OK...first off, let me preface this by saying that v2 is not going to be coming up in the immediate future. I'm looking for a December, '03 release (hopefully).
Also, anything that I list as a proposed feature should be considered tentative. Nothing will be "written in stone" until I actually code it into place.
That said, here is a taste of some of the features that I am planning on for v2:
<ol>
<li>Character Repository (online): This will be a searchable database of characters that folks can browse through HD. There will be a large range of search criteria....upon searching and selecting results, users will be able to view the characters and decide whether to save them to their system or not. Users will also be able to upload characters to the repository. HD will automatically take care of most/all of the searchable parameters during the upload.</li>
<li>Abilities Repository (online): This will be a searchable database of abilities (powers, skills, etc). Users will be able to upload or search the database, specifying a number of search criteria and viewing/selecting from the results list. This will act much like the "mother of all prefab tabs".</li>
<li>Images Repository (online): Much like the characters and abilities databases, this will contain images for characters. Artists will be able to include full contact information with their uploads, effectively using the database as an online portfolio. Users will be able to (hopefully) find the perfect image for their character.</li>
<li>Template "hierarchy": The ability for a template to specify a "parent" and then only state the items that it is going to change, add, or remove from the "parent". This will greatly increase performance when switching templates as well as make template edits much easier.</li>
<li>Martial Arts: Full revision of the treatment of Martial Arts maneuvers....bringing things fully inline with UMA and allowing for Modifiers, custom maneuver building, etc.</li>
<li>Versioning of characters and abilities: The ability to specify a version for a character. All prior versions will be part of the character file. When viewing a character, you will be able to flip between versions, seeing what has come before. Additionally, when viewing a particular Power or ability, you'll be able to flip between versions of that particular ability to see the changes that it has gone through.</li>
<li>Combat Record exports. These will be almost identical in nature to the current exports except that you will be able to specify multiple character files to export. They will also, of course, have some additional tags/containers to account for the multiple characters</li>
<li>Support for alternate graphics formats (i.e. not just JPG). This will depend largely on legal issues, though I suspect they may be more my own paranoia than anything else</li>
<li>The proverbial "much, much more"</li>
</ol>
Just as a general rule, I will be working to streamline the app as much as possible. Two areas I want to concentrate on in this process: the loading of templates (the modularized templates will be a huge help) and the structuring of the lists of purchased items (large characters tend to get bogged down working the list ordering).
So...those are some of my current plans. Feel free to post suggestions or requests to this thread....I will respond as best I can.
Once again, please take all of this with a large grain of salt....until I actually code the functionality in, nothing is final.



</li>

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But, since he asked, a couple things that I really, REALLY wish I could have in my "Ultimate Hero Designer":

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