Note that this uses a multiplier I came up with for the Autofire Advantage... Defining Margin of Success as the difference between your roll and your target, for a successfull roll, then Autofire requires a Margin of Success of 2 full points for each extra shot that hits, up to the number of shots in the Autofire burst...
The multiplier's name is "Low Recoil", and changes this to a Margin of Success of 1 point for each extra shot that hits, and doubles the value of the Autofire Advantage...
***THIS IS NOT AN OFFICIAL PART OF THE HERO SYSTEM***
That said, here's what I did with it...
CALDERA Pistol: 1d6+1 RKA vs ED (3 Shot Autofire, Low Recoil; +1/2) (4 clips of 32 Charges +1/2) (40 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4); Real Cost = 16
CALDERA Carbine: 1d6+1 RKA vs ED (5 Shot Autofire, Low Recoil; +1) (4 clips of 64 Charges +3/4) (55 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4); plus 2 Range Skill Levels (6 Active), (OAF -1) (Two-Handed -1/2); Real Cost = 22 + 2 = 24
CALDERA Rifle: 1d6+1 RKA vs ED (10 Shot Autofire, Low Recoil; +2) (4 clips of 125 Charges +1) (80 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4) (Two-Handed -1/2); plus 4 Range Skill Levels (12 Active), (OAF -1) (Two-Handed -1/2); Real Cost = 27 + 5 = 32
Used by paratroopers during the 22nd Century, CALDERA is an acronym standing for Cartridge Action Laser, Directed Energy Ranger Armament. The heart of the system is its laser cartridge, developed at the end of the 21st Century by scientists of the North American Federation. It is composed of a metastable compound, held within a transparent, heat-resistant, plastic matrix shaped into cylinders 9mm across and 60mm long. Unfired cartridges are a milky-white translucent color, with reflective coatings on each end. A box magazine fits into the top of the pistol, while the carbine and rifle use drum magazines fitting underneath. None of these weapons have appreciable recoil, and all are capable of automatic fire and use the same ammo, although at differing fire rates. Cooling occurs by the ejection of spent cartridges to get rid of most of their heat, with liquid nitrogen absorbing the rest and providing gas pressure to drive the weapon's action. Cartridges are fired by a laser pulse from the rear of the chamber. This burns through a microscopic spot in the rear reflective coating, and causes the metastable compound to break down into a lasing medium. The firing laser, a low-powered semiconductor unit, is tuned to the same frequency the cartridge medium lases at. When the intensity reaches a maximum, the front reflective coating breaks down and the laser pulse emerges from the weapon.
Hmmm... Now to start on the writeup for the Plasma Blaster...



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person can use in one hand. Or if you are allowing oversized aliens, mutants, etc, you might make a "pistol" using 12 gauge shells. Depending on the actual size of the operator you might be able to use either the Aquila mini shells or a full length shotgun shell.
Even the "mini shell" throws about a 380 gr slug at iirc 1100+ fps...
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