Re: skill and stun
Interesting idea. I'd say +X CON, Only to prevent being stunned*, Requires a Skill Roll**, and Extra Time (half-phase instead of no time)***.
* The only things CON gives you are
1) Figured Chars (a lot of them!)
2) avoiding being stunned
3) CON rolls - which are rare since there are no based-on-CON skills, and
4) Resistance to Mental Powers Based on CON - also fairly rare, maybe.
Therefore, I'd say the total limitation is at least -1.5, probably -2.
** If the character can willfully "shake it off" then I'd use RSR (the penalty could be based on the amount by which his regular CON was exceded. If it's a natural physiological thing because he's just tough, then you could use Activation instead, and you could even use Burnout or Jammed. You could also use Side Effects to be really dramatic (but complicated).
*** I'd say this should have the same limitation as the usual value for "Full Phase," since usually such a lim would change a power from half to full, and in this case, we're changing it from no time to half phase. IIRC, there is no Extra Time value given for increasing the time on a no-time action. And that is what we're dealing with: not being stunned is normally a no-time (non-)action.
"Sir, you're mad with power!"
"Of course I am. You ever try being mad *without* power? It's boring. Nobody listens to you."
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