Re: Announcement From Hero Games
I see part of the problem, specifically for Hero, is that the learning curve can be daunting for new players. Hopefuly Sidekick will help eliminate this, or at least encourage more gamers to step out on a limb and take a chance on the system because they are more willing to shell out $10 rather than $40.
My FLGS is facing either extinction or a move that will be a crapshoot for its survival. Rents are just too high in the area. As a result, getting any current Hero releases is dubious at best. I didn't even know about Sidekick till I came back to the website and the boards.
One thing I've seen as a long term gamer is the shift from "gaming as niche market" to "gaming as mass market". There have been several occurances of this. In each case, it has gone hand in hand with some form of genius marketing that has allowed the venerable RPG genre to leap its usual boundries...
White Wolf, WoD, caught fire , first with the Ann Rice fanatics, then spread to the rest of the angst ridden romantic outcast crowd. *Boom* big new market... mostly ex gamers, brough back to the fold by a genre and system that appealed to them.
Magic: The addiction. Besides tapping the youth market (PLEASE, can a have just 4 more booster packs, Mom?) it also hit at the top of the tech boom, and provided a mechanically sound game that geeks who had dropped from the hardcore gaming life could play to blow off some steam, and allowed them to spend vast amounts of money to obtain coveted rare cards. Which led to a monetary motherload for LGS's and WotC.
With said boom money, WotC takes over the D&D franchise and goes open source, thus in one fell blow revitalizing a dying system that comes with an immense base of loyal fans, creates a platform and market for aspiring game designers, and in the process created a marketing juggernaught that has steamrollered most of the smaller systems
Anyone think that it's not a coincidence that WotC started supersaturating the Magic system at about the same time that the frenzy over rare cards had died off with the dotcom cash?
Good thoughts I've seen posted...
1. start taking Paypal!!!!!!!
2. Start pushing Hero games at cons, which is one of the best ways, IME, to reach younger gamers. Perhaps use the boards to promote more of the veterans to run games at cons. Information is power... if we coordinate it, they will come. Perhaps providing coupons for Con GM's to hand out to the players at "sanctioned" Hero games?
3.Setting up some sort of subscription system. Even if its just signing up for a mailing list that annouces tha availibility of new releases. If you combined this with Paypal, it'd be pretty easy to send out a mailer to say "We just got *Where'sWaldo* Hero in from the printers! Click the paypal link to order and we'll ship in the next 3 days" or whatever.
I don't know much about the economics of the Open Source Code marketing idea, but it is a model that has proven quite sucessful to aiding WotC in their borg-like assimilation of as much of the market as they can grab. Perhaps going with something similar might draw in some of the freelance designer types. After all, Hero is MUCH more 'universal', systemically, than D20 and has a long and fairly good rep in the gaming industry. Any system that survives as long as HERO will have at the base a core of dedicated fans, and the very generality of the system encourages a higher percentage of HERO GM's to delve into the realms normally occupied by designers. We're used to NOT being spoon fed our games, at it shows by the cream rising to the top, as it were.
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
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