How far to stretch a core system?
From a comment in another thread, a brief comment surfaced from Hugh that MnM was just "paying lip service" to d20. I wouldn't go that far and to be fair to Hugh I'm taking his comment a bit out of context for the sake of a tangent here.
However, it raised what is to me an interesting question and I know we've had similar discussion but anyway, how far is too far, but moreover, how far SHOULD HERO be stretched for the sake of allowing independent products "approved by DOJ"?
From my own perspective - pretty damn far, actually.
Please note this is very much as an outsider to d20, I last played its antecedent AD&D and similar systems probably some 18 years ago, maybe longer, and only experimented briefly recently with the bastard son of d20, Mutants and Masterminds. But to me the strength of the recent d20 approach has been that it has allowed tremendous leeway for licensed products, and those products can essentially pick and choose what they use uot of the core. I think this is a great idea, because one can learn a core system and then learn various spin-offs with minimal learning BUT still get products that address weaknesses in d20 for particular genres or otherwise add new and interesting ideas.
I suspect that HEROites have a different perspective. Being more crunchy and more staunchy, in my estimation (which to be fair is simply due to being a more niche/smaller crowd and the system being crunchy), I suspect that many HEROites would set a pretty high bar before they'd start saying "That should not be called HERO!" Of course I'm saying "many", not making any claims as to numbers. But I have certainly heard/seen the comment "well, then you're not playing HERO anymore," in response to various rules changes proposals.
Personally, I'd say there are few sacrosanct individual elements. I think the general scaling of the system is fairly important. I think the basics of combat are also pretty important, thiough the SPD chart could be messed with (btw, I love the SPD chart myself) and there could be tweaks to the CV and Attack Roll process, though I think you'd have to have something more or less the same to be "HERO". I think the basic components of Skills/Perks, Chars (whether one includes Derived as such), and Powers/Talents are essential, though all could be reasonably tweaked.
Anyway, to me, I think HERO can/should be a very flexible product for licensing and others' derivations. I think that can only enrich the system, and it can only broaden interest. It also demonstrates that HERO is a toolkit! There should not be an approach that the system is sacred somehow or can't be fairly well deconstructed/reconstructed.
Any thoughts?
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