Uncle Sam sits in a nondescript farmer’s field on the
eastern seaboard. Below him is a contraption the
likes of which Nicholas Gernsback could have hardly
conceived of; that is if they could see it under its
mantle of invisibility. Uncle Sam sits and watches the
western horizon; he is waiting for the return of the
prodigals he has so recently brought together. “It
won’t be long now.” He whistled to himself around a
green stalk of fine spring alfalfa.
A zephyr of wind from the east sweeps across the
field. Uncle Sam’s brow furrows and moving slowly
around, he turns to face the wind. His eyes, ever
bright, shade slightly as he looks east beyond the
lands he knows. A fell presence is growing in the
east his senses tell him. “We’ll be ready for you.”
Sam promises.
Standing up and taking a short leap to the ground
Uncle Sam stretches his sight to the shores of his
land; searching. “More young prodigals will be
needed.” He said to himself. “Somewhere in this great
land of ours a man is kissing his wife before he heads
out for a night on the town with the boys. When in
reality he is merely leaving for his second job as an
protector of the streets. Elsewhere, beside the great
bay, is a woman; trained from an early age by her
nanny in the arts of fabled China. Tonight she will
reveal herself to world as the woman she was born to
be. I must find them.”
The tall man leaned down and placed his hat on the
ground. It’s stovepipe rendered in the colors of the
flag. “I’ll just leave this here so the kids know I
was actually real.” He said as he placed his feet upon
the road and began his travels around our great
country.
Uncle Sam is searching for you.
************************
It is the dawn of the modern age. Two-fisted mystery
men ally with the men of tomorrow. This is the time
when legends are made. It is the Golden Age!
Neil and I are looking for a few good people to join
the fight. The Golden Age campaign has 3 openings.
If you are interested in a thrilling campaign set in
yesteryear, where your actions will live on as legend
then join us and the other members of the team in
weaving stories to last.
The campaign rules are as follows:
The most important thing to remember when building a
character for this campaign is this: you are the
vanguard, the first superheroes the world has known.
You are the Justice Society, the Invaders, the Liberty
Legion, the standard by which future heroes shall be
judged.
The campaign is intended to provide the Guardians
universe with a sense of historical background, as
well as be a heck of a lot of fun. Characters will be
expected to comport themselves in accordance with the
expectations of the time. Gun-toting vigilantes need
not apply except as NPC villains.
Players contemplating a character based on technology
should keep in mind the huge gap in advances between
the late 1930's-early 1940s and modern day. Much of
the technology we take for granted in 2005 simply did
not exist.
Note that minorities and women will garner reactions
far different than those of today. No sexism or
racism is intended, but the climate of the times will
be portrayed as realistically as possible.
Character backgrounds should be submitted initially.
Based on those, We will select a team lineup and will
ask for character sheets.
All Golden Age characters should follow these
guidelines:
• Starting Points: 175
• Maximum Disadvantages: 125
• Maximum Points From One Category of Disadvantage: 40
• Maximum Active Points for Any One Power: 50
• Special Restrictions, Requirements and Exceptions:
o Only one Hunted can be defined; other Hunteds may be
selected, but the identity of the Hunted will come
through game play.
o It is advised that the player make use of all 125
points of Disadvantages.
o All player characters should have either the 20
point Psychological Limitation "Code vs. Killing", or
the 20 point Psychological Limit "Will Not Kill". The
15 point Psychological Limit "Reluctant to Kill" is
only acceptable if you can convince the GM that your
character cannot possibly exist without it.
o Loners are not recommended, since the campaign is
going to be primarily team-oriented.
o Female characters are encouraged to balance out the
team. At least one of the characters chosen will be
female.
o Characters who are primary martial artists should
choose an identifying shtick since pugilists are quite
common in the source material.
Submitted characters should not overlap too much with
current characters in the campaign. Here is the
current lineup:
o Barnstormer: a rocketman-type brick/gadgeteer with a
sidekick and mechanic skills
o Gravity Man: a gravity-manipulating flying energy
blaster and military skills
o The Mask of Justice: a highly perceptive martial
artist with a lot of skills of which his best has to
do with news reporting
o Uncle Sam (on leave for now): a patriotic brick with
great knowledge of Americana
In general characters should be submitted that are
unique, interesting, and most of all engaging.
Character submissions will be accepted from (fill in
date) until Midnight EST (fill in date). Submissions
must be sent to both jeremiahpointer@yahoo.com and
home_n@hotmail.com.
If you have any questions regarding the campaign feel
free to contact either Hawksmoor
(jeremiahpointer@yahoo.com) or Neil
(home_n@hotmail.com).
Submision dates will be February 26th, 2005 until
Midnight March 5th, 2005.
Good Luck!
Hawksmoor



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