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Thread: The Con Game

  1. #1
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    Dec 2003
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    The Con Game

    These are the write-ups I'll be using at Kubla Con. I actually volunteered to run this twice. Once with the following write-ups and again with Sidekick rules in the Young Players section. Any suggestions for improvement would be helpful.

    I got a lot of good ideas from Allendral's write-ups and I cleared it with him before I swiped'em. So to give credit where credits due, the really good stuff is his.

    So the game's set in Marvel's Ultimate Universe and the basic premise is that on the same weekend Spidey is visiting his friends at Xavier's School, Normon Osborn comes out of his Coma and springs Magneto from his cell in the Triskellion. So I'm teaming up to seven X-Men with Spider-Man to take on Magneto and the Brotherhood and Osborn's six.

    If you aren't familar with the six they are actually only five, Spidey was Osborn's last accomplice to make an even six. He coerced him into attacking the white house with him, Doc Ock, Sandman, Electro and Kraven. All of these guys will make at least a cameo appearance. Magneto's Brotherhood will consist of Blob, Mastermind, Toad and Taskmaster. The role of "Horde of Goons" will be played by Multiple Man.

    So I'll start with X-Men. I have to put my daughter to bed soon, so I might have to finish this up later.
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  2. #2
    Join Date
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    Re: The Con Game

    <font size=+1><b>Wolverine</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>21**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/16**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>8/16**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>60**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 178

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Penetrating (+1/2), Reduced Endurance 0 END (+1/2), Armor Piercing x2 (+1) (45 Active Points); Restrainable (-1/2) [<b>Notes:</b> When adding damage, Wolverine's claws count as unarmed attacks. His extra damage classes from Martial Arts give him a base damage of 5 Damage classes (2d6-1) before adding his STR. TOTAL: 9 DC with STR (3D6).]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20**</td><td><b><i>Unbreakable Admantium-laced Skeleton: </i></b>Physical Damage Reduction, Resistant, 50% (30 Active Points); BODY Only (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22**</td><td><b><i>Mutant Healing Factor: </i></b>Regeneration 3 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14**</td><td><b><i>Berserker Rage: </i></b>Aid: SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (50 Active Points); Limited Power Only when enraged. (-2), Self Only (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>Animal Senses*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9**</td><td>1) Enhanced Perception (+3 to PER Rolls for All Sense Groups)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>2) Discriminatory Sense (Normal Smell)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>3) Tracking (Normal Smell)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Weapon X Mental Training: </i></b>+6 Mental Defense (10 points total)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16**</td><td><b><i>Weapon X Thought Shielding: </i></b>Mental Damage Reduction, 75% (40 Active Points); Limited Power Only vs. Telepathy (-1 1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12**</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 139

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8**</td><td>+2 HTH Damage Class(es)*</td></tr><tr><td valign="top" align="right">4**</td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike*</td></tr><tr><td valign="top" align="right">4**</td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND*</td></tr><tr><td valign="top" align="right">5**</td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike*</td></tr></table><b>Martial Arts Cost:</b> 33

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10**</td><td>+1 Overall*</td></tr><tr><td valign="top" align="right">15**</td><td>+3 with HTH Combat*</td></tr><tr><td valign="top" align="right">3**</td><td>Breakfall 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Climbing 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Driving 13-*</td></tr><tr><td valign="top" align="right">5**</td><td>Defense Maneuver: I-II *</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Security Systems 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Shadowing 12-*</td></tr><tr><td valign="top" align="right">5**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Streetwise 14-*</td></tr><tr><td valign="top" align="right">12**</td><td>Survival (Arctic/Subarctic, Desert, Mountain, Temperate/Subtropical, Tropical, Urban) 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Teamwork 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Tracking 12-*</td></tr><tr><td valign="top" align="right">2**</td><td>TF: Combat Aircraft, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles*</td></tr><tr><td valign="top" align="right">10**</td><td>Two-Weapon Fighting (HTH) *</td></tr><tr><td valign="top" align="right">4**</td><td>Language: Japanese (idiomatic)*</td></tr><tr><td valign="top" align="right">4**</td><td>Language: Vietnamese (idiomatic)*</td></tr></table><b>Skills Cost: </b>94

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6**</td><td>Nick Fury (Contact has access to major institutions, Contact has: extremely useful Skills or resources) 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>Reputation: Ruthless Killer (known to black ops and mutant communities; 11-) +2/+2d6*</td></tr><tr><td valign="top" align="right">4**</td><td>Reputation: Super Hero (known to general public; 11-) +2/+2d6*</td></tr></table><b>Perks Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3**</td><td>Bump Of Direction*</td></tr><tr><td valign="top" align="right">17**</td><td>Combat Sense (Sense) 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Lightning Reflexes: +2 DEX to act first with All Actions*</td></tr></table><b>Talents Cost:</b> 23


    <b>Total Character Cost:</b> 479

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)*</td></tr><tr><td valign="top" align="right">15**</td><td>Enraged: When Angered (Common), go 8-, recover 11-*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Former Weapon X Operatives 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish)*</td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: No memory of life before Weapon X (Frequently; Slightly Impairing)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: In love with Marvel Girl (Common; Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: Ruthless Killer 11- (Extreme (Known Only To A Small Group))*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Romantic, Cyclops and Wolverine both vie for Marvel Girl's affection., Rival is Less Powerful, Wolverine Seeks to Harm or Kill Cyclops, Cyclops is Aware of Rivalry, Rival is a Player Character*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Mutant (Frequently; Major)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Public ID (Frequently; Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x Effect Magnetic Effects (Uncommon)*</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 129
    <b>Total Experience Available:</b> 129
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  3. #3
    Join Date
    Dec 2003
    Age
    31
    Posts
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    Rep Power
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    Re: The Con Game

    <font size=+1><b>Nightcrawler</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>27**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>13/21**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/18**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>9**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>60**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 160

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20**</td><td><b><i>Teleport Powers: </i></b>Elemental Control, 40-point powers*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34**</td><td>1) <b><i>Bamf: </i></b>Teleportation 10", x16 Increased Mass: 1.6 tons, x8 Noncombat, Safe Blind Teleport (+1/4) (62 Active Points); Limited Power Extra Mass (-1/4)*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">24**</td><td>2) <b><i>Quicker Than the Eye: </i></b>Energy Blast 5d6 (vs. PD), Area Of Effect (3" Radius; +1), Selective Target (+1/4) (56 Active Points); Increased Endurance Cost 2x END (-1/2)*</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">20**</td><td>3) <b><i>Bamf II: </i></b>+8 with DCV, Usable Simultaneously (+1/2) (60 Active Points); Costs Endurance Costs END Every Phase (-1/2), Increased Endurance Cost 2x END (-1/2)*</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">16**</td><td>4) <b><i>Sucker Punch: </i></b>Hand-To-Hand Attack +5d6, Indirect Any origin, any direction (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11**</td><td>5) <b><i>Leap of Faith: </i></b>Missile Deflection (Any Ranged Attack), Ranged Full Range (+1) (40 Active Points); Increased Endurance Cost 2x END (-1/2), Costs Endurance Only Costs END to Activate (-1/4)*</td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Prehensile Tail: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Weapon X Mental Defense: </i></b>+7 Mental Defense (10 points total)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Weapon X Thought Shielding: </i></b>Mental Damage Reduction, 25% (10 Active Points); Limited Power Only vs. Telepathy (-1 1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12**</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Activation Roll 14- (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 161

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4**</td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike*</td></tr><tr><td valign="top" align="right">5**</td><td>Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away*</td></tr><tr><td valign="top" align="right">3**</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on*</td></tr><tr><td valign="top" align="right">1**</td><td>Weapon Element: Blades*</td></tr></table><b>Martial Arts Cost:</b> 13

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7**</td><td>Acrobatics 16-*</td></tr><tr><td valign="top" align="right">3**</td><td>Acting 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Breakfall 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Climbing 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Driving 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Demolitions 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Language: English (German is native) (completely fluent)*</td></tr><tr><td valign="top" align="right">3**</td><td>Power (INT-based) 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Security Systems 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Teamwork 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Mutant Affairs: Mutant Affairs 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Mutant Powers: Mutant Powers 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Fencing 11-*</td></tr></table><b>Skills Cost: </b>43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2**</td><td>Reputation: Mutant Super Hero (Geral Public; 11-) +1/+1d6*</td></tr></table><b>Perks Cost:</b> 2

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">9**</td><td>Ambidexterity (Eliminate Off Hand Penalty entirely)*</td></tr><tr><td valign="top" align="right">6**</td><td>Combat Luck (3 PD/3 ED)*</td></tr></table><b>Talents Cost:</b> 15


    <b>Total Character Cost:</b> 394

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25**</td><td>Distinctive Features: Devilish Appearance (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Code Vs. Killing (Common; Total)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Selfless (Uncommon; Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Cavelier (Common; Strong)*</td></tr><tr><td valign="top" align="right">25**</td><td>Social Limitation: Mutant (obvious) (Very Frequently; Severe)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Public ID (Frequently; Major)*</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 44
    <b>Total Experience Available:</b> 44
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  4. #4
    Join Date
    Feb 2004
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    Re: The Con Game

    I have LOTS of problems with this write up. Of course, I think the X-Men and Spidey are toast if you run this right since Mags has taken on a full X-Men team by himself before.

    Wolvie should not have the SPD aid.

    Needs equivalent energy reduction.

    Needs LS: reduced aging and immune to most poisons.

    Don't build his claws illegally. Just give him 2 1/2 D6 HKA and then buy a naked power advantage(AP x 2 on STR) so that his STR adds 1 for 1 to the damage. That would give him 4D6 or so which is a bit closer to reality. Wolive kills trained fighters on one hit all the time(e.g. - Hand Ninjas) - so he needs to be doing at least 14 BODY per shot.

    Add WF: Common Melee, Common Martial Arts, WE: blades WF: Small Arms

    Add Lang. : Russian, German, French

    And the rivalry isn't built right. Wolvie wouldn't kill Cyclops to get Jean, and not just because he knows it wouldn't work.
    Last edited by Mike W; Mar 4th, '05 at 08:58 PM.

  5. #5
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    Re: The Con Game

    <font size=+1><b>Marvel Girl</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/21&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 120

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Telepathic Powers: </i></b>Multipower, 75-point reserve, all slots: Concentration 1/2 DCV (-1/4), Extra Time Delayed Phase (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) Telepathy 12d6, Reduced Endurance 1/2 END (+1/4) (75 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) Retrocognitive Clairsentience (Sight And Hearing Groups), 0 END (+1/2); 5 Min (-2), Retro Only (-1), Only person assoc. with Foci (-1), OAF: Object (-1), Time Mod. (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) Ego Attack 6d6, 1/2 END (+1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) Mental Illusions 12d6, 1/2 END (+1/4); Stops If Knocked Out (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) Mind Scan 10d6, +5 ECV, 1/2 END (+1/4); Character nor Target Can Attack (-1)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>6) Mind Control 12d6, Telepathic (+1/4); Stops If Knocked Out (-1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">75&#160;&#160;</td><td><b><i>Telekinetic Powers: </i></b>Multipower, 75-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10m&#160;&#160;</td><td>1) Flight 12", x4 Noncom, Use Underwater (+1/4), 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9m&#160;&#160;</td><td>2) Force Field (8 PD/8 ED) (Protect Items), Hardened (+1/4), 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>3) Life Support , High Pressure, High Radiation, Low Pressure/Vacuum, Self-Contained Breathing, AoE (24" Radius; +2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>4) <b><i>Delicate TK: </i></b>Telekinesis (25 STR), Fine Manip., 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>5) <b><i>Brute TK: </i></b>Telekinesis (40 STR), 1/2 END (+1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>6) Force Wall (12 PD/12 ED), 1/2 END (+1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>+15 Mental Defense (20 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>X-Men Kevlar Armor: </i></b>Armor (8 PD/8 ED); Activation Roll 14- (-1/2), OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 218

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+3 with TK attack&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Combat Aircraft, Small Motorized Ground Vehicles&#160;</td></tr></table><b>Skills Cost: </b>46

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (General Public; 11-) +2/+2d6&#160;</td></tr></table><b>Perks Cost:</b> 4



    <b>Total Character Cost:</b> 400

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Dependence: Ametriptalyne Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Hunted: Hellfire Club 11- (Mo Pow; Use as vessel for The Pheonix; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Brotherhood 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Migraines (Infrequently; Fully Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In Love with Cyclops (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: In Love with Wolverine (Uncommon; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Pheonix Disadvantage&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 50
    <b>Total Experience Available:</b> 50
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  6. #6
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    Re: The Con Game

    Quote Originally Posted by Mike W
    I have LOTS of problems with this write up. Of course, I think the X-Men and Spidey are toast if you run this right since Mags has taken on a full X-Men team by himself before.
    Okay, thanks for the constructive criticism. Maybe you're channeling some Simon from the new Idol season? Listen, appreciate the help but if you turn your condescension dial down a couple notches it'll be most appreciated. And if you're kidding me here, throw a couple smilies in so I know, cuz it sort of makes me self-conscious about sharing.
    Quote Originally Posted by Mike W
    Wolvie should not have the SPD aid.
    Why?
    Quote Originally Posted by Mike W
    Needs equivalent energy reduction.
    Negative, I don't see how having unbreakable bones makes you fire proof. And, if you look at issue 44 you'll see that he gets his leg fried right the heck off.
    Quote Originally Posted by Mike W
    Needs LS: reduced aging and immune to most poisons.
    I see your logic here.
    Quote Originally Posted by Mike W
    Don't build his claws illegally. Just give him 2 1/2 D6 HKA and then buy a naked power advantage(AP x 2 on STR) so that his STR adds 1 for 1 to the damage. That would give him 4D6 or so which is a bit closer to reality. Wolive kills trained fighters on one hit all the time(e.g. - Hand Ninjas) - so he needs to be doing at least 14 BODY per shot.
    I cribbed this build of Allendral and I'm not sure where it's illegal. Clarify.
    Quote Originally Posted by Mike W
    Add WF: Common Melee, Common Martial Arts, WE: blades WF: Small Arms
    No, no, no and no. He has not demonstrated any of these abilities. Although he probably does have Small arms and blades at least. Not necessary in a super heroic campaign to buy weapon familiarity, though.
    Quote Originally Posted by Mike W

    Add Lang. : Russian, German, French
    I see no reason to.

    Quote Originally Posted by Mike W
    And the rivalry isn't built right. Wolvie wouldn't kill Cyclops to get Jean, and not just because he knows it wouldn't work.
    He already tried to kill him once. You realize this is the Ultimate versions of the X-Men, don't you?
    Last edited by Eyendasky80; Mar 5th, '05 at 11:06 AM.
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  7. #7
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    Re: The Con Game

    <font size=+1><b>Dazzler</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>11</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 143

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">82&#160;&#160;</td><td><b><i>Light Powers: </i></b>Multipower, 82-point reserve, all slots: Reduced Endurance 1/2 END (+1/4) (102 Active Points); IIF: Ambient noise of opportunity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>1) <b><i>Lightshow: </i></b>(Total: 82 Active Cost, 66 Real Cost) Energy Blast 5d6, Attack Versus Limited Defense: Flash Defense (+1 1/2) (62 Active Points) (Real Cost: 62) <b>plus</b> Flash 4d6 (Sight Group) (Real Cost: 20)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>2) <b><i>Light Blast: </i></b>Energy Blast 10d6 (vs. ED), STUN Only (+0), Armor Piercing x1 (+1/2) (75 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) <b><i>Flare: </i></b>Flash 8d6 (Sight Group), Area Of Effect (9" Cone; +1) (80 Active Points); No Range (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>4) <b><i>Illuminate: </i></b>Dispel Darkness Powers 12d6, Cumulative (x1 max.) (+1/2), Expanded Effect Two At A Time (+1/2) (72 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td><b><i>Flashlight: </i></b>Sight Group Images, +3 to PER Roll, Conforming (+1/2), Reduced Endurance 0 END (+1/2), Increases Size (16" radius; +1) (57 Active Points); Only To Create Light (-1), No Range (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Mental Training: </i></b>+6 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>You call that a light?: </i></b>Flash Defense (20 points) (Sight Group) (20 Active Points); Limited Power Only vs. Light based Flash (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Overload: </i></b>Energy Damage Reduction, 50% (20 Active Points); Only Works Against Sonic/Sound Very Limited Type of Attack (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Overload II: </i></b>Absorption 4d6 (Energy into Light Powers/Light Show), Can Absorb Maximum of 38 Points, Variable Effect Two Powers Simultaneously (+1/2) (40 Active Points); Limited Phenomena: Sonic/Sound (-1)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 178

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 10

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Light powers&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with DCV&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Power (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Seduction 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Punk Rock (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>CuK: Punk Notables 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Punk Rocker (PRE-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with KS Punk Rock, CuK Punk Notables, and PS Punk Rocker&#160;</td></tr></table><b>Skills Cost: </b>46

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Rep: Super Hero (General Public; 11-) +1/+1d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Rep: Member of Dazzler (New York music scene; 14-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 5

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Perfect Pitch&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Reflexes: +3 DEX to act first with Lightshow&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck (6 PD/6 ED)&#160;</td></tr></table><b>Talents Cost:</b> 18


    <b>Total Character Cost:</b> 400

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Punk =P (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scan)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enraged: Attacked in the dark (Uncommon), go 11-, recover 14-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 14- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Ill-tempered (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Dislikes Authority (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Overconfident (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Afraid of the Dark (Uncommon; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Social Limitation: Punk (Occasionally; Minor)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Drains/Transfers (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 50
    <b>Total Experience Available:</b> 50
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  8. #8
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Iceman</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 106

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">90&#160;&#160;</td><td><b><i>Ice attacks: </i></b>Multipower, 90-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>1) <b><i>Ice Blast: </i></b>Energy Blast 10d6 (vs. PD), Reduced Endurance 0 END (+1/2) (75 Active Points); Reduced Penetration (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>2) <b><i>Ice Storm: </i></b>Energy Blast 6d6 (vs. PD), Reduced Endurance 1/2 END (+1/2), Autofire (10 shots; +1) (75 Active Points); Reduced Penetration (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9u&#160;&#160;</td><td>3) <b><i>Ice Wave: </i></b>Energy Blast 9d6 (vs. PD), Area Of Effect (10" Cone; +1) (90 Active Points)&#160;</td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>4) <b><i>Ice Spikes: </i></b>Killing Attack - Ranged 2d6 (vs. PD), Autofire (10 shots; +1) (60 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>5) <b><i>Ice Block: </i></b>Entangle 6d6, 6 DEF, Reduced Endurance 0 END (+1/2) (90 Active Points); Vulnerable to Fire (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>6) <b><i>Ice Fist: </i></b>Hand-To-Hand Attack +10d6, Reduced Endurance 0 END (+1/2) (75 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Sub-Zero Manipulation: </i></b>Elemental Control, 60-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>1) <b><i>Ice Sheath: </i></b>Armor (20 PD/20 ED) (60 Active Points); Limited Power 10 PD/ED counts against cold based attacks only (-1 1/2), Costs Endurance Only Costs END to Activate (-1/4), Visible (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">64&#160;&#160;</td><td>2) Change Environment 16" radius, -4 Temperature Level Adjustment, -5 Characteristic Roll and all Skill Rolls based on Dex, Reduced Endurance 1/2 END (+1/4), Varying Effect Cold Effects (+1/2) (94 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td>3) <b><i>Ice Slides: </i></b>Flight 20", x8 Noncombat, Reduced Endurance 1/2 END (+1/4) (62 Active Points); Limited Power 12" altitude limit (-1/2)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 253

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>+3 with Ice Attacks&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with DCV&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS:Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS:Mutant Powers 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS:Video Games 11-&#160;</td></tr></table><b>Skills Cost: </b>31

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation: Super Hero (General Public; 11-) +2/+2d6&#160;</td></tr></table><b>Perks Cost:</b> 4

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Icewalking&#160;</td></tr></table><b>Talents Cost:</b> 1


    <b>Total Character Cost:</b> 407

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Parents 11- (Normal; Group DNPC: x2 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Freezes in Combat (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In love with Kitty and Rogue (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Social Limitation: Minor (Occasionally; Minor)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 57
    <b>Total Experience Available:</b> 57
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  9. #9
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Colossus</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25/80&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>20/45&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20/40&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11/30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14/29&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>9/23&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50/100&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>45/101&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/16"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 132

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Steel Form&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>1) <b><i>Organic Steel: </i></b>Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Side Effect: Gains Vulnerability (x2 effect) to Magnetic Effect, Side Effect occurs automatically whenever Power is used (-1/2), Visible (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td>2) <b><i>Colossusal Strength: </i></b>+45 STR (45 Active Points); Linked to Organic Steel (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td>3) <b><i>Colossusal Constitution: </i></b>+25 CON (50 Active Points); Linked to Organic Steel (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32&#160;&#160;</td><td>4) <b><i>Colossusal Body: </i></b>+20 BODY (40 Active Points); Linked to Organic Steel (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td>5) +3 PD, Hardened (+1/4) (6 Active Points); Linked to Organic Steel (-1/2) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>6) +6 ED, Hardened (+1/4) (9 Active Points); Linked to Organic Steel (-1/2) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>7) Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points); Linked to Organic Steel (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>8) <b><i>Very Heavy: </i></b>Knockback Resistance -10" (20 Active Points); Linked to Organic Steel (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>9) Lack Of Weakness (-5) for Normal Defense, Hardened (+1/4) (6 Active Points); Linked to Organic Steel (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td>10) Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep (45 Active Points); Linked to Organic Steel (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Mental Defense Training: </i></b>+6 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Activation Roll 14- (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 214

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 11

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Trading 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>TF: Combat Aircraft, Small Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English, Russian is native (idiomatic with accent)&#160;</td></tr></table><b>Skills Cost: </b>43

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Super Hero (General Public; 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 2



    <b>Total Character Cost:</b> 402

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Family 8- (Normal; Group DNPC: x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When teammates are KO'd (Common), go 8-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Russian Mob 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Brotherhood 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Distrusts Xavier (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In love with Wolverine (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Former Criminal 11- (Extreme (Known Only To A Small Group))&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently; Major)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 52
    <b>Total Experience Available:</b> 52
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  10. #10
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Cyclops</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9/17&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11/19&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>45&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 142

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">100&#160;&#160;</td><td><b><i>Optic Blast: </i></b>Multipower, 150-point reserve, all slots: Limited Power Does not affect ruby quartz (+0) (150 Active Points); Variable Limitations (requires -1 worth of Limitations -1/2) [<b>Notes:</b> Variable Disadvantage must be chosen from
    1) OAF (Visor)
    2) OAF(Glasses), Restrainable
    3) Side Effect: Blind
    If deprived of a Focus, Cyclops switches immediately to option #3.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u&#160;&#160;</td><td>1) <b><i>Concussive Blast: </i></b>Energy Blast 12d6 (vs. ED), Personal Immunity (+1/4), Reduced Endurance 0 END (+1/2), Double Knockback 2x KB (+3/4) (150 Active Points); Reduced By Range (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) <b><i>Focused Blast: </i></b>Killing Attack - Ranged 3d6 (vs. ED), Personal Immunity (+1/4), Armor Piercing x1 (+1/2) (79 Active Points); Reduced By Range (-1/4), Beam (-1/4)&#160;</td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Intercepting Blast: </i></b>Missile Deflection (Any Ranged Attack), Ranged Full Range (+1) (40 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Perceptive: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Activation Roll 14- (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Mental Defense Training: </i></b>+8 Mental Defense (12 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 142

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 17

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Optic Blast Powers&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 vs. Range with Optic Blast Powers&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Deduction, Tactics and Teamwork&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Navigation (Air, Land, Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Temperate/Subtropical) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Small Motorized Boats, Small Planes&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>AK: Savage Land: Savage Land (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Affairs: Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers: Mutant Powers 11-&#160;</td></tr></table><b>Skills Cost: </b>78

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Contact: Toad (Contact has access to the Brotherhood) 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Mutant Super Hero (Geral Public; 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 4

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Resistance (5 points)&#160;</td></tr></table><b>Talents Cost:</b> 5


    <b>Total Character Cost:</b> 388

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Always wears his Red Shades or Visor (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In love with Marvel Girl (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of team (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mutant Terrorist 8- (Extreme)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Rivalry: Romantic, Cyclops and Wolverine both vie for Marvel Girl's affection, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rival is a Player Character&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 38
    <b>Total Experience Available:</b> 41
    <b>Experience Unspent:</b> 3
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  11. #11
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Storm</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>8/16&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 128

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Weather Control: </i></b>Elemental Control, 60-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>1) <b><i>Forecast: </i></b>Change Environment 1" radius, -3 PER Roll: Normal Sight, 3 Temperature Level Adjustment, Long-Lasting: 1 Hour, Megascale (1" = 1 km; +1/4), Reduced Endurance 1/2 END (+1/4), Any Weather Effect Broad Group (+1) (70 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td>2) <b><i>Wind Rider: </i></b>Flight 16", x8 Noncombat, Conditional Power Not in vaccum (+0), Reduced Endurance 0 END (+1/2) (63 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>3) <b><i>Gale Force Winds: </i></b>Telekinesis (40 STR), Reduced Endurance 1/2 END (+1/4) (75 Active Points); Affects Whole Object (-1/4), Limited Power Cannot Grab (-1/4), Conditional Power Not in vaccum (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">80&#160;&#160;</td><td>4) <b><i>Nature's Fury: </i></b>Energy Blast 8d6 (vs. ED), Indirect From the sky (+1/4), Variable Special Effects weather-based effects (+1/4), Reduced Endurance 1/2 END (+1/4), Variable Advantage (+1/2 Advantages +1) (110 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Activation Roll 14- (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Mental Defense Training: </i></b>+6 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 203

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with Lockpicking, Security Systems and Streetwise&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Affairs: Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers: Mutant Powers 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: French (Arabic is native) (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Urban) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>TF: Combat Aircraft, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles&#160;</td></tr></table><b>Skills Cost: </b>61

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Mutant Super Hero (Geral Public; 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 2



    <b>Total Character Cost:</b> 406

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: White Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 14- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Shadow King 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find; Limited Geographical Area)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Misses Beast (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In love with Wolverine (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 56
    <b>Total Experience Available:</b> 56
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  12. #12
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Kitty Pryde</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3/11&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 52

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Phasing Power: </i></b>Elemental Control, 40-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">47&#160;&#160;</td><td>1) <b><i>Phasing: </i></b>Desolidification , Reduced Endurance 0 END (+1/2), Usable Simultaneously (x2 Number of Targets +3/4) (90 Active Points); Limited Power Must maintain physical contact to phase people/objects (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) <b><i>Improved Sneakiness: </i></b>Invisibility to Hearing Group, No Fringe, Reduced Endurance 0 END (+1/2), Usable Simultaneously (+1/2) (40 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>3) <b><i>Gliding: </i></b>Flight 10", Reduced Endurance 0 END (+1/2), Usable Simultaneously (+1/2) (40 Active Points); Only In Contact With A Physical Object (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">93&#160;&#160;</td><td><b><i>Fizzle: </i></b>Dispel Tech/Robot Powers 8d6, Reduced Endurance 0 END (+1/2), Cumulative (x1 max.) (+1/2), Damage Shield (+1/2), Offensive (+1/4), Continuous (+1), Expanded Effect All Tech/Robot Powers Simultaneously (+2), Affects Physical World (+2) (186 Active Points); No Range (-1/2), Side Effects, (-1/2) [<b>Notes:</b> Kitty fizzles ANY tech she touches while desolid, she can't turn the power off while phased.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); Activation Roll 13- (-3/4), OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>X-Men Mental Training: </i></b>+5 Mental Defense (8 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 212

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 9

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>+5 with DCV&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Computer Programming 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Combat Piloting 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>TF: Small Planes&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>KS: Mutant Affairs: Mutant Affairs 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers: Mutant Powers 11-&#160;</td></tr></table><b>Skills Cost: </b>48

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Mutant Super Hero (Geral Public; 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 2



    <b>Total Character Cost:</b> 323

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs. Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Crush on Bobby (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Rivalry: Rogue: Romantic, Rogue and Kitty are both into Bobby, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rival is a Player Character&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Mom 8- (Normal)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 125

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  13. #13
    Join Date
    Dec 2003
    Age
    31
    Posts
    517
    Rep Power
    53

    Re: The Con Game

    <font size=+1><b>Angel</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16/24&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13/21&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>45&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 159

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td><b><i>Wings: </i></b>Flight 20", Reduced Endurance 1/2 END (+1/4) (50 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Soaring: </i></b>Gliding 40", x4 Noncombat (45 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Wings II: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Wing Bash: </i></b>Hand-To-Hand Attack +4d6, Reduced Endurance 0 END (+1/2) (30 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Wingtips: </i></b>Stretching 1", Reduced Endurance 0 END (+1/2) (7 Active Points); Restrainable (-1/2), No Noncombat Stretching (-1/4), Limited Body Parts (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Mental Training: </i></b>+3 Mental Defense (5 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>X-Men Kevlar Uniform: </i></b>Armor (8 PD/8 ED) (24 Active Points); Activation Roll 13- (-3/4), OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 105

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr></table><b>Martial Arts Cost:</b> 13

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with DCV&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with Martial Arts&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: French (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Power (DEX-based) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Affairs: Mutant Affairs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Mutant Powers: Mutant Powers 11-&#160;</td></tr></table><b>Skills Cost: </b>42

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Mutant Super Hero (Geral Public; 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Combat Luck (3 PD/3 ED) (6 Active Points); Restrainable (-1/2)&#160;</td></tr></table><b>Talents Cost:</b> 4


    <b>Total Character Cost:</b> 335

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Mutant (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Genetic Scans)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Distinctive Features: Angelic Wings/Beauty (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: S.H.I.E.L.D. 11- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: The Brotherhood 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Physical Limitation: Wings are sometimes awkward (Infrequently; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code Vs. Killing (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Underconfident (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Mutant (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Wind Attacks (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 135

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  14. #14
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    Re: The Con Game

    You may want to reconsider having Kitty Pryde as a possible available character in a convention game. Since the character has essentially no offense, someone playing her might get pretty bored in the game during the fight scenes.

  15. #15
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    Re: The Con Game

    Quote Originally Posted by Eyendasky80
    Okay, thanks for the constructive criticism. Maybe you're channeling some Simon from the new Idol season? Listen, appreciate the help but if you turn your condescension dial down a couple notches it'll be most appreciated. And if you're kidding me here, throw a couple smilies in so I know, cuz it sort of makes me self-conscious about sharing.

    Why?

    Negative, I don't see how having unbreakable bones makes you fire proof. And, if you look at issue 44 you'll see that he gets his leg fried right the heck off.

    I see your logic here.

    I cribbed this build of Allandrel and I'm not sure where it's illegal. Clarify.

    No, no, no and no. He has not demonstrated any of these abilities. Although he probably does have Small arms and blades at least. Not necessary in a super heroic campaign to buy weapon familiarity, though.

    I see no reason to.


    He already tried to kill him once. You realize this is the Ultimate versions of the X-Men, don't you?
    Didn't realize that this was the Ultimate version. I was tired and missed it. And if I came across as cranky I'm sorry it was the end of a bad day.

    A lot of the other stuff was based on the "standard" universe so, not being an Ultimates guy I'm not sure how much of that he would have to have.

    WF: You still need to have WF in supers campaigns for anything you didn't pay points for. So Wolvie still has to pay points for WF: Blades to use a sword unless you buy him a sword.

    The claws build doesn't make sense to me as it is worded. But either way, it should still need to be higher than 3D6 total since he needs enough body to drop a decent mook(who would have a couple extra body) right off the bat. Also, regardless of whether they are a natural weapon or not, you are still capped at double the DCs of the original attack and the AP Penetrating reduce how much extra he would get from his STR, so if he has 1D6 base, he would only have 1D6+1 before martial arts which could add, at most , 2DCs(martial attacks that add 10 STR only add 1DC to killing attacks). At MOST, he could have 2D6 with everything added in with the current build. Finally, martial arts add damage, but they do NOT add to the base. So if the base is 1D6, the most he can EVER do, is 2D6 no matter how many different thing he has that add to the damage.

    And unless the power levels are radically different in the Ultimatge universe...I still think the X-Men and Spidey are gonna be hard pressed to win. Mags is incredibly scary and to give him enough help that one of the heroes may have to go 1 on 1 with him...Yikes!
    Last edited by Mike W; Mar 5th, '05 at 10:20 AM.

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