Well, I got it and read it and here's my thoughts:
Pros:
1. City layout, infrastructure, and culture very well-detailed.
2. Neat NPCs. I simply love Mr. X, Shadowboxer, Scarlet Shield, Dr. Silverback, and the others.
3. Lots of neat in-jokes. Probably more than I can detect. I laughed a lot.
Cons:
1. The big emphasis on PSI really threw me. Frankly, I think it was a waste of space here. PSI just doesn't grab me in the least and I could think of many better things to put in place of its rather expansive treatment. A greater thematic variety of villians, perhaps, more plot seeds, more tips on integrating your campaigns PCs into MC, or more information on running Detroit/Millenium City in the Golden or Silver Ages. I really think the PSI stuff would have been better off in its own book or mixed-in with the next villian book. I don't think most GMs are going to get as much use out of them to justify the space they take up. I know I won't.
2. I think it's really unfortunate that MC already has a superteam in the Champions. Sure you can excise them from the setting and have your own PCs be the Champions, but they are there by default, and that can cause problems. Iconic characters can loom quite large in the minds of the game's participants, and that can hurt the mood. It's a bit like basing your Forgotton Realms PCs in the same city as Elminster or your Lord of the Rings PCs in Aragorn's back yard. There's a certain "Are we really necessary here?" issue that arises. Why bother with another Dark Avenger of the Night when Nightkawk's crib is just down the street a few blocks?
3. MC is a little too pristine and utopian for me. The whole "City of the Future" bit is really bad for certain kinds of campaigns and stories. I would say that MC makes a good stand-in for Metropolis, but a fairly poor Gotham. There's something of a token effort to detail a few gangs on the outskirts of town, but the MC "street level" underworld still just doesn't seem like much of a major power to me. Certain;y not a worthy foe for even a low-powered superhero. Everything is just too bright, shiny, and safe. The tightly-controlled access to the city is a bummer, especially.
Now, don't get the impression that I didn't like MC. I did. After all, the two main things that I did enjoy ("city layout, infrastructure, and culture" and "neat NPCs") are easily the lion's share of the book.
I just wish that the space occupied by reams of PSI stuff was better used, that the Champions were absent, and that there had been less of an effort to portray MC as a shiny, and somewhat dull, utopia.



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