Re: Pulp Hero
I've always liked the "base points from campaign role" type idea that A. Alston put forth in Lost Worlds. It seems to fit most of the pulp era novels I've read, but you need players who are willing to start unbalanced. One idea I've been toying with for my current campaign is to allow 3 different starting point levels, each having certain incentives. A "rookie" level, that starts with less points but gains additional XP and has more options to go through "retraining" situations which can also add additional Disads, a Standard Hero level, that uses all the normal rules, and an Epic level, which gets more starting points but gets decreased XP and requires GM permission, and gets, essentially, a Semi-NPC disad for no points to reflect that the price of these extra points is that the GM is GOING to use the character to drive elements of the Plot even if it is to the detriment of the character (GM hands note to Gandalf's character... "You will NOT run from the Balrog")
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
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