Finally got around to getting the HERO Designer file from the player for this character.
Here is Rook; easily the most unusual PC in the current group powers-wise.....
<font size=+1><b>Rook</b></font>
Player: Jason Roche
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/55  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/11"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 89
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">55  </td><td><b><i>Force Field Powers: </i></b>Elemental Control, 110-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">57  </td><td>1) <b><i>Force Limbs: </i></b>(Total: 160 Active Cost, 79 Real Cost) Extra Limbs , Invisible Power Effects (Fully Invisible; +1) (10 Active Points) (Real Cost: 10) <b>plus</b> Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Limited Body Parts (Extra Limbs Only) (-1/4) (Real Cost: 22) <b>plus</b> Clinging (normal STR) (10 Active Points); Only with Extra Limbs (Power loses about a third of its effectiveness; -1/2) (Real Cost: 7) <b>plus</b> +40 STR, Reduced Endurance (0 END; +1/2), Affects Desolidified (Any form of Desolidification; +1/2) (95 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2) (Modifiers affect Base Characteristic) (Real Cost: 40) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37  </td><td>2) <b><i>Force Screen: </i></b>Force Field (16 PD/12 ED/2 Flash Defense: Sight Group) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) (110 Active Points); Extra Time, Only to Activate Constant or Persistent Power (Full Phase; -1/4), Delayed Phase (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>3) <b><i>Force Dome: </i></b>Force Wall (18 PD/14 ED; 5" long and 1" tall), Hardened (+1/4) (110 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1 1/4), Character is totally unaware of nearby events (-1/4), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Self Only (-1/2), Restricted Shape (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>4) <b><i>Force Slide: </i></b>Leaping 53" (Accurate, Position Shift), Combat Acceleration/Deceleration (+1/4), Reduced Endurance (0 END; +1/2) (110 Active Points); Forward Movement Only (-1), No STR (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Extended Force Screens, all slots: Affected by adjustments tgting EC pool (Power loses about a fourth of its effectiveness; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">72  </td><td>1) <b><i>Latent Screen: </i></b>(Total: 90 Active Cost, 72 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) <b>plus</b> Energy Damage Reduction, Resistant, 50% (Real Cost: 30) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>Enviro Screen: </i></b>Life Support (Extended Breathing, Longevity: 200 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat) (8 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>3) <b><i>Mind Screen: </i></b>+12 Mental Defense (15 points total) (12 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>Body Screen: </i></b>Power Defense (10 points) (10 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>5) <b><i>Self-Traction Regeneration: </i></b>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) (5 Minutes; -1 3/4), Self Only (-1/2), Piercing and Slashing Damage Only (Common SFX; -1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120). Subconsciously seals and stabilizes wounds.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Unrelated Abilities </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>1) <b><i>Sharp Eyes: </i></b>Enhanced Perception (+1 to PER Rolls for Single Sense Group) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 284
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +v/5; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>Sacrifice Grab: 1/2 Phase, +2 OCV, -2 DCV, Grab 5 Limbs, Lasting Restriction </td></tr></table><b>Martial Arts Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Interrogation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Streetwise 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) TF: Custom Adder, Small Motorized Ground Vehicles [<b>Notes:</b> Custom Mod is Everyman Skill] </td></tr></table><b>Skills Cost: </b>10
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Anonymity (5 Active Points); Cannot use most bio-identification forms, Side effect occurs automatically when power is used. (-1/2) </td></tr></table><b>Perks Cost:</b> 3
<b>Total Character Cost:</b> 399
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Paranormal: Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures </td></tr><tr><td valign="top" align="right">15  </td><td>Fearless, Will risk himself without another thought: Very Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Determined to atone for his past: Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Protective of innocents: Very Common, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>Ghostly Palor, as if never been in the sunlight: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: 8- (Occasionally), More Powerful, Watching, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: Innocent Killed/Seriously Harmed in front of him Uncommon, go 11-, recover 11-, Berserk </td></tr><tr><td valign="top" align="right">20  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 125
<b>Base Points:</b> 250
<b>Experience Required:</b> 24
<b>Total Experience Available:</b> 24
<b>Experience Unspent:</b> 0



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Its a good thing he had Power Defense or he would have been really screwed.

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