Hero generally leaves the loser knocked out rather than dead which is perfect for Champions but not as fun for Heroic level combat.
I've tried the various Heroic Level Campaign Stun rules. Treating it as Reduced Penetration takes too long and involves too much math.
I tried just doubling the defense against Stun which is faster and has almost the same effect. But getting stunned was very rare with both options.
Right now I’m just doubling the Stun stat for everyone. In Hero Designer, I just add a power called Stun House Rule for the Stun characteristic equal to their Stun Stat for zero points. It is added to their Primary Stun value
The only math involved is that NND attack stun is doubled after checking against Con to see if the target is stunned. That keeps NND attacks just as effective while making sure that your opponents are not all going to end up knocked out.
I’m still testing but it is very fast. It takes a while for someone to be knocked out.
The only other House rule I use with this is that Killing Attack stun is D3+1 rather than D6-1. This means that a Killing Attack will do at least twice the body done in stun while not having the instant KO Killing Attacks.
The Players like it both House Rules so far. They don’t get knocked out so much and have more satisfying combats. Every one gets stunned once in a while. It is a little more dramatic as they get low on Stun.
The only major issue is if you have a PC does a lot of normal damage. Since most PC’s in a Heroic level campaign use Killing Attacks it doesn’t effect very many.
I might reconsider this House Rule in a Martial Art’s campaign. However I allowed the Monk to have some extra Martial Art’s DCs and he is very effective. He does most of his Body damage from Critical hits, but he can keep more than his share of opponents very busy while being very hard to hit. Plus he can always use Martial Art’s weapons instead.

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