Starting Value: 250 +150
XP Earned: 61
Total Character Points Available: 461/461
Void
Val Char Points Total Roll Notes
25 STR 15 (25) 14- HTH Damage 5d6 END [2]
20 DEX 30 (20) 13- OCV 7 DCV 7
15 CON 10 (20) 12-
15 BODY 10 (30) 12-
13 INT 3 (13) 12- PER Roll 12-
11 EGO 2 (17) 11- ECV: 4
10 PRE 0 (10) 11- PRE Attack: 2d6
10 COM 0 (10) 11-
5 PD 0 (5) 15rPD
4 ED 0 (4) 14rED
3 SPD 0 (3) 3) 4, 8, 12
9 REC 0 (10)
40 END 0 (40)
33 STUN 0 (35) {10b+13s+10c}
* - see characteristic powers, below
6" Running 0
2" Swimming 0
5" Leaping 0
Total Characteristics Cost: 70
Dark Energy Control, Multipower, 215 pts
137 Dark Energy Control: Multipower 137-point reserve;
8u 1) Form of Night: Desolidification (affected by cosmic powers, dark energy form special effect), 0 END (+ ½) (60 Active Points); Does not protect from damage by attack (-1), (Real Cost: 30) plus Warp Jump: Teleportation 11", No Relative Velocity (+10cp), Position Shift (+5cps), Safe Blind Teleport (+¼), 0 END (+ ½), Linked to Form of Night (- ½) (55 Active Points); (37 Real Points) plus 2d6 Aid BODY, Self Only – ½ (20 AP) (13 RP)
[0 END]
14u 5) Embrace of Night, {power surge, dark energy siphon special effect} Aid 11d6, Variable Effect {Aid Any Figured Characteristic, one at a time} (+ ¼) (137 Active Points)
{Average +33 points: +3 SPD, +16 PD, +16 ED, +16 REC, +66 END, +33 STUN}
[0 END]
1.Tachyon boost (SPD)
2.Neutron Star (PD)
3.Wormhole (ED)
4.Starfire (REC)
5.Cosmic Energy (END)
6.Microwave Shield (STUN)
14u 6) Despair of Night, {power drain, dark energy drain special effect} Drain 11d6, Variable Effect {Drain Any Figured Characteristic, one at a time} (+ ¼) (137 Active Points)
{Average less Power Defense: -42 points: -4 SPD, -21 PD, -21 ED, -21 REC, -82 END, -21 STUN}
[15 END]
1.Deep Freeze (SPD)
2.Bitter Frost (PD)
3.Penetrating Chill (ED)
4.Pervasive weakness(REC)
5.Undeniable Fatigue (END)
6.System Shock (STUN)
14u 7) Entropic Dissolution {Dark Energy dissolution special effect}, Drain 11d6, Penetrating (+ ½), Variable Effect {Drain: DEF, rPD, rED, or BODY 1 at a time} (+ ¼) (137 Active Points);
{Average less Power Defense: -33 points: -5 DEF (3), -11 rPD (1.5), -11 rED(1.5), -17 BODY}
[15 END]
14u 8) One with the infinite {Entropic absorption of energy to heal wounds} 7d6 Healing, Variable Effect (+ ¼) (Body, Stun, End, or REC one at a time), 0 END (+ ½), plus +7 CON, (- ½ no figured characteristics) (136 Active Points);
[0 END]
14u 9) Void Blast {dark energy disruptor}:{Dark energy special effect} (EB vs ED): 18d6, 0 END + ½, (135 Active Points);
[0 END]
The point of origin for the void blast is the tip of any tentacle. This blast can be used in conjunction with a strike, if needed. Str damage for the strike is treated as energy damage when added to this power, but also takes the limitation of reduced penetration.
Body of Night, 100 pt
25 Body of Night {Dark Energy Form}: Elemental Control, 50 point powers; (50 Active Points);
25 1) Force Manipulation (10 rPD / 10 rED / 10 sight flash defense / 10 power defense / 10 mental defense), (50 Active Points);
[5 END]
25 2) Mailable Form: Stretching 10" (50 Active Points);
[5 END]
25 3) Energy Control Flight: Flight 17": Usable Underwater (+ ¼), no turn mode (+ ¼), (51 Active Points)
[5 END]
Non-MP: 39
10 Life Support, Alien Physiology (Self Contained Breathing), (10 Active Points);
9 Life Support, Alien Skin (Safe High Pressure 1, Safe High Radiation 2, Safe Intense Cold 2, Safe in Intense Heat 2, Safe in Low Pressure/Vacuum 2); (9 Active Points);
5 Extra limbs: Cosmic Tentacles (as many tentacles as desired)(5 Active Points)
15 A Feel for Space (touch sense group, Sense): Touch sense, Ranged (5), Targeting (10), (15 Active Points);
Skills: 37 pt
3 Acrobatics 13-
3 Breakfall 13-
3 Combat Piloting (Military Air Craft) 13-
3 Concealment 12-
3 Electronics 12-
3 Mechanics 12-
3 Security Systems 12-
3 Sleight of Hand 13-
3 Stealth 13-
3 Systems Operation 12-
3 Teamwork 13-
4 Transport Familiarity (Common ground vehicles and SF vehicles)
Character Total: 461 out of 461
Disadvantages(240 of max 150) {Excess disadvantages are ignored, merely for role playing purposes.}
10 Distinctive Features: Alien DNA, Detectable with certain detects or medical examination of tissue (Easily Concealed, Extreme Reaction; Detected by Uncommonly-Used Senses)
15 Hunted: Nasa (or equivalent): 11- (Frequently), More Powerful, NCI, Watching {The men in black know Nash was abducted and are watching him to see if he is a sleeper agent for the Shadowmen.}
10 Hunted: Shelia Armstrong: ("Witchhazel"): 8- (Infrequently) As Powerful, NCI, Mildly Punish {Shelia won't do anything to directly harm Nash, but she doesn't appreciate her brother and is highly judgmental of his alien entanglements. She is an earth-firster, and has little to do with aliens.}
15 Hunted: Denestra (Natasha Starling): 8- (Infrequently) As Powerful, NCI, Harshly Punish {Natasha had been abducted by aliens and is very suspicious of anyone who has had dealings with them or uses alien technology.}
20 Hunted: Ivan Starling (President: Orion Space Technologies): (14-) As Powerful (rich), NCI, Mildly Punish
5 Physical Lim: Treated as both alien and human class of mind. (Infrequently, slightly impairing.)
10 Psych Lim: Respect the law
15 Psych Lim: Protect innocents
20 Psych Lim: Honorable (always keeps word, never takes advantage of a situation) (Common, Total)
15 Psych Lim: Overconfident, (Very common, moderate) (Ego +5) Nash does not feel the emotion of fear, leaving him effectively over confidant.
10 Reputation: Abducted by Aliens, almost always (14-), Known Only to Small Group (Alien enthusiasts)
10 Reputation: Honorable, (Frequently, 11-)
10 Reputation: Cold Hearted (Frequently, 11-) {emotionless}
15 Rivalry: Ivan Starling (Professional and Romantic Rival, superior position, Out do, aware of rivalry)
15 Secret Identity: Nash Armstrong alter Ego
15 Social Limitation (Subject to Orders by Ivan) Very Frequently, Minor inconvenience {Ivan knows Nash's secret and tries to use his powers to make money for the company or solve it's problems.}
5 Social Limitation: Alien moods, Void doesn't really have human emotions and must feign them when appropriate (-2 skill levels with social interactions)
5 Social Limitation: Minority, Abducted (Occasionally, Minor)
20 DNPC (8-), Infrequently, (Useful Positions and Skills) Human Family & Omnicron Corp, Normal, 8 people or more
150 points claimed



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