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Thread: The Golden Age Recruitment Drive

  1. #1
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    The Golden Age Recruitment Drive

    Uncle Sam sits in a nondescript farmer’s field on the
    eastern seaboard. Below him is a contraption the
    likes of which Nicholas Gernsback could have hardly
    conceived of; that is if they could see it under its
    mantle of invisibility. Uncle Sam sits and watches the
    western horizon; he is waiting for the return of the
    prodigals he has so recently brought together. “It
    won’t be long now.” He whistled to himself around a
    green stalk of fine spring alfalfa.

    A zephyr of wind from the east sweeps across the
    field. Uncle Sam’s brow furrows and moving slowly
    around, he turns to face the wind. His eyes, ever
    bright, shade slightly as he looks east beyond the
    lands he knows. A fell presence is growing in the
    east his senses tell him. “We’ll be ready for you.”
    Sam promises.

    Standing up and taking a short leap to the ground
    Uncle Sam stretches his sight to the shores of his
    land; searching. “More young prodigals will be
    needed.” He said to himself. “Somewhere in this great
    land of ours a man is kissing his wife before he heads
    out for a night on the town with the boys. When in
    reality he is merely leaving for his second job as an
    protector of the streets. Elsewhere, beside the great
    bay, is a woman; trained from an early age by her
    nanny in the arts of fabled China. Tonight she will
    reveal herself to world as the woman she was born to
    be. I must find them.”

    The tall man leaned down and placed his hat on the
    ground. It’s stovepipe rendered in the colors of the
    flag. “I’ll just leave this here so the kids know I
    was actually real.” He said as he placed his feet upon
    the road and began his travels around our great
    country.

    Uncle Sam is searching for you.

    ************************

    It is the dawn of the modern age. Two-fisted mystery
    men ally with the men of tomorrow. This is the time
    when legends are made. It is the Golden Age!

    Neil and I are looking for a few good people to join
    the fight. The Golden Age campaign has 3 openings.
    If you are interested in a thrilling campaign set in
    yesteryear, where your actions will live on as legend
    then join us and the other members of the team in
    weaving stories to last.

    The campaign rules are as follows:

    The most important thing to remember when building a
    character for this campaign is this: you are the
    vanguard, the first superheroes the world has known.
    You are the Justice Society, the Invaders, the Liberty
    Legion, the standard by which future heroes shall be
    judged.

    The campaign is intended to provide the Guardians
    universe with a sense of historical background, as
    well as be a heck of a lot of fun. Characters will be
    expected to comport themselves in accordance with the
    expectations of the time. Gun-toting vigilantes need
    not apply except as NPC villains.

    Players contemplating a character based on technology
    should keep in mind the huge gap in advances between
    the late 1930's-early 1940s and modern day. Much of
    the technology we take for granted in 2005 simply did
    not exist.

    Note that minorities and women will garner reactions
    far different than those of today. No sexism or
    racism is intended, but the climate of the times will
    be portrayed as realistically as possible.
    Character backgrounds should be submitted initially.
    Based on those, We will select a team lineup and will
    ask for character sheets.

    All Golden Age characters should follow these
    guidelines:
    • Starting Points: 175
    • Maximum Disadvantages: 125
    • Maximum Points From One Category of Disadvantage: 40

    • Maximum Active Points for Any One Power: 50

    • Special Restrictions, Requirements and Exceptions:
    o Only one Hunted can be defined; other Hunteds may be
    selected, but the identity of the Hunted will come
    through game play.
    o It is advised that the player make use of all 125
    points of Disadvantages.
    o All player characters should have either the 20
    point Psychological Limitation "Code vs. Killing", or
    the 20 point Psychological Limit "Will Not Kill". The
    15 point Psychological Limit "Reluctant to Kill" is
    only acceptable if you can convince the GM that your
    character cannot possibly exist without it.
    o Loners are not recommended, since the campaign is
    going to be primarily team-oriented.
    o Female characters are encouraged to balance out the
    team. At least one of the characters chosen will be
    female.
    o Characters who are primary martial artists should
    choose an identifying shtick since pugilists are quite
    common in the source material.

    Submitted characters should not overlap too much with
    current characters in the campaign. Here is the
    current lineup:
    o Barnstormer: a rocketman-type brick/gadgeteer with a
    sidekick and mechanic skills
    o Gravity Man: a gravity-manipulating flying energy
    blaster and military skills
    o The Mask of Justice: a highly perceptive martial
    artist with a lot of skills of which his best has to
    do with news reporting
    o Uncle Sam (on leave for now): a patriotic brick with
    great knowledge of Americana

    In general characters should be submitted that are
    unique, interesting, and most of all engaging.

    Character submissions will be accepted from (fill in
    date) until Midnight EST (fill in date). Submissions
    must be sent to both jeremiahpointer@yahoo.com and
    home_n@hotmail.com.

    If you have any questions regarding the campaign feel
    free to contact either Hawksmoor
    (jeremiahpointer@yahoo.com) or Neil
    (home_n@hotmail.com).

    Submision dates will be February 26th, 2005 until
    Midnight March 5th, 2005.

    Good Luck!

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  2. #2
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    Re: The Golden Age Recruitment Drive

    Aha! I read this, and I thought it was a stellar idea. No wonder it came partly from you Hawk. Also, I love the whole Barnstormer thing, that guy has it going on. I'm half-surprised he wasn't a real GA character!
    Thr pre-emptive banning:
    Quote Originally Posted by Worldmaker
    Let me spell it out for you: you are not welcome in my gameworld. No character you play is welcome in my gameworld.

  3. #3
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    Re: The Golden Age Recruitment Drive

    Actually I didn't dream up the campaign at all. I am just the lowly Co-GM. More information can be seen on the Campaign page at www.globalguardians.com

    Hawksmoor
    Last edited by Hawksmoor; Feb 27th, '05 at 12:52 PM.
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

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    Re: The Golden Age Recruitment Drive

    Some ideas (and feel free to borrow, since they are all derivative, homage or theft anyway):

    A superhero who takes various-colored pills to give him various types of super-powers (but only for a short time)

    A robotic or clockwork archer

    A hero possessed of a powerful gem which shoots multi-colored rays, each with a different effect

    A superhero with a colonial theme, who carries a mystic lantern...

    An inventor who invents an invisibility device

    A kid sidekick with tons of combat luck

    A spirit from Heaven masquerading as a man or woman in search of justice

    A woman transformed by a mystic ritual which gives her the ability to (OIHID) assume a mighty physical form, but only for a short time each day

    A mystery-man who is an expert motorcyclist and daredevil

    A cowboy who uses a rope instead of guns.

    I'm retrofitting a couple of my toons to fit the campaign criteria. I do not think I will play, but I might submit them to you to use as NPCs or building blocks for adventures.
    Thr pre-emptive banning:
    Quote Originally Posted by Worldmaker
    Let me spell it out for you: you are not welcome in my gameworld. No character you play is welcome in my gameworld.

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    Re: The Golden Age Recruitment Drive

    Sounds interesting but I have a few questions:
    About the Code vs Killing:Is this really an appropiate limitation during a time when the country was at war?
    Anything that you are really adverse to seeing, besides advanced tech and gun toting psychos?
    Is NCM a viable disadvantage or are their inherent limits on how Characterisitics are bought?

    I guess those are the major questions, for now...

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    Re: The Golden Age Recruitment Drive

    You know, the CvKk thing eluded me, but it's a great point. Usually I'll arm my characters with a 15-point Code vs Murder, which would technically allow for killing in war or for self-defense.
    Thr pre-emptive banning:
    Quote Originally Posted by Worldmaker
    Let me spell it out for you: you are not welcome in my gameworld. No character you play is welcome in my gameworld.

  7. #7
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    Re: The Golden Age Recruitment Drive

    Quote Originally Posted by fbdaury
    Sounds interesting but I have a few questions:
    About the Code vs Killing:Is this really an appropiate limitation during a time when the country was at war?
    Anything that you are really adverse to seeing, besides advanced tech and gun toting psychos?
    Is NCM a viable disadvantage or are their inherent limits on how Characterisitics are bought?

    I guess those are the major questions, for now...
    Maybe they are going for the Idealistic Golden Age? GGU is a very four color settting over all.

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    Re: The Golden Age Recruitment Drive

    Quote Originally Posted by Hawksmoor
    Actually I didn't dream up the campaign at all. I am just the lowly Co-GM. More information can be seen on the Campaign page at www.globaguardians.com
    Sounds really good, Hm. I just wanted to point out that your hyperlink is broken. It is just missing the final "l" in "global".

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    Re: The Golden Age Recruitment Drive

    Are you kind gentlepeople going to fill in the dates?
    I am one of those six ducks, and I DO want SunChips.

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    Re: The Golden Age Recruitment Drive

    CK:
    Look at the bottom of the first post. I know I had the (fill ins) and should have adjusted it but I didn't. Opps!

    About the CVK thing: I envision the game as very four color high action. Which means you don't kill. Killing was common...not explict or extreme on the war front Hero side, it just happened. No little GI Joe parachutes popping out of the luftwaffe and the like so you assume the little soldiers died. But the Home Front heroes were very idealistic and while the villians might have sometimes perished in accidents the PCs often did not kill....PERIOD.

    My Co-GMs might disagree slightly...but that is my take.

    Hawksmoor

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

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    Re: The Golden Age Recruitment Drive

    Quote Originally Posted by fbdaury
    Sounds interesting but I have a few questions:
    About the Code vs Killing:Is this really an appropiate limitation during a time when the country was at war?
    Anything that you are really adverse to seeing, besides advanced tech and gun toting psychos?
    Is NCM a viable disadvantage or are their inherent limits on how Characterisitics are bought?

    I guess those are the major questions, for now...
    Advanced Tech means if you could have it in the eighties you are almost Buck Rodgers.

    Gun Toting well Barnstormer and Mask of Justice carry guns...they are just *heroic* guns. Take from it what you will.

    NCM is a valid limitation, mostly the need for decent 30-50 points of Noncombat skills and perks mean that NCM is a good way to self limit and ensure a very genre character. Also with only 300 points to spend you have very little room to err and make our eyes boggle before we send the PC to audit.

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  12. #12
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    Re: The Golden Age Recruitment Drive

    Hawksmoor just wanted to let you know I e-mailed you with a couple of questions
    "The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
    Corven's Heroes & Villains Thread
    http://www.herogames.com/forums/showthread.php?t=24198
    Corven's Champions Timeline
    http://www.herogames.com/forums/showthread.php?t=53132

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    Re: The Golden Age Recruitment Drive

    Quote Originally Posted by Hawksmoor
    Advanced Tech means if you could have it in the eighties you are almost Buck Rodgers.
    My favourite high tech Golden Age character is Air Wave.

    His main piece of high tech equipment was - a mobile phone.

    He could also roller skate along phone lines. And owned a parrot.

    That's what it took to be a superhero in the Golden Age.

    ...

    Oh, yeah... He had a pretty decent punch, and a bunch of useful skills, too. He would have actually been useful to have around.
    The character in my avatar is Captain Atom.

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    Re: The Golden Age Recruitment Drive

    Quote Originally Posted by assault
    My favourite high tech Golden Age character is Air Wave.

    His main piece of high tech equipment was - a mobile phone.
    Interesting, I was thinking about a riff on that idea, a guy named Soundwave who had a mobile radar array and a megaphone in his headset.
    Thr pre-emptive banning:
    Quote Originally Posted by Worldmaker
    Let me spell it out for you: you are not welcome in my gameworld. No character you play is welcome in my gameworld.

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    Re: The Golden Age Recruitment Drive

    My submission has been sent in- a Sandman-esque two fisted type.

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