow this off, but then I started thinking....this would be a good Digital Hero article or even a e-book....
    Playing Pulp Hero and blogging about gaming at-
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    Easy for you to say, up in your mansion full of hookers and blow, living off the kickbacks you get from package courier services!
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    Here's a good place to start: The Ultimate Professional Wrestler . It's post 4th ed. UMA but pre-5th ed., so it may need some conversion. And the table formatting is somewhat wonky, but that's my fault - I did all the HTML-ification from a text doc I found someplace long, long ago.

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    Thanks for the link.

    Lots of good stuff in there.

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    This is a continuation of a thread that was on the Hero System page. In a nutshell, we were discussing converting Pro Wrestlers to HERO. Why? Why not.

    > YES! Great to see this thread continue!

    The latest question for Herodom is Ring Sizes and Movement based martial arts.

    A standard WWE ring is roughly 3 hexes by 3 hexes. Is this sufficient to reflect what happens accurately and does it leave enough room for acceleration?

    >I think a 3x3 hex ring is rather small. A 4x4 or even 5x5 ring would work >better and allow more room to manover.

    Spin Off Thought: velocity based martial arts manuevers and top room moves. How much Leap can be added for a Shooting Star Press or Frog Splash, for example?

    >Hmm... I think how much leap to add would depend on your
    >campaign limits. Are they normals, talented humans, or >superpowered? If you mean how much damage you can do with
    >them using the 'falling' rules might work since those moves are
    > just showy ways to fall on someone.

    Thoughts?
    > Keep on plugging away! I'll try to help as much as I can.
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    The latest question for Herodom is Ring Sizes and Movement based martial arts.

    A standard WWE ring is roughly 3 hexes by 3 hexes. Is this sufficient to reflect what happens accurately and does it leave enough room for acceleration?
    Of course it does. By Hero rules, you can accellerate 5" per hex -- IOW, be going full speed by the time you hit the guy standing at the other side of the ring, or even in the MIDDLE of the ring. Presuming that you're going by normal wrestling, though, those guys never really accellerate past half speed or thereabouts -- so 3", add a pip or a half-die to their 'attack'.

    Spin Off Thought: velocity based martial arts manuevers and top room moves. How much Leap can be added for a Shooting Star Press or Frog Splash, for example?
    As much as the traffic will bear, to quote the old adage. However, again I'd say that these guys aren't doing much more than an added die -- if at all.

    Remember, pro wrestling == fake. Really GOOD fake, sometimes, but fake nonetheless. If, on the other hand, you want it to be REAL, a professional wrestling/shootfighting competition, then of course everything is real, accellerate to full, add maybe an inch to leaps, two inches to running when they're coming off the ropes...
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    Actually, I would suggest that you change the scale altogether! I know it's blasphemy, but think about it: Hero system includes large scale combat, running far way from each other, sniping, flying, etc. Not things that happen in a WWE bought. I say that you scale back WWE hero "Inches" to less than 2 meters.

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    Remember, pro wrestling == fake. Really GOOD fake, sometimes, but fake nonetheless. If, on the other hand, you want it to be REAL, a professional wrestling/shootfighting competition, then of course everything is real, accellerate to full, add maybe an inch to leaps, two inches to running when they're coming off the ropes...

    I love doing conversions. For this conversion, i am designing it as a pro wrestling/shoot-fighting setting. All real, throttle to full type of stuff. So, in that case, how much leap should a Jeff Hardy or a Rey Mysterio be packing. Remember, a Swanton Bomb is supposed to take the fight out of anyone short of Kane.

    Actually, I would suggest that you change the scale altogether! I know it's blasphemy, but think about it: Hero system includes large scale combat, running far way from each other, sniping, flying, etc. Not things that happen in a WWE bought. I say that you scale back WWE hero "Inches" to less than 2 meters.

    This has merit. A half-hex scale might be a good idea. The system already allows for super-sized hexes in the mass combat rules. So I see no problem with this for a setting specific rule.

    I do think we still need some sort ruling to disassociate Leaping from Strength. I have a hard time seeing the Big Show or Kane out flying the Hurricane or Rey Mysterio despite the fact that a super-heavyweight is far stronger.

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