Hey y'all!
I'm in the planning stages for a new Champs game. I'm using a heavily modified version of the CU. The heroes are going to be new recruits to UNITY (a much larger, more powerful, more respected, and better organized team than they are in the regular CU).
These are the house rules and character creation guidelines I'm going to be using (subject to change as D-Day approaches, of course). Any comments are welcome -- I haven't run a full-blown Superhero game in years!
----------
House Rules
Good guys only. I require a “Code vs. Killing,” and everyone will have at least a 0-point “Protective of Innocents” limitation built in.
Team-players only. No lone-wolf type characters, unless you can think of a good reason that they would join a team like UNITY. This is a team-oriented game and will require the characters act together to face the challenges I’m going to throw at you.
This is going to be what I call a “Bronze-Age” or “5-color” game (that is, 4-colors plus gray). While we’ll be using all the standard superhero tropes (bigger-than-life heroes wearing flashy costumes and helping save people from disasters (both the man-made and the natural kinds) and stop evil in all its forms), but themes from the real world will creep in, too. How does the existence of superheroes and villains affect the average person? How does having superpowers and a high-risk, top-secret job affect a person’s family and friends? How do governments maintain control when there are individuals out there with enough power to decimate a tank battalion?
This is a world with nearly 100 years of superhero history, so I encourage “Legacy” heroes. I’m not going to make up the entire history of the world (though I will provide a timeline), so feel free to be creative. If you want to be SuperPatriot III, the grandson of the great SuperPatriot of WWII and the son of the Commie-busting SuperPatriot II, I will fit that into my game.
No archetypes or powers are banned, but I will take a very close look at your characters. If I see anything that won’t fit with the game, I’ll ask you to change it. I’ll try to make suggestions to help keep your character in concept while at the same time making sure he’ll work with the campaign I have planned.
I highly recommend “International” heroes from a variety of countries – you’re working for the UN, after all. Characters from Russia, the US, and China are special cases; if you’re interested in a hero from one of these nations, we’ll talk about it.
Standard END rules will be used, so don’t underestimate the power of the “Reduced END” advantage on at least some of your powers!
Hit locations will not be used, but you can make called shots.
Language Similarity: Use language similarity rules.
Don’t worry about skills that a UNITY agent must have. This comes as a package that will be tacked on after character development. If the UNITY package has a skill your character already knows (ie Language: English if you’re from an English-speaking country), you can choose a similar skill to replace it.
Characters are to be built as “Standard Superheroic” characters: 200 base points, up to 150 disads, 5 quirks, no more than 50 points in any one disad category. SPD should be in the 4-6 range. CV should be in the 7-13 range (with all bonuses added in). DCs should be between 8-14. Active points should be 40-60. Defenses should be 20-25, resistant defenses should be 10-15. Skill rolls should be no higher than 18-, and should average around 13-. All of these guidelines are negotiable if you can’t do your character concept within these limitations, but expect to justify your reasoning!
You can take up to 25 points worth of “Secret” Disadvantages if you like.
Optionally, you can get more points to start, as follows:
· +25 points for a picture of your character (www.heromachine.com is a good place to start for this!). Finding a photograph of a celebrity for your character’s “out of costume” look is worth points, too.
· +25 points for a miniature (as close as you can get to your character). It does not need to be painted (but it can be if you’re feeling creative!).
· +50 points for character background/history, personality/motivation, powers/tactics, a quote, and the character’s appearance (in and out of uniform). At least one page, but it can be more. This includes info on any DNPCs and Hunteds you take.
You don’t have to get these things to me right away, but as soon as possible after play begins is good.
UNITY Package
5 Fringe Benefit: International Police Powers
1 Fringe Benefit: Passport
2 Fringe Benefit: UNITY Membership
1 Criminology 8-
2 KS: International Law & Law Enforcement 11-
2 KS: UNTIL 11-
1 KS: The United Nations 8-
1 KS: Supervillains 8-
1 KS: World Politics 8-
3 Language: English (fluent with accent)
2 PS: UNITY Agent 11-
3 Teamwork
6 UNITY Radio: High-Range Radio Perception; OIF (Radio; -1/2), Affected as Sight, Hearing & Radio Sense Groups (-1/2) 0
2 UNITY GPS: Bump of Direction; OIF (Radio; -1/2)
2 UNITY Ultra-Secure Computer Link: Mind Link , Machine class of minds, One Specific Mind (LOKI) (5 Active Points); OIF (Radio; -1/2), Sense Affected As More Than One Sense Sight, Hearing, Radio (-1/2), Does Not Provide Mental Awareness (-1/4)
1 UNITY Bifrost Link: Teleportation 1", MegaScale (1" = 10,000 km; +1 1/4) (4 Active Points); Can Only Teleport To Yggdrasil (-1), OIF (Radio; -1/2), Extra Time (Delayed Phase, -1/4) (Real Cost: 1)
5 Base Donation (Midgard Base)
5 Vehicle Donation (Mjolnir Jet)
Total cost = 45
Disadvantages:
15 Hunted: UNITY 8- (Mo Pow, NCI, Easy to Find, Watching)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
10 Secret Disad
Total Value of Disads: -45
Team A – This is the largest, most experienced, most powerful team. Team A is assigned to deal with problems that threaten the entire world – such as alien invasions. They are not based on Earth, but instead explore the galaxy in order to keep trouble away from our Solar System. Team A consists of:
Quasar (German) – An energy projector who is in touch with the cosmic forces that power the universe
Fortunata (Italian) – An Italian woman with the power to alter probability in her favor
Inque (Indian) – A hero who can stretch and contort her body at will
Pharaoh’s Daughter (Egyptian) – She can call upon the powers of the ancient Egyptian gods to give her strength
Seeker (Australian) – A master of many different types of martial arts
Shadow Puppet (Balinese) – She has the power to bring shadows to life
Tiger Hawk (Korean) – He can transform into either a gigantic tiger or a huge hawk
Warsmith (Kenyan) – A genius who can build nearly anything & wears powered armor
Simian Fury (Congolese) – An animist shaman with the power to harm and to heal.
Team B –Team B is called on for world-shaking problems involving mass destruction, super-villain attacks, alien sightings on-planet, and bigger problems. Team B consists of:
Myrmidon (Greek) – A man in a suit of armor infused with the power of the Greek gods
Bird of Paradise (Brazilian) – A man with the power to flight and fire sonic bolts
DragonWing (Thai) – A young woman with the power to fly and generate flame
El Picaro II (Mexican) – A swordsman with a magical sword, son of the original El Picaro, who was injured in battle
Rock Steady (Alien) – A super-strong, rock-like alien
Spellbreaker (Monaco) – A powerful sorceress
Gadget Man (United States) – A brilliant (if unstable) man capable of creating nearly any kind of gadget or gizmo.
Team C – Team C is the newest team. They are sent to investigate situations that may need UNITY's involvement, and to defuse the situation before it becomes an international crisis (if possible).
Straight Arrow (British) – An archer and former Special Forces agent.
Ifrita (Jordanian) – Descendent of the Efreeti; flies on wings of flame.
Aurora (Finnish) – A woman made of pure electricity.
Red Dragon (Japanese) – A Japanese student who possesses (and is in turn possessed by) an ancient suit of samurai armor.
New Man (Canadian) – A powerful mentalist.
Thich Nat Han (Tibetan) – A sorcerer seeped in the traditions of Tibetan Buddhism.
Tank (Destrugan) – A walking, living tank.



Reply With Quote



Bookmarks