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Thread: "Double Damage" restriction w/ Martial arts in Champion Games

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    "Double Damage" restriction w/ Martial arts in Champion Games

    I’m coming back to hero after a long absence and I’m still getting used to the 5th ed rules. I'm thinking about starting up a Champions game and one thing I was wondering is how folks feel about using the optional rule to allow the damage added from the basic Martial Maneuvers to count as base DC’s in Superhero/Champions games, thus avoiding the “double damage” restriction.
    Last edited by GrayPumpkin; Mar 22nd, '05 at 12:10 PM.

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    Re: "Double Damage" restriction w/ Martial arts in Champion Games

    I agree, the double damage rule is mainly to prevent heroic level characters from getting 13d6 spin kicks.

    In the superheroic genre (and some wuxia for that matter) martial artists are able to shatter steel casually and bring down mountainsides with a solid kick.

    In a world like that, there is no reason for damage caps.
    WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
    MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
    WW: "So, whose brain does Princeton have?"
    MM: "The only woman smart enough to kill Einstein"

    -- Wendy Watson learns another useful fact from the Middle Man

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    Re: "Double Damage" restriction w/ Martial arts in Champion Games

    As far as Normal Damage goes, sure. In fact, isn't that the standard, in superheroic games?

    But for killing damage, I wouldn't lift the double damage cap unless I lifted it for non-martial-artists as well. Both or none.

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    Re: "Double Damage" restriction w/ Martial arts in Champion Games

    Thanks for the answers, I was leaning this way but it’s nice to see my thoughts on the matter backed up by others.

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