
Originally Posted by
00Machado
d20 - I like the mechanic of the difficulty class increasing, and requiring a roll high instead of a roll low. This is perhaps my major gripe with hero. Simply put, I like roll high for success, not roll low. In plenty of cases, I even like the idea of sudden and discrete gains in power as provided for by feats, hit points, etc. But that's not my point. My point in bringing up d20 is... if there's not a prestige class for it, a spell that already exists, a core class that fits a role, etc. you have to make it up.
Now, depending on my mood and at various points in my gaming experience, I have been more or less comfortable just making stuff up for a game. I realize that a lack of a prestige class doesn't prevent me from making up my own, but will mine be any good? Will it be balanced? And besides, I want to make up ideas really, not rules.
So, I could make the Sun Lord prestige class and try and express my ideas in d20 rule mechanic terms, or I could use HERO to just apply in-game effects that I'm very familiar with, and that are already built into the system, to my Sun Lord idea. Whereas d20 doesn't stop me from making stuff up, I know I have a mental barrier that often sends me to look for a rule widget (feat, prestige class, equipment, etc) that has already been made up to fill my need.
It's just my personality, and I know I'm not the only one with that particular mental hurdle. Whatever, That's not so important. What is important is that d20 doean't facilitate breaking out of that way of thinking. HERO, at least for me, does. I can go digging through a genre book to see how it's been implemented, and then whenever I want to try to do something similar, I'll remember. And I've progressed beyond learning a rule, to learning how to re-apply that rule to any similar situation.
In all honesty, I know I could swipe lightsabers from Star Wars d20, insert them into my fantasy genre game as light swords, mental energy blades, etc, but, what if there was no Star Wars d20. Would I make it up? Would I say it does the same damage as a great sword? The Hand Attack effect in HERO, on the other hand, is always there and ready to grab for my lightsaber, and then my mental sword, and then the next idea that comes along. And any of the power modifiers needed to give it just the right feel are there too.
You might say that HERO is a state of mind that lends itself to me not self editing my ideas to the mechanical components that I've come across.
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