Re: "Double Damage" restriction w/ Martial arts in Champion Games
I agree, the double damage rule is mainly to prevent heroic level characters from getting 13d6 spin kicks.
In the superheroic genre (and some wuxia for that matter) martial artists are able to shatter steel casually and bring down mountainsides with a solid kick.
In a world like that, there is no reason for damage caps.
WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
WW: "So, whose brain does Princeton have?"
MM: "The only woman smart enough to kill Einstein"
-- Wendy Watson learns another useful fact from the Middle Man
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