Since Ben's out of the office, I'm posting the 2006 schedule blurbs here as a "preview" before he posts them on the Our Products page. As usual, many things are subject to change.
An "Undetermined" author should be read as "I have someone in mind but haven't finalized things to the point where I'm willing to list his/her/its/their name yet."
Nobles, Knights, And Necromancers: Every Fantasy campaign needs adversaries to challenge the PCs, whether those adversaries are the darkest-hearted of Evil beings, greedy dragons, or duplicitous nobles bent on using the heroes for their own gain. Nobles, Knights, And Necromancers details dozens of enemies for Fantasy Hero. Although the enemies it features are taken from Hero’s “Turakian Age” setting, they’re suitable for almost any Fantasy campaign.
Author: Steven S. Long
Tentative Release Date: Early 2006
The Ultimate Mentalist: Mental and psychic powers, and the characters who use them, appear in just about every adventure genre in some form. The Ultimate Mentalist takes a thorough, detailed look at the HERO System’s rules for mental and psychic abilities. It includes expanded discussion of the Mental Powers; new and optional rules, rules expansions, and rules variants for psionics; advice for creating, running, and GMing mentalists; special rules for Mental Combat; sample mentalist powers and abilities; and more.
Author: Steven S. Long
Tentative Release Date: Early 2006
Stronghold: When you catch a supervillain, where do you put him? In Stronghold, of course! The Stronghold sourcebook takes an in-depth look at this special prison, designed exclusively for holding superhuman criminals. In addition to maps of the prison, information about Stronghold’s daily routine and technology, and data on the fascinating people who make the whole place run smoothly, the book contains a reworking of the classic Escape From Stronghold scenario that pits your heroes against a horde of supervillains on a jailbreak!
Author: Allen Thomas
Tentative Release Date: Early 2006
Golden Age Champions: Use your superpowers to smash the Nazi menace and win the war for the Allies in Golden Age Champions, a subgenre book for Champions focusing on the Golden Age of comic books when life was simpler but the need for heroes was even stronger than today. GAC includes not only a review of the events of World War II (both in real life and in the Champions Universe), but character sheets for dozens of villains, NPC heroes, and other prominent characters. It also discusses how to run Golden Age games and create characters appropriate for them.
Author: Darren Watts
Tentative Release Date: Early 2006
Psychic Wars: In the near future, a few humans begin to developing strange psionic powers. Soon, a shadow war begins, as competing groups of psychics fight each other, the government, and other adversaries for power... or simply to remain free to decide their own destinies. Psychic Wars describes this evocative and dangerous campaign/setting for STAR HERO, with guidelines for how psychic powers work, what sort of psychic powers characters can have, the Psychic Wars being fought under the nose of unsuspecting humanity, and how to adapt the Psychic Wars to a wide variety of settings and genres (including Champions, Dark Champions, and Fantasy Hero).
Author: Allen Thomas
Tentative Release Date: Early 2006
The Celtic Bestiary: The legends and mythology of Ireland, Scotland, Britain and other northern European land describe a vast panoply of faeries, giants, monsters, and other bogeys. The Celtic Bestiary describes these fascinating creatures in HERO System terms, with character sheets for over a hundred different beings from myth and folklore.
Author: Steven S. Long
Tentative Release Date: Mid 2006
Thrilling Places: Pulp adventurers need places to adventure in! Thrilling Places provides them, with detailed information about exotic and amazing locations around the world for Pulp Hero characters to visit and explore: lost civilizations, secret islands, hidden temples, and many more.
Author: Undetermined
Tentative Release Date: Mid 2006
Tuala Morn: Tuala Morn is a pseudo-Celtic fantasy realm of bold warriors, wise wizards, capricious faeries, crafty dragons, and a thousand different types of adventure! Travel the fields, forests, and mountains of the Ten Kingdoms in search of wonder and excitement.
In Dunrioga, the seat of the High King has sat empty for ten long years since the death of Davaine the Strong. While his queen Nuala tries to maintain a regency for their son, young Aillin, no one unites the people against the threat of Vulkring raiders from the north, or brings a halt to the longstanding feud between Crogher of Conhaile and Sitric of Seanclough. And without a High King, nothing stems the tide of the ambition of the Cormac of Mar Cormac, who wants a rulership he does not deserve and would sacrifice all the world to obtain it.
As if such conflicts were not enough, religious strife besets the land. As the druids who worship the Dronnach Lanva, the Hundred Children, continue to propitiate the spirits of stream and wood, the priests of the Golden Temple cry the ascendancy of their strange faith to the skies, seeking to win converts to their shrines. Some wise men whisper that such disputes on Earth must surely mirror a dispute in the heavens, and if the matter cannot be resolved, then surely only the dark gods of the witches will remain to rule over the Tualans.
Even worse, there are those who claim that these dark gods, or something akin to them, has already cast its shadow over the land. Of the source and power of this shadow, they know not, but its intentions are surely evil. Prophecy foretells that unless a true hero finds the Basilisk Orb, fabled talisman of the ancient wizard Coruch Crotha, the High King’s realm will fall to dust and ashes.
Are you that hero?
Author: Steven S. Long
Tentative Release Date: Mid 2006
Pulp Resource Guide: The world of the 1920s and ’30s is a very different one from our own: different people, different vehicles, different weapons, different technology. The Pulp Resource Guide picks up where Pulp Hero left off in describing these things for your games. It provides more information and HERO System write-ups for Pulp-era cars, planes, guns, gadgets, and other resources, all ready for immediate use in your campaign.
Author: Undetermined
Tentative Release Date: Mid 2006
The Ultimate Skill: The latest book in Hero Games’s Ultimate line takes an in-depth look at Skills. In addition to expanded and alternate rules for learning, using, and modifying Skills, it contains detailed information about every Skill in the game, making it a resource unparalleled in the world of roleplaying games. If you want to know the modifiers for picking a double-wafer lock (or even what one is), bypassing a fingerprint analyzer, navigating by the stars, living off the land, tracking a fearsome monster, bribing a city guard, or anything else that has to do with a Skill, The Ultimate Skill will tell you all about it. The product of hundreds of hours’ and thousands of dollars’ worth of research, The Ultimate Skill will bring new levels of detail, excitement, and fun to your game.
Author: Steven S. Long
Tentative Release Date: Mid 2006
Villains, Vandals, And Vermin: Inject new life into your Champions campaign with new villains! This enemies book features enough new adversaries to enliven any GM’s game: the Tiger Squad, superheroes of China who may become adversaries of your PCs for political reasons; the body-warping fiend Fleshtone; the Curse, victim and carrier of an ancient Egyptian malediction; the Lemurian brick Leviathan; and dozens more.
Author: Steven S. Long, et al.
Tentative Release Date: Mid-late 2006
Horror Hero: The HERO System ventures into the realms of terror, dread, and darkness with Horror Hero, a genre book covering all aspects of the Horror genre for gaming. Whether your characters want to hunt monsters infesting the alleys and sewers of the city, experience the intense fear of being trapped in a deserted house with a crazed killer, try to hold back Things From Beyond that threaten Earth, or protect their souls from the perils of Hell, Horror Hero has everything you need!
Author: Undetermined
Tentative Release Date: Late 2006
Danger Zones: The world of Dark Champions is a dangerous one, filled with places where strife, war, and brutality are unavoidable facts of life. Danger Zones takes you to flash points of conflict around the world — places like central Africa, the Balkans, Colombia, the Middle East, and Kashmir, where characters may find themselves plunged into the middle of battles, diplomatic negotiations, or espionage that could end a war... or start one.
Authors: Steven S. Long, Jason Walters
Tentative Release Date: Late 2006
Champions Universe Update: It’s been several years since Hero Games published Champions Universe, so it’s time to take a look at what’s been going on in the premiere setting of superhero gaming since then. This book will feature updated and expanded character sheets for major heroes and villains, character sheets for some prominent heroes not yet described, and plenty of details about what’s going on these days in the Champions Universe.
Authors: Darren Watts, Steven S. Long
Tentative Release Date: Late 2006
The Underworld Sourcebook: A complete reference to crime — organized and otherwise — for Dark Champions and other modern-day genres. In addition to extensive information about the Mafia, the yakuza, the triads, and many other organized crime groups, The Underworld Sourcebook focuses on many types of crime and criminals relevant to gaming campaigns: high-tech robbery crews; serial killers; forgers; and more.
Author: Steven S. Long
Tentative Release Date: Late 2006




Reply With Quote
(Galactic Federation would be nice too)

Bookmarks