If it does what you want... fabulous.
From an outsider point of view, not being privy to the obvious internal back-n-forth you have already gone thru, i would question one basic element.
Isn't "how many spells i know" an important element in the assessment of a mage character's power? isn't it relevent at all?
With the VPP system you described, a mage who has a spell book with 100s of spells in it will cost exactly the same CP (or spend exactly the same cp for the magic stuff) as one with maybe a dozen spells total in his spellbook.
A fighter trained in a few weapons spends less (fewer weapon proficiencies as well as cheaper skill levels since they cover fewer attacks) than a fighter who is as good with lots of weapons. The lack of breadth is seen and reflected in the costs.
Shouldn't this also be the case with the mage's "weapons"... spells known?
Are you comfortable with telling the player who is running a character who "by concept" has only say six spells in his spellbook that he SHOULD and WILL pay the same price in cp for this as the other player sitting right next to him who has a character who starts with dozens of spells? If so, how do you see that balancing out in play? Are you comfortable telling your mage players that "what spells or how many spells you know won't matter?"
Or are you assuming that all mages have spellbooks of the same size, containing the same spells if only in number (with one possibility being that this number is "all spells known") thus making spells known a defined constant regardless of experience?
These would be the questions my players would ponder and ask me and take into consideration if i listed for them the system you defined. I figure you already have answers for these and took them into account when you decided this system worked for you. So i am curious as tyo what your replies would be.
Thanks!
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