Page 1 of 2 12 LastLast
Results 1 to 15 of 18

Thread: Point/Power levels in your game

  1. #1
    Join Date
    Feb 2003
    Location
    Menominee, MI
    Age
    35
    Posts
    400
    Rep Power
    57

    Point/Power levels in your game

    I've never run a FH game, but I'd like to do some planning for one in the future. So, for all you FH GMs, I have a couple of questions.

    1. Do you like to run heroic or super-heroic games?

    2. What starting character point levels do you use?

    3. What style of play (e.g. high fantasy, epic LotR style, sword & sorcery) are you looking for with those levels?
    Life is forcing me out of gaming, but I'm gonna go kicking and screaming!

  2. #2
    Join Date
    May 2004
    Age
    40
    Posts
    131
    Rep Power
    9

    Re: Point/Power levels in your game

    Typically, a FH game consists of well rounded 150 point characters (75/75). But this depends on how heroic you want your characters to be. You could go as high as 200 points (100/100), but this requires greater challenges.

    I like to use the 30 Active Point power rule for Heroic level games, with a maximum of 10 rDEF in any category. 10 rDEF being very high, 5 rDEF being average. This seems to create a nice balance of power vs challenge.

    1) I like running both, but time is not infinate for us mortals.

    2) 200/150 for Supers, 75/75 for Heroic.

    3) I like High Fantasy, Exotic Adventures and Horror Adventures the best. Currently running an Exotic Supers game.

  3. #3
    Join Date
    Feb 2003
    Location
    Ypsilanti, MI
    Age
    44
    Posts
    2,770
    Rep Power
    28987

    Re: Point/Power levels in your game

    Classic FH games were 100 points (75 +25) and moved up to 150 (75 + 75) We started to do a legendary game... taking 150 point characters and giving them 150 EXP to make them truly epic... but the game never went anywhere. Those characters were still Heroic style, though. No massive superpowers, just great skills, greater magic, etc. Still fit well in the world of 75 to 150 point characters... they were just the best of the best.

    I've wanted to play truly Super Fantasy... no Heroic level NCM or anything. Start with 300 points to build characters with truly super abilities... kind of like Exalted, but with Hero. Characters with flight and supertough skin and that kind of thing... truly demi-gods, more than heroes. That could be a lot of fun, but I've not had the chance to play or run such.
    Levels of RPG Development
    (With special thanks to Zornwil)
    Axioms: The sacrosanct core assumptions of the game.
    Mechanics: The basic functional building blocks derived from the axioms.
    Game Rules: The specific and variable application of Mechanics that define the play of the game.
    Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.

  4. #4
    Join Date
    Feb 2003
    Location
    Oklahoma City
    Age
    49
    Posts
    3,365
    Blog Entries
    12
    Rep Power
    813602

    Re: Point/Power levels in your game

    Eosin runs our Fantasy Hero game. The character's were all built using 100+50. He figured it was better to have a few Disadvantages that would truely count, than for everyone to have a bunch of disads and have some practically ignored. It seems to have worked out fairly well.
    Still playing/running 5ER in Oklahoma City.

  5. #5
    Join Date
    Feb 2003
    Location
    west of Enforcer84
    Posts
    3,980
    Rep Power
    5504475

    Re: Point/Power levels in your game

    My current game is 50+50.

    Active point limit on spells/powers is 2x INT or EGO, whichever is higher.

    I like to see characters grow and develop, so lower points is good. I probably wouldn't have a problem with higher points, just have to crank up the challenge bits.
    ...and that's when the destruction began.

  6. #6
    Join Date
    Feb 2003
    Location
    Redondo Beach, CA
    Age
    45
    Posts
    3,337
    Rep Power
    28488

    Re: Point/Power levels in your game

    I assume we're talking about Fantasy Hero, since that's the board we're on.

    I run 75+75, with no active point limit on powers (but there are plenty of restrictions on the types of powers available).

    You might call my campaign "low fantasy" but that doesn't quite capture it. There's lot's of magic around, but it isn't so flashy as in D&D. I don't like wizards being magical walking artillary platforms. The magic is usually more subtle than that - no fireballs and lightning bolts, except with severe limitations. If you want to kill something, use a sword, axe, bow, mace, catapult, dagger, etc. Why would wizards go to all the trouble of creating a magic spell that has the same result as a volley of arrows? Magic is for doing things you couldn't do otherwise.
    "Sir, you're mad with power!"
    "Of course I am. You ever try being mad *without* power? It's boring. Nobody listens to you."

  7. #7
    Join Date
    Dec 2004
    Location
    Paso Robles, CA
    Age
    39
    Posts
    103
    Rep Power
    33

    Re: Point/Power levels in your game

    My previous game (4th ed) was 75+75 with the disads from racial physical packages not counting towards maxima. That game finally ground to a halt as reality forced us to play less and less often.

    Recently we've had a surge of interest in jumpstarting the game again, after several of us got the 5ER book. We're currently still discussing how we want to do things, both for compatibility with the changes in the ruleset, and also to augment certain areas of the game that were lacking in the previous incarnation.

    It will probably be:
    1) Heroic. This tends to fit best to the cinemagraphic feel we like to have in our fantasy game.
    2) 50+50 or 75+75. I'm leaning towards the former, but several players are convincing me to go with the latter. (I kinda feel that if you start low you can always add, but if you start high it can be very hard to subtract.)
    3) I like to think of the game as 'mediocre' fantasy or High-fantasy Lite. This is due to an effort to keep magic items rare and magic casting at a mundane level.
    Last edited by Cosmosemeritus; Feb 23rd, '05 at 09:55 PM. Reason: Grammar
    Cosmos Emeritus

    "The secret to creativity is knowing how to hide your sources." - Albert Einstein

  8. #8
    Join Date
    Feb 2005
    Posts
    68
    Rep Power
    8

    Re: Point/Power levels in your game

    starting out 75pt is like a level 1 D&D game. My game started them out as heoric but through time its evolved into super heoric. I have 800pt hero fantasy characters now.
    Grishnor RR10 Healer Mid/Guin
    My Character
    GM of largest and biggest D&D game on planet!
    Oldschool Hero system player

  9. #9
    Join Date
    Jun 2003
    Location
    Colorado Springs, CO
    Age
    40
    Posts
    147
    Rep Power
    0

    Re: Point/Power levels in your game

    My current game starts off as if the characters are experienced (even if the players aren't with the HERO System), so they are 150 points total, 50 points Disadvantages. Their power level for the game can never go over 20% of their total character cost, so right now, the most powerful ability they can use (be it a spell, attack, etc) is 30 points.

    The martial artist decided to put 30 points (the max) into MA manuevers and abilities. The Warrior, who is just a straight forward fighter, chose 3 Overall Combat Levels. The Cleric, on the other hand, has a 30 point VPP with 15 Control, the total is 45, but the max active is 30, regardless of how he will try to manipulate the data within the VPP and such.

    Sure, I bend the rules here and there, as long as they don't break, I'm cool with it.

  10. #10
    Join Date
    Feb 2003
    Location
    Menominee, MI
    Age
    35
    Posts
    400
    Rep Power
    57

    Re: Point/Power levels in your game

    I appreciate everyone chiming in. This is really helpful to me.
    Life is forcing me out of gaming, but I'm gonna go kicking and screaming!

  11. #11
    Join Date
    Mar 2003
    Location
    Berlin
    Age
    34
    Posts
    80
    Rep Power
    57

    Icon25 Re: Point/Power levels in your game

    Hi!

    I am currently running a FH game in Western Shores that started out at 100+25 and the Charakters are right (the end of the campaign) at about 170 points in total. The not magic users are beginning to have problems how to spend points, so it is a good level for the end of the campaign...

    The next campaign will play in the Warhammer universe and start at 35+35=70 points.
    I like players of using their brains when facing a group of orcs for examle..

    I prefer low fantasy because IMO a too high level spoils powergaming, whereas a low level enhances roleplaying


    greets from berlin!

    swobeas

  12. #12
    Join Date
    Feb 2004
    Location
    SF Bay Area
    Age
    43
    Posts
    3,554
    Blog Entries
    6
    Rep Power
    1695389

    Re: Point/Power levels in your game

    Almost all of my heroic level games have been at 250 total starting points...
    We did 100+150 disads in 4th ed, and I'm currently converting my main fantasy hero campaign to 125+125. I find that this is a VERY good level for the types of games I run, which tend to be very genre heavy and influenced by literary and cinematic characters. They also tend to be fairly quick campaigns, with fairly limited accumulation of experience. It can encourage muchkinism however, so you need a fairly mature and experienced set of players, or at least enough GM intervntion and peer pressure to encourage building functional characters rather than pure gaming constructs. Its all about character focus.
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

  13. #13
    Join Date
    Aug 2004
    Location
    St. Louis, MO
    Posts
    500
    Rep Power
    20609

    Re: Point/Power levels in your game

    I don't really agree with the other guy who says 75+75 is like first level D&D. It is hard to DIRECTLY translate point totals to level totals (because Hero charges points for stats), but 67 points in ability scores will get you a 3 Speed and 15 in everything else (adjust up or down from their as needed). Even counting those fairly high scores as "average" I would be hard pressed to spend another 83 points attempting to emulate the class, skill, and race of a level 1 D&D character.

    I find 75+75 fantasy characters to be more like those mid-career D&D characters, somewhere in the 4th-8th level range. But there is simply no direct translation due to the fact Hero charges for points, and some things that are pricey in D&D are dirt cheap in hero and vise versa.

    If you wanted a Hero equivalent to level 1 D&D in overall ability than 0+25 or 25+25 would be more like it.

  14. #14
    Join Date
    Feb 2003
    Location
    Georgia, USA
    Age
    51
    Posts
    58
    Rep Power
    10

    Re: Point/Power levels in your game

    I'm running a couple of Turakina Age FH Campaigns. I go with 100+50 (I prefer fewer, more meaningful disadvantages), with an active point cap of 60 (!). Now, that being said, I'm very picky and restrictive on powers, particularly things I consider unbalancing in a fantasy setting such as Force Field, Armor, Flash, etc. I find that unless I put some limits on SPD, everyone buys it to 4 or 5, so I require someone with SPD 4 to have really extensive combat training. 5 is possible, I suppose, but no one has convinced me yet.

    I do NOT allow racial package deals that add to characteristics to skirt the NCM penalty. If it's over 20, however it got there, you pay double for it.

    I also require any state above 18 to be justified in the character background, and I'm VERY leery of any character with more than one characteristic above 18.
    "Fast, good, cheap - pick two"

  15. #15
    Join Date
    Nov 2003
    Posts
    6,077
    Blog Entries
    1
    Rep Power
    165105

    Re: Point/Power levels in your game

    I've not run FH for many a year, but am intending on doing so soon.
    50/75 base points. More disads as there is a fair amount of bigotry in my setting. I had thought to cap active to 60, but the suggestion of 40 in the book is more appealing. It's high fantasy, so there are less restrictions on magic use, and it's easier to use - so I'm thinking of not reducing the price on spells. Why should they be cheaper than other, just as effecting, things?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •