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Thread: UNITY 2010: A New Champions Campaign

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    UNITY 2010: A New Champions Campaign

    Hey y'all!

    I'm in the planning stages for a new Champs game. I'm using a heavily modified version of the CU. The heroes are going to be new recruits to UNITY (a much larger, more powerful, more respected, and better organized team than they are in the regular CU).

    These are the house rules and character creation guidelines I'm going to be using (subject to change as D-Day approaches, of course). Any comments are welcome -- I haven't run a full-blown Superhero game in years!

    ----------
    House Rules
    Good guys only. I require a “Code vs. Killing,” and everyone will have at least a 0-point “Protective of Innocents” limitation built in.


    Team-players only. No lone-wolf type characters, unless you can think of a good reason that they would join a team like UNITY. This is a team-oriented game and will require the characters act together to face the challenges I’m going to throw at you.


    This is going to be what I call a “Bronze-Age” or “5-color” game (that is, 4-colors plus gray). While we’ll be using all the standard superhero tropes (bigger-than-life heroes wearing flashy costumes and helping save people from disasters (both the man-made and the natural kinds) and stop evil in all its forms), but themes from the real world will creep in, too. How does the existence of superheroes and villains affect the average person? How does having superpowers and a high-risk, top-secret job affect a person’s family and friends? How do governments maintain control when there are individuals out there with enough power to decimate a tank battalion?


    This is a world with nearly 100 years of superhero history, so I encourage “Legacy” heroes. I’m not going to make up the entire history of the world (though I will provide a timeline), so feel free to be creative. If you want to be SuperPatriot III, the grandson of the great SuperPatriot of WWII and the son of the Commie-busting SuperPatriot II, I will fit that into my game.


    No archetypes or powers are banned, but I will take a very close look at your characters. If I see anything that won’t fit with the game, I’ll ask you to change it. I’ll try to make suggestions to help keep your character in concept while at the same time making sure he’ll work with the campaign I have planned.


    I highly recommend “International” heroes from a variety of countries – you’re working for the UN, after all. Characters from Russia, the US, and China are special cases; if you’re interested in a hero from one of these nations, we’ll talk about it.


    Standard END rules will be used, so don’t underestimate the power of the “Reduced END” advantage on at least some of your powers!

    Hit locations will not be used, but you can make called shots.


    Language Similarity: Use language similarity rules.


    Don’t worry about skills that a UNITY agent must have. This comes as a package that will be tacked on after character development. If the UNITY package has a skill your character already knows (ie Language: English if you’re from an English-speaking country), you can choose a similar skill to replace it.


    Characters are to be built as “Standard Superheroic” characters: 200 base points, up to 150 disads, 5 quirks, no more than 50 points in any one disad category. SPD should be in the 4-6 range. CV should be in the 7-13 range (with all bonuses added in). DCs should be between 8-14. Active points should be 40-60. Defenses should be 20-25, resistant defenses should be 10-15. Skill rolls should be no higher than 18-, and should average around 13-. All of these guidelines are negotiable if you can’t do your character concept within these limitations, but expect to justify your reasoning!


    You can take up to 25 points worth of “Secret” Disadvantages if you like.


    Optionally, you can get more points to start, as follows:
    · +25 points for a picture of your character (www.heromachine.com is a good place to start for this!). Finding a photograph of a celebrity for your character’s “out of costume” look is worth points, too.
    · +25 points for a miniature (as close as you can get to your character). It does not need to be painted (but it can be if you’re feeling creative!).
    · +50 points for character background/history, personality/motivation, powers/tactics, a quote, and the character’s appearance (in and out of uniform). At least one page, but it can be more. This includes info on any DNPCs and Hunteds you take.


    You don’t have to get these things to me right away, but as soon as possible after play begins is good.




    UNITY Package
    5 Fringe Benefit: International Police Powers
    1 Fringe Benefit: Passport
    2 Fringe Benefit: UNITY Membership
    1 Criminology 8-
    2 KS: International Law & Law Enforcement 11-
    2 KS: UNTIL 11-
    1 KS: The United Nations 8-
    1 KS: Supervillains 8-
    1 KS: World Politics 8-
    3 Language: English (fluent with accent)
    2 PS: UNITY Agent 11-
    3 Teamwork
    6 UNITY Radio: High-Range Radio Perception; OIF (Radio; -1/2), Affected as Sight, Hearing & Radio Sense Groups (-1/2) 0
    2 UNITY GPS: Bump of Direction; OIF (Radio; -1/2)
    2 UNITY Ultra-Secure Computer Link: Mind Link , Machine class of minds, One Specific Mind (LOKI) (5 Active Points); OIF (Radio; -1/2), Sense Affected As More Than One Sense Sight, Hearing, Radio (-1/2), Does Not Provide Mental Awareness (-1/4)
    1 UNITY Bifrost Link: Teleportation 1", MegaScale (1" = 10,000 km; +1 1/4) (4 Active Points); Can Only Teleport To Yggdrasil (-1), OIF (Radio; -1/2), Extra Time (Delayed Phase, -1/4) (Real Cost: 1)
    5 Base Donation (Midgard Base)
    5 Vehicle Donation (Mjolnir Jet)


    Total cost = 45


    Disadvantages:
    15 Hunted: UNITY 8- (Mo Pow, NCI, Easy to Find, Watching)
    20 Social Limitation: Subject to Orders (Very Frequently, Major)
    10 Secret Disad

    Total Value of Disads: -45

    Team A – This is the largest, most experienced, most powerful team. Team A is assigned to deal with problems that threaten the entire world – such as alien invasions. They are not based on Earth, but instead explore the galaxy in order to keep trouble away from our Solar System. Team A consists of:
    Quasar (German) – An energy projector who is in touch with the cosmic forces that power the universe
    Fortunata (Italian) – An Italian woman with the power to alter probability in her favor
    Inque (Indian) – A hero who can stretch and contort her body at will
    Pharaoh’s Daughter (Egyptian) – She can call upon the powers of the ancient Egyptian gods to give her strength
    Seeker (Australian) – A master of many different types of martial arts
    Shadow Puppet (Balinese) – She has the power to bring shadows to life
    Tiger Hawk (Korean) – He can transform into either a gigantic tiger or a huge hawk
    Warsmith (Kenyan) – A genius who can build nearly anything & wears powered armor
    Simian Fury (Congolese) – An animist shaman with the power to harm and to heal.

    Team B –Team B is called on for world-shaking problems involving mass destruction, super-villain attacks, alien sightings on-planet, and bigger problems. Team B consists of:
    Myrmidon (Greek) – A man in a suit of armor infused with the power of the Greek gods
    Bird of Paradise (Brazilian) – A man with the power to flight and fire sonic bolts
    DragonWing (Thai) – A young woman with the power to fly and generate flame
    El Picaro II (Mexican) – A swordsman with a magical sword, son of the original El Picaro, who was injured in battle
    Rock Steady (Alien) – A super-strong, rock-like alien
    Spellbreaker (Monaco) – A powerful sorceress
    Gadget Man (United States) – A brilliant (if unstable) man capable of creating nearly any kind of gadget or gizmo.

    Team C – Team C is the newest team. They are sent to investigate situations that may need UNITY's involvement, and to defuse the situation before it becomes an international crisis (if possible).
    Straight Arrow (British) – An archer and former Special Forces agent.
    Ifrita (Jordanian) – Descendent of the Efreeti; flies on wings of flame.
    Aurora (Finnish) – A woman made of pure electricity.
    Red Dragon (Japanese) – A Japanese student who possesses (and is in turn possessed by) an ancient suit of samurai armor.
    New Man (Canadian) – A powerful mentalist.
    Thich Nat Han (Tibetan) – A sorcerer seeped in the traditions of Tibetan Buddhism.
    Tank (Destrugan) – A walking, living tank.


    Last edited by teh bunneh; Aug 9th, '05 at 10:33 AM.

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    Re: UNITY 2010: A New Champions Campaign

    Your package Deal include LS: English, why English over another language?

    Also is this a FTF game or a PBeM?
    Loyal HERO-phile since '86

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    Re: UNITY 2010: A New Champions Campaign

    It sounds good Bill with lots of room to grow and lots of potential plotlines. My questions, were I a player, would most likely be answered by the timeline but I was wondering which countries are and aren't around in 2010.

    What is the current state of say Cuba or Taiwan?

    What is the policy for use of UNTIL vehicles and or technology and what is available?

    Across the globe, where does Until's reach extend and what are the Rogue States/Non member states of 2010?

    Your position on Extraterrestrials, extra-dimentionals, alternate Earths and all the other high wierdness one sees in 4 colour?

    Did you ever read Wildcards 4 "Aces Abroad", Gurps Supers "IST" or the comic UN Force? All have good material for you and I think Surbrook has some of the IST translated to 5th on his site.
    Last edited by Redmenace; Jan 31st, '05 at 06:14 PM.

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    Re: UNITY 2010: A New Champions Campaign

    Levi -- It's a FtF game. English was chosen because (a) members of the team need a common tongue, (b) it's part of the basic UNTIL package (from the UNTIL sourcebook, (c) it's my native language, (d) it is spoken commonly throughout the world, and (e) it seems to be the common language of business and science.

    Red -- Thanks for the advice. I'll check Surbrook's site.

    Here is the rough timeline and some other details for the game. I have shamelessly stolen several ideas from other posters (Oddhat, WorldMaker, some others), and for that I both thank them and apologize to them. Imitation is the sincerest form of flattery.

    Timeline
    1908 – The Tunguska Blast in Siberia ushered in a new century.
    1910 – Halley’s Comet passed by the earth, its closest pass in history.
    1911 – The first “Masked Men,” exhibiting strange and unexplainable powers, began appearing in parts of Europe, Asia, Africa, and the Americas.
    1914 – In the summer of 1914, Archduke Ferdinand is assassinated, thus setting in motion events that would become known as The Great War or World War I. Several “Masked Men” participate in the war, on both sides, in both public and secret roles, but their contributions are small and don’t affect the final outcome of the war.
    1918-1933 – As before the Great War, more “Masked Men” make their appearance, establishing their existence as something other than a passing fad.
    1934 – Historians and sorcerers point to this year as the time when a wave of energy of unknown origins washed over the Earth. After this point, Super Humans begin appearing with more regularity and more power. No one knows what caused this, but speculation is rampant.
    1938-1945 – World War II. Again, both the Axis and the Allies used Supers on the battlefield, but they were too few in number to make much difference in the outcome of the war.
    1946-1963 – Most of the Supers who were active during WWII retire. New heroes take their place.
    1949 – China, wracked by civil war, fragments into five separate and independent nations, each one ruled by a council of Super Humans.
    1954 – The United Nations votes to create an international police force, known as UNTIL (the UN Tribunal on International Law).
    1958 – UNITY is founded. Its founding members are Quasar, Myrmidon, El Picaro, Dr. Black and Dr. White, Paragon, and Mentiac. UNITY is poorly funded and not well regarded by most nations. It is seen as an expensive and unnecessary boondoggle.
    1960 – In the US, the HUAC demands that all Supers should work for the US Government. Though their suggestion is never passed, it paves the way for the later creation of PRIMUS
    1963-1965 – An alien force attacks the Earth. UNITY spearheads the counter-assault and eventually drives the aliens off the planet and out of the Solar System. UNITY gains new respect from the people of Earth and are hailed as the Heroes of Earth. UNTIL lays claim to most of the captured alien technology, though persistent rumors say the US and the Soviets also have access to the technology.
    1968 – The US forms its own Superteam, PRIMUS, and withdraws all American heroes from UNITY.
    1970 – Alarmed by the US’s Superteam, the Soviets form their own, known as the Soviet Super Soldiers.
    1975 – UNITY builds a new base, known as “Midgard,” in Sweden. UNITY is recognized as the world’s premier Superteam and has members from all over the world (excepting the US, the USSR, and the Chinese states).
    1986 – UNITY has grown too large to rapidly respond to crises, so it is split into two teams, UNITY A and UNITY B.
    1988 – Fiacho issues his “Eurostar Manifesto” and becomes a great terrorist threat all across Europe.
    1990 – The Berlin Wall comes down and the Soviet Empire begins to crumble.
    1992 – A team of Soviet Super Soldiers responds to the collapse of their nation by staging a coup and taking over the government. However, at this point it is too late to prevent many former Soviet Republics from breaking away. The Council of Super Soldiers now rules over what is left of the Soviet Empire.
    1996 – Europe responds to the growing Eurostar threat by establishing a joint Super Human Task Force known as EuroGuard.
    2010 – UNITY receives permission to once more split, forming a third team known as UNITY C. The game begins…

    Today:
    There is roughly one Super per million people, but this varies a little based on culture. The Middle East has fewer because they killed a lot of them off in the early days. China has fewer because of the Revolution. The US and Europe have more because they encourage them (through immigration & technological innovation).

    Technology is slightly higher than our world, and the UN controls a cache of extreme high tech (which was stolen/adapted from the aliens who tried to invade in the 1960s).

    Extraterrestrials (and by extension, extra-dimensional entities) are viewed with extreme suspicion because of the war.

    The World
    The US has traditionally distrusted UNITY, and does not allow them to operate on US soil. It has its own superteam – PRIMUS – though there are some who feel that the US should join its peacekeeping operations with UNITY’s.

    The Soviet Union is considerably smaller than it was, but is still a Communist regime. The Cold War is still going on, but it is not as intense as it once was.

    China is fragmented and is much less powerful than it is in our world.

    Europe is enthusiastic in its support of UNITY and EuroGuard. The map hasn’t changed much since about 1992 or so.

    Africa and the Middle East are frequently at war with themselves. This fact is made much worse by the presence of Supers. Many African and Middle Eastern nations have not signed the UN charter and do not allow UNITY within their borders.

    South America and Latin America are pretty much as we know them today. It’s the same with Australia and New Zealand. Most nations are in the UN and allow UNITY access to their lands.

    Super Teams:
    UNITY has three teams (UNITY A, UNITY B, and UNITY C).

    PRIMUS has three teams (PRIMUS East, PRIMUS Central, and PRIMUS West).

    The Soviet Republic also has several teams, but no one is sure just how many. Members move frequently between teams and change their uniforms often, so no one can tell exactly how many there are.

    There are 5 large teams in China, each one in charge of one of the smaller nation-states.

    There are a handful of independent, corporate teams throughout the world, but these are quasi-legal at best.

    There are a handful of non-aligned teams which function much like street gangs. These are illegal as hell and are usually short-lived.
    Last edited by teh bunneh; Aug 9th, '05 at 10:41 AM.

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    Re: UNITY 2010: A New Champions Campaign

    I'm working on restarting my own campaign by moving it forward 10 years in the future (2015), so lots of luck!

    If you are breaking up China, you may want to look at India-Pakistan, good place for a major war if you need one. Or if you kept them together, time for a Civil war.

    China fragmented, with metahuman warlords sounds fun.

    PRIMUS has three teams (PRIMUS East, PRIMUS Central, and PRIMUS West).
    PRIMUS South...
    "We need you my lord, your planet is in anarchy and turmoil...our people live in darkenss and fear...only your divine power can unite our people behind the throne!"
    ~The Catavalan Ambassador speaking to Prince Grond, Stronghold, 2020

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    Re: UNITY 2010: A New Champions Campaign

    Quote Originally Posted by levi
    Your package Deal include LS: English, why English over another language?

    Also is this a FTF game or a PBeM?
    Dumb question of the day: What does FTF mean?

    Rob

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    Re: UNITY 2010: A New Champions Campaign

    Face-to-face.

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    Re: UNITY 2010: A New Champions Campaign

    Quote Originally Posted by Agent 13
    Face-to-face.
    Thanks.

    Rob

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    Re: UNITY 2010: A New Champions Campaign

    Eurostar has been around since 1988 -- which is a very long time indeed for such a high-profile terrorist organization. However, it has not remained unchanged. Many of the original members are dead, imprisoned, or missing, and several new members have taken their place. Fiacho's dream still burns hotly in the breasts of many super-villains!

    This is the current state of things WRT Eurostar:

    Eurostar 2010
    Old Members

    Fiacho suffered a terrible, humiliating beating by Myrmidon of UNITY in 2003, and hasn’t been seen publicly since then. Some people think that Myrmidon may have killed or crippled the arch-villain in their fight, and this is why he hasn’t made any appearances since that time. However, Fiacho still issues periodic recordings and writings, and his team is still very much active, proving to the world that he is still a threat to be feared.

    Scorpia was killed by an UNTIL strike team during a botched bank heist in late 2003, just a few months after Fiacho disappeared. Her body was taken by UNTIL, given a full autopsy to verify that she was who she seemed to be, and then cremated.

    Fuermacher is currently “cooling” his heels in a German ultimate-security prison, serving 40-60 on a variety of charges.

    Durak has been in and out of jail several times. He has been captured many times, but his team has always been there to break him out again. He is currently in a Russian ultimate-security prison awaiting execution.

    Ultrasonique is in a French maximum-security prison, under heavy psychiatric care. He is a babbling madman at this point, very paranoid and hardly functional. There have been no breakout attempts for him -- his usefulness to Fiacho is apparently at an end.

    Little has been seen of Mentalla since Fiacho disappeared. Many people think she went back to work with Dr. Albert Zerstoiten, AKA Dr. Destroyer, but UNTIL has been unable to confirm this.

    Bora and Lash were killed by VIPER agents in 2001.

    Pantera was thrown off the team (and nearly killed) when she went berserk and attacked Fiacho. She was severely beaten and left in the wilds of eastern Europe (that she was not killed is a testiment that Fiacho always had a "soft spot" for her). Since that time, rumors of a terrible beast living in the mountains and murdering lone travelers have surfaced from time to time.

    New Members
    Rasputin claims to be the reincarnation of the Russian “Mad Monk.” Little is known about him; he has only been seen publicly a few times, and all photographs are blurry at best. He appears to be a tall, thin man with a bald head and a thick black beard, wearing a black robe. According to UNTIL’s best sources, he is a sorcerer of some skill.

    Der Westgote, AKA the Visigoth, is a German super-mercenary. Though he has been active for some time, he has never exhibited any political aspirations – he works for the highest bidder. This makes his membership in Eurostar something of a mystery.

    Killer Frost’s identity and origin are unknown. She is one of the newest members of Eurostar, and displays a ruthlessness that would do even Scorpia proud. From her accent, it is assumed she hails from Romania.

    Lo Spartano, AKA Spartan, is a man who claims to have discovered armor forged by the gods themselves – much like Myrmidon of UNITY. He is a powerful fighter and, though honorable, he can be quite ruthless.

    ХРЯК (Chrahk), AKA The Boar, is a Russian science experiment gone wrong. They were working on combining human and animal DNA in order to create the perfect laborer – strong, stupid, and willing to do nearly anything. They succeeded, but their creation had more free-will than they had imagined. It killed the scientists and escaped the lab, where it was soon found by Fiacho’s organization. It has since become a willing – and powerful – member of Eurostar.

    Scorpia is the newest member of the team. Is she the original Scorpia, brought back to life by the Mad Monk’s magic; is she a clone of the original, created through some mad scientific experiment; or is she a new person entirely? No one knows, but all her familiar mannerisms and tactics seem to point to a re-birth of some kind…

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    The Team

    So the game has started. The team is simply known as "UNITY Team C" (or "UTC" for short). Hey, it was given this name by unimaginative diplomats -- what do you want? UTC consists of:

    Straight Arrow -- A British former special forces officer, brilliant scholar, and Olympic athlete outfitted with special armor and a bow that fires a variety of trick arrows. He is a by-the-book soldier, and the heir to a long family tradition of heroism. Played by my old buddy Mike.

    Ifrita -- A Syrian diplomat who is descended from Djinn. She is incredibly fast, flying on wings of flame. Played by my wife Tammy.

    New Man -- a Canadian mentalist; he's a little bit crazy (think Adrian Monk), but very keen and observant. Played by my old pal Ron.

    Red Dragon -- A Japanese college student possessed by the spirit of an ancient samurai; he wears the samurai's armor, which gives him great strength and skill and protects him from injury. Played by a newcomer to the group, Allen.

    Aurora -- A teenaged Finnish girl with the power to turn her body into electricity. Secretly, she is a member of an alien race who are made entirely of energy. She was given special training to assume a solid form, then sent to earth to observe our culture, but she was injured when her ship crashed so she's kind of forgetful. Played by Mike's fiance.

    Tank -- A South American from Destruga (the land that Dr. Destroyer took over shortly after WWII). He is a huge, hulking cyborg, but is a gentle giant who doesn't like to hurt people. GM's PC, played by me (the team needed a brick).

    Bill.

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    Re: The Team

    I was never a fan of the green arrow / hawkeye type of hero so I'm surprised to see so many pop up in games mentioned here in the forums. What is the attraction? I'm hoping you'll ask you're old buddy mike or you might know off hand why he chose such.
    Get out of your black hole, join life's circus side show!

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    Re: The Team

    Quote Originally Posted by Scifi_Toughguy
    I was never a fan of the green arrow / hawkeye type of hero so I'm surprised to see so many pop up in games mentioned here in the forums. What is the attraction? I'm hoping you'll ask you're old buddy mike or you might know off hand why he chose such.
    I can't speak for everyone who plays these types, but I suspect it might be a variety of reasons:

    * The Robin Hood legend is still a pretty powerful one in our culture. Not just the "steal from the rich/give to the poor" motivation, but the amazing skills he is said to have possessed -- not the least of which was his skill with the bow.

    * As you said, Green Arrow and Hawkeye are both popular characters in comics; maybe popular enough to consider them archtypes of a sort. So an archer character is a pretty "in-genre" concept.

    * Archery is quite well-storied in myth as well. Artemis, Apollo, Frej, Rama -- all gods who were famed for their skills as archers. Since (in my mind at least) superheroes are the heirs to the gods of old, bow-weilding characters fit in that mold as well.

    * Meta-game wise, it's a very effective character build. A Multipower with various "trick arrow" slots, OAF, 4 Charges each gives a character a lot of variety without having to spend a lot of points. Throw in some martial arts (for when you get disarmed) and a lot of non-combat skills (for solving mysteries and interacting with NPCs) and you've got a pretty solid character.

    As for why my buddy chose this particular character... well, I'm partially to blame. He had a handful of ideas that he ran past me. One was well-suited to a leadership roll: a highly skilled and well-trained ex-government operative who's uncle, grandfather, and great-grandfather all served as heroes. I told him to go with that, and he brought me back Straight Arrow. Honestly, I didn't care what his powers were at that point -- I just liked the background and personality he came up with. That's what's most important, IMHO.

    That answer your question?

    Bill.

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    Re: The Team

    Yes. I'd also be curious to hear from other people on this.

    I have simply never had any 'respect' for 'super heroes' who were just guys with bows and arrows. I must admit that I also never really read the archetypes comics so my bias is obvious.
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    Re: UNITY 2010: A New Champions Campaign

    Here's a recap of the team's first adventure:

    ----------
    UNITY Team C has been assembled, trained, and prepped for their unenviable job of protecting the world from threats too great for ordinary men and women to handle. Though they have spent the last 6 months training together, they have not yet had their trial by fire. This was about to change.

    Their UNTIL liason, Major Becera* ("Bec" to his friends), called them to the ready room and told them that a number of things have come up that demand their attention. After reviewing the situation, it was decided that they would head to the Philippines to investigate an archaeological team that had failed to check in. The scientist in charge of the expedition was investigating potential alien artifacts, so UNITY felt it should find out what was going on.

    The trip south and east was uneventful. The Mjolnir jet settled down in a shallow bay just off the coast of the island (there was no other place to land), and the heroes headed ashore. They found a staging area, a few Quonset huts with the archaeologists' boats and some supplies. They also found a trail leading into the highlands of the island.

    With Ifrita in the lead, the team moved quickly through the dense jungle and up into the hills. After about a half-day of very rapid travel, they came upon the archeologists' camp. A team of about a dozen native men were digging a huge pit -- about 40'x60'. A single European man was supervising. He saw the team as they came out of the woods, and greeted them, introducing himself as Dr. Hans Langstrom, the leader of the expedition.

    He was confused at seeing the superheroes, and had apparently never heard of UNITY (though he quickly corrected himself, saying that he didn't know that there was a new UNITY team). He told them that they had discovered something amazing, something that would blow all his previous theories out of the water. He had postulated that aliens had visited the Earth many times in the past; now he had proof that not only had they visited, they were instrumental in shaping mankind into the creature he is today.

    Strangely, when he greeted Aurora by kissing her hand, she reacted by jerking her hand out of his and backing away slowly, a look of dread on her face -- though she couldn't (or wouldn't) explain why. Everyone just assumed she had accidentally shocked the man and was embarrassed by it.

    The heroes were skeptical, but he offered to show them what he found. The team followed him cautiously to another dig site, not far from the first, where they met the rest of Dr. Langstrom's team. A woman, Dr. Bihir, smiled and greeted them -- "This must be UNITY!" -- as if she were expecting them. She then corrected herself, saying that she assumed they were the new UNITY team because she noticed the UNITY symbol they all wore on their shoulders.

    It was about this time that Straight Arrow noticed that New Man was not with the team. He sent Tank and Gadget Man back to find him, while the rest of the team followed Dr. Langstrom into an ancient lava-tube.

    Meanwhile, New Man was having problems of his own. His OCD was kicking in, forcing him to clean all the horrible "nature" off his shoes and pants (thanks to Ron failing multiple EGO rolls). Suddenly, he got a hunch that something was about to happen. He ducked just as a man in filthy rags, armed with a large knife, jumped at him. New Man used his mental powers to subdue the man, who he recognized as the archeological team's guide -- malnourished, filthy, and badly injured. New Man immediately contacted Straight Arrow over their mental link -- but "Something's wrong here!" was all he managed to get out before something forced the mental link down.

    Back at the cave, Dr. Langstrom took the heroes past a pile of skeletons ("These are all ancient -- hundreds of years old. The interesting thing is deeper") and into a large lava chamber. In the center of the chamber was a glowing red crystal. Dr. Langstrom began to explain. "There was once a race of powerful beings who controlled most of the galaxy, millions of years ago. They came to this insignificant planet and were intrigued by its life forms. They decided to improve what they found, forcing the evolution of an ape to eventually become what you are today."

    "Why would they do that?" Straight Arrow asked.

    "They wanted to create a better food source," Dr. Langstrom answered. "They feed on minds -- the more intelligent, the better!"

    Suddenly, the man standing before them was no longer Dr. Langstrom, but a hideous, slimy creature that looked like a vaguely humanoid worm! About that time, Straight Arrow received a distress call from New Man -- "Something's wrong here!" was all that came out, then the mental link was cut.

    Aurora shrieked and ran to get out of the cave. Red Dragon drew his ancient blade, and Straight Arrow nocked an arrow. "Soon, we will feed upon your puny race again, just as we intended from the start!" the horrible creature said.

    Aurora, fleeing from the cave, found her way blocked by the rest of the archeological team, who had also changed into the creatures. Ifrita rushed to help her teammate and knocked one of the monsters into the jungle. The other monster touched Ifrita, who was instantly paralyzed with fear.

    New Man, after making sure the crazy guy was not going to die, flew towards his teammates. He saw Tank and Gadget Man surrounded by the native workers, who were doing their best to crack Tank's armor with their picks and shovels. New Man also noticed two more of the worm-creatures sneaking up on his teammates, so he decided to lend a hand.

    It took some work, but eventually the heroes triumphed. Two of the worm-creatures died in the battle (though no one felt too horrible about it, since they were, after all, hideous aliens); the rest were taken captive. As soon as the worms were down, the natives snapped out of their mental confusion. They were frightened, but they listened to the heroes. The entire team headed back to the beach and radioed HQ for cleanup.

    As Straight Arrow was describing the situation, Major Bec was cut off, and another of UNITY's officers chimed in. "We're going to assign UNITY Team B to take over from here," he said. "All further discussion of this event is classified."

    A few hours later, another Mjolnir jet arrived, this one carrying El Picaro and Bird of Paradise, two members of UTB. They thanked the heroes for their help and took the prisoners (and the other witnesses) off their hands. El Picaro showed a certain amount of glee in ensuring that the aliens stayed unconscious.

    UTC got back in their transport and headed toward home, proud of a job well-done.

    Their next assignment: They will be going to the Soviet Union to witness the execution of Durak; after that, they will head to London to consult with Scotland Yard about the disappearance of several notable politicians.

    ----------
    * Yes, I'm going to be stealing names from these boards for my NPCs. Don't be surprised if a Dr. Oddhat, a Det. Lemming, or a Mr. Skaramine show up.
    Last edited by teh bunneh; Mar 31st, '05 at 10:38 AM.

  15. #15
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    Re: UNITY 2010: A New Champions Campaign

    A few things. Great intro and run of the adventure. The write up was good, too! Had a very comic book feel to it.

    Why did no one try to determine the reason for them not checking in? I'm thinking that would be my first question. Dr. so and so greets the group and says ahhh so nice to see you, you'll never believe what we found, come see... Ummm, thats nice, why did you miss your check in? Surely a find of this importantce is worth calling in...?

    Sounds like a great set up for future stuff. Reports are good, keep em coming!
    Get out of your black hole, join life's circus side show!

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