I've been throught the Dune tread, but the shields in Fading Suns don't exactly work the way they does in Dune.
So, if I can pick up somethings in there (the basics), it seems that it needs more.
First, it doesn't explodes when one use a beam weapon against them.
Then, I think that sucha shield should be something like 25 PD for 50 ED (it stops all the high vellocity projectiles, but the most powerful ones).
Also, to stike the bearer with an HTH weapon, the oponent should use the hold his stike option to hit. That means that he used his weapon slowly enough and the shield don't work.
If I remember well FS rules, the PD and ED should be less if more than a gun fire at one time on the bearer.
Any ideas ?



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and 1.000 6 sided dice for the damage, with the possibility to make a head critical shot for 0 damage

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