Teen Champions 'graduating' to Full Champions?
Something that occured to me recently. Right now, I'm running a Teen Champions game at 250 points (I should have gone 200, but I mis-remembered what I intended to do. C'est la vie), built as 150 base + 100 Disads. Since the PCs are brand new at this, they have few of the interactive kinds of Disadvantages, like Hunteds (since they obviously couldn't have made any enemies), Rivalries, that sort of thing.
So, I was considering this: Over time, the PCs can acquire, should they choose, another 100 points of Disadvantages if the story accomodates them, complete with bonus Character Points to go with them. They're restricted by the 50-per-category cap, and the 150 point max, but past that, it's story-driven as they garner nemeses and interact more with The Superhuman World.
Good idea, bad idea?
"Of course it's a lost cause. That's why we're here."
--Springer, Transformers: Stormbringer
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
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