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Thread: Move By and Move Through

  1. #1
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    Move By and Move Through

    I'm confused. The description of Move By and Move Through on the character sheet list them both as 1/2 phase actions. That would seem to imply that something else can be done with the other half phase. But both Combat Maneuvers require a Full Move. And taking a full move means that no other 1/2 phase actions can be taken during the round.

    So I'm confused. If Move By and Move Through take a full phase to perform, why are they listed as 1/2 phase actions?

    Thanks in advance.

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    Re: Move By and Move Through

    Think of the half phase as being the *minimum* they take -- because it's possible to perform one at the beginning of the phase if you happen to start the phase within melee range of your victim. You'd just have to have momentum/velocity at the beginning of the phase for this to matter.

    Examples to follow.
    >Sometimes, the knights are the monsters
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    Re: Move By and Move Through

    Okay. It's an easily forgotten rule, but your character does not have to slow to a stop at the end of his/her phase; you can carry momentum/velocity from one phase to the next. This can cause problems -- leaving you open to extra damage from a Throw manuever for example.

    So let's say that Sting begins the turn with 20" of momentum, and that Defender is right next to him. Sting can perform a move-by on Defender at the beginning of his turn and get credit for the full 20".
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
    >"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
    >theemerged.blogspot.com -- proof I have too much free time on my hands

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    Re: Move By and Move Through

    TheEmerged is correct, but for balance purposes, you must travel at least 1" before striking your target to get the velocity. It takes that much time/space to orient yourself for the attack, otherwise you might as well just stand there and punch him.

    Concerning the Full Move vs Half Phase issue, I'm not sure why it's written like that, especially since you don't actually have to make a Full Move to perform the manuver, as it states/implies in the maneuvers' descritpions. You can move at little as 1" to perform either, and I doubt that 1" counts as a Full Move by anyone. It counts as a Full Move for movement purposes though, which is kinda odd, since you are attacking and that ends your Phase regardless of your movement.
    "Is there a hero somewhere, someone who appears and saves the day
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    Re: Move By and Move Through

    Quote Originally Posted by Dust Raven
    TheEmerged is correct, but for balance purposes, you must travel at least 1" before striking your target to get the velocity. It takes that much time/space to orient yourself for the attack, otherwise you might as well just stand there and punch him.

    Concerning the Full Move vs Half Phase issue, I'm not sure why it's written like that, especially since you don't actually have to make a Full Move to perform the manuver, as it states/implies in the maneuvers' descritpions. You can move at little as 1" to perform either, and I doubt that 1" counts as a Full Move by anyone. It counts as a Full Move for movement purposes though, which is kinda odd, since you are attacking and that ends your Phase regardless of your movement.
    I think the idea is that you can make a Full Move and still attack with these maneuvers. Otherwise, if you moved more than half your hexes, you are done. Do not pass Go (okay, well pass Go if you really must, but don't knock down the sign).

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    Re: Move By and Move Through

    Re: Move By and Move Through being 1/2 phase actions

    What this allows (according to 5ER, page 391):
    Option A.

    • Use of any non-attack action in the 1st 1/2 phase.
    • Use of Full Move inches for velocity damage calculation purposes even though only a Half Move of distance can be covered.
    Option B.

    • Use of Full Move for both velocity damage and distance covered in which case it ends up being a Full Phase manuever.
    HM

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    Re: Move By and Move Through

    Quote Originally Posted by prestidigitator
    I think the idea is that you can make a Full Move and still attack with these maneuvers. Otherwise, if you moved more than half your hexes, you are done. Do not pass Go (okay, well pass Go if you really must, but don't knock down the sign).
    Okay, that's what I meant.

    I need coffee...
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

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    Re: Move By and Move Through

    Quote Originally Posted by Hyper-Man
    Re: Move By and Move Through being 1/2 phase actions



    What this allows (according to 5ER, page 391):
    Option A.


    • Use of any non-attack action in the 1st 1/2 phase.
    • Use of Full Move inches for velocity damage calculation purposes even though only a Half Move of distance can be covered.
    Option B.

    • Use of Full Move for both velocity damage and distance covered in which case it ends up being a Full Phase manuever.
    HM
    The damage calculation is based on velocity rather than distance traveled, which can be confusing. I'm not sure if you took this into account. Then again, I need coffee.
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

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    Re: Move By and Move Through

    Quote Originally Posted by Dust Raven
    I need coffee...
    Quote Originally Posted by Dust Raven
    Then again, I need coffee.
    Dude! Get yourself some coffee man! I think your Dependence is coming due.

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