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Thread: Traveller Laser and High Energy Weapons

  1. #1
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    Traveller Laser and High Energy Weapons

    based on Tancreds work with a few modifications, and some weapons from Emperors Arsenal, used with permission

    36 FGMP-14: (Total: 185 Active Cost, 36 Real Cost) EB 12d6, Area Of Effect Nonselective (One Hex; +1/4), Penetrating (+1/2), Autofire (2 shots; +1 1/4) (180 Active Points); STR Minimum 18 and higher (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Extra Time (Full Phase, -1/2), Real Weapon (-1/4), Reduced By Range (-1/4), 12 Charges (-1/4) (Real Cost: 31) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    50 FGMP-15: (Total: 230 Active Cost, 50 Real Cost) EB 15d6, 16 Charges (+0), Area Of Effect Nonselective (One Hex; +1/4), Penetrating (+1/2), Autofire (2 shots; +1 1/4) (225 Active Points); STR Minimum 18 and higher (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 45) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    89 FGMP-16: (Total: 298 Active Cost, 89 Real Cost) EB 18d6, Area Of Effect Nonselective (One Hex; +1/4), 32 Charges (+1/4), Penetrating (+1/2), Autofire (2 shots; +1 1/4) (292 Active Points); OAF (-1), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 83) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Experimental Advanced Fusion Gun]

    34 Heavy Laser Rifle-13: (Total: 141 Active Cost, 34 Real Cost) RKA 4d6, Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (3,000"; +1/4), Armor Piercing (+1/2) (135 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-1/2), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 28) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Taken From Emperors Arsenal: Heavy Sniper Weapon, also used against light vehicles]

    29 Laser Carbine-11: (Total: 84 Active Cost, 29 Real Cost) RKA 3d6, 32 Charges (+1/4), Armor Piercing (+1/2) (79 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 24) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    24 Laser Carbine-8: (Total: 75 Active Cost, 24 Real Cost) RKA 2 1/2d6, 32 Charges (+1/4), Armor Piercing (+1/2) (70 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (-1/2), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 19) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    39 Laser MG-14: (Total: 199 Active Cost, 39 Real Cost) RKA 4d6, Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (4,500"; +1/4), Armor Piercing (+1/2), 64 Charges (+1/2), Autofire (5 shots; +1/2) (195 Active Points); OAF Fragile (-1 1/4), STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Custom Modifier (Cannot move and fire at same time; -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 35) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Taken From Emperors Arsenal: Squad Support Weapon for Battledress Troops]

    17 Laser Pistol-12: (Total: 63 Active Cost, 17 Real Cost) RKA 2d6, Invisible to Sight Group, Source Only (+1/4), Autofire (2 shots; +1/4), Armor Piercing (+1/2) (60 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 14) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)

    18 Laser Pistol-15: (Total: 64 Active Cost, 18 Real Cost) RKA 2d6, Invisible to Sight Group, Source Only (+1/4), Autofire (2 shots; +1/4), Armor Piercing (+1/2) (60 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 14) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    27 Laser Pistol-16: (Total: 95 Active Cost, 27 Real Cost) RKA 2 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), Autofire (3 shots; +1/4), Armor Piercing (+1/2) (90 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), Limited Range (-1/4) (Real Cost: 22) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Experimental Advanced Laser Pistol]

    13 Laser Pistol-9: (Total: 48 Active Cost, 13 Real Cost) RKA 2d6, Armor Piercing (+1/2) (45 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 10) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)

    36 Laser Rifle-12: (Total: 141 Active Cost, 36 Real Cost) RKA 3 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), Autofire (3 shots; +1/4), Increased Maximum Range (3,100"; +1/4), Armor Piercing (+1/2) (137 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 32) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    44 Laser Rifle-13: (Total: 170 Active Cost, 44 Real Cost) RKA 3 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (3,775"; +1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2) (165 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 39) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    50 Laser Rifle-15: (Total: 187 Active Cost, 50 Real Cost) RKA 3 1/2d6, Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (4,125"; +1/4), Armor Piercing (+1/2), 64 Charges (+1/2), Autofire (5 shots; +1/2) (179 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 42) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -3) (Real Cost: 4)

    28 Laser Rifle-9: (Total: 105 Active Cost, 28 Real Cost) RKA 3d6, 32 Charges (+1/4), Autofire (2 shots; +1/4), Increased Maximum Range (2,250"; +1/4), Armor Piercing (+1/2) (101 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 24) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)

    11 PGMP-12: (Total: 53 Active Cost, 11 Real Cost) EB 8d6, 16 Charges (+0), Area Of Effect Nonselective (One Hex; +1/4) (50 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Activation Roll 15-, Jammed (-3/4), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Arm and Eye Protection; -1/2), Extra Time (Full Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (pronounced heat bloom and flash signature; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 8) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1) [Notes: Early Plasma Gun Design, not known for its reliability]

    17 PGMP-13: (Total: 65 Active Cost, 17 Real Cost) EB 10d6, 16 Charges (+0), Area Of Effect Nonselective (One Hex; +1/4) (62 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 14) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)

    20 PGMP-14: (Total: 79 Active Cost, 20 Real Cost) EB 12d6, 16 Charges (+0), Area Of Effect Nonselective (One Hex; +1/4) (75 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 16) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)
    Powers Cost: 579
    Last edited by shadowcat1313; Mar 27th, '05 at 04:23 PM.
    Captain of the Free Trader Beowulf

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  2. #2
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    Re: Traveller Laser and High Energy Weapons

    The splash damage from fusion weapons is significantly less than the primary damage; area effect isn't particularly correct.

    Fusion weapons don't have any specially increased rate of fire. Why autofire?

    Why penetrating on fusion weapons? As far as I can tell, fusion/plasma weapons in Traveller just do damage; any nonpenetrating damage is covered by the fact that the stun damage is vastly higher than the body damage.

    4d6 AP RKA is too high for a laser rifle; 4d6 with no AP or increased stun multiplier is about right. Given the general scaling of energy levels in Champions, Pen 10 (Striker) is about 10DC; every +4 Pen is about +1 DC (+8 Pen = x2 penetration). That puts a laser rifle/13 at around 2.5d6AP or 4d6 non-AP, a fusion gun at around 5d6+1.

  3. #3
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    Re: Traveller Laser and High Energy Weapons

    I see your points, I went digging for my copy of striker book 3 and its currently AWOL, which is odd, considering I have either 2 or 3 copies

    I will post some rough revisions tonight or tommorow
    Captain of the Free Trader Beowulf

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  4. #4
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    Version 2

    I updated these to take in Ajacksons suggestions

    15 FGMP-14: (Total: 65 Active Cost, 15 Real Cost) EB 12d6 (60 Active Points); STR Minimum 18 and higher (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Extra Time (Full Phase, -1/2), Real Weapon (-1/4), Reduced By Range (-1/4), 12 Charges (-1/4) (Real Cost: 10) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    20 FGMP-15: (Total: 80 Active Cost, 20 Real Cost) EB 15d6, 16 Charges (+0) (75 Active Points); STR Minimum 18 and higher (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 15) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    38 FGMP-16: (Total: 118 Active Cost, 38 Real Cost) EB 18d6, 32 Charges (+1/4) (112 Active Points); OAF (-1), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 32) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Experimental Advanced Fusion Gun]
    25 Heavy Laser Rifle-13: (Total: 96 Active Cost, 25 Real Cost) RKA 4d6, Invisible to Sight Group, Source Only (+1/4), Increased Maximum Range (1,875"; +1/4) (90 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-1/2), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 19) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Taken From Emperors Arsenal: Heavy Sniper Weapon, also used against light vehicles]
    29 Laser Carbine-11: (Total: 84 Active Cost, 29 Real Cost) RKA 3d6, 32 Charges (+1/4), Armor Piercing (+1/2) (79 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 24) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    19 Laser Carbine-8: (Total: 57 Active Cost, 19 Real Cost) RKA 2d6, 32 Charges (+1/4), Armor Piercing (+1/2) (52 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (-1/2), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 14) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    39 Laser MG-14: (Total: 199 Active Cost, 39 Real Cost) RKA 4d6, Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (4,500"; +1/4), Armor Piercing (+1/2), 64 Charges (+1/2), Autofire (5 shots; +1/2) (195 Active Points); OAF Fragile (-1 1/4), STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Custom Modifier (Cannot move and fire at same time; -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 35) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Taken From Emperors Arsenal: Squad Support Weapon for Battledress Troops]
    17 Laser Pistol-12: (Total: 63 Active Cost, 17 Real Cost) RKA 2d6, Invisible to Sight Group, Source Only (+1/4), Autofire (2 shots; +1/4), Armor Piercing (+1/2) (60 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 14) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)
    18 Laser Pistol-15: (Total: 64 Active Cost, 18 Real Cost) RKA 2d6, Invisible to Sight Group, Source Only (+1/4), Autofire (2 shots; +1/4), Armor Piercing (+1/2) (60 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 14) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    27 Laser Pistol-16: (Total: 95 Active Cost, 27 Real Cost) RKA 2 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), Autofire (3 shots; +1/4), Armor Piercing (+1/2) (90 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), Limited Range (-1/4) (Real Cost: 22) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3) [Notes: Experimental Advanced Laser Pistol]
    13 Laser Pistol-9: (Total: 48 Active Cost, 13 Real Cost) RKA 2d6, Armor Piercing (+1/2) (45 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Custom Modifier (blocked by rain or smoke; -1/4), Real Weapon (-1/4), 12 Charges (-1/4), Limited Range (-1/4) (Real Cost: 10) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)
    36 Laser Rifle-12: (Total: 141 Active Cost, 36 Real Cost) RKA 3 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), Autofire (3 shots; +1/4), Increased Maximum Range (3,100"; +1/4), Armor Piercing (+1/2) (137 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 32) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    33 Laser Rifle-13: (Total: 125 Active Cost, 33 Real Cost) RKA 2 1/2d6, 32 Charges (+1/4), Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (2,750"; +1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2) (120 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 28) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    37 Laser Rifle-15: (Total: 132 Active Cost, 37 Real Cost) RKA 3d6, Invisible to Sight Group, Source Only (+1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (2,800"; +1/4), 64 Charges (+1/2), Autofire (5 shots; +1/2) (124 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 29) plus +3 with any single attack with one specific weapon (Real Cost: 3) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -3) (Real Cost: 4)
    20 Laser Rifle-9: (Total: 71 Active Cost, 20 Real Cost) RKA 2d6, 32 Charges (+1/4), Autofire (2 shots; +1/4), Increased Maximum Range (1,500"; +1/4), Armor Piercing (+1/2) (67 Active Points); OAF Fragile (-1 1/4), STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -2) (Real Cost: 3)
    9 PGMP-12: (Total: 43 Active Cost, 9 Real Cost) EB 8d6, 16 Charges (+0) (40 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Activation Roll 15-, Jammed (-3/4), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Arm and Eye Protection; -1/2), Extra Time (Full Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (pronounced heat bloom and flash signature; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 6) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1) [Notes: Early Plasma Gun Design, not known for its reliability]
    15 PGMP-13: (Total: 53 Active Cost, 15 Real Cost) EB 10d6, 16 Charges (+0) (50 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 12) plus +1 with any single attack with one specific weapon (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)
    17 PGMP-14: (Total: 64 Active Cost, 17 Real Cost) EB 12d6, 16 Charges (+0) (60 Active Points); STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Custom Modifier (Requires Battle Dress; -1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 13) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -1) (Real Cost: 1)
    Powers Cost: 424
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
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    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
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    Mayday...

  5. #5
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    Re: Traveller Laser and High Energy Weapons

    Shadowcat, can you post the revised HD file?
    Space Opera: because in space, no one can hear you sing.

    No battle plan survives contact with the players.

  6. #6
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    Re: Traveller Laser and High Energy Weapons

    Here you are
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  7. #7
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    Re: Traveller Laser and High Energy Weapons

    Thank you!
    Space Opera: because in space, no one can hear you sing.

    No battle plan survives contact with the players.

  8. #8
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    Re: Traveller Laser and High Energy Weapons

    Laser Carbine no STR min?
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    Re: Traveller Laser and High Energy Weapons

    not sure if that was my oops or not, its STR 10
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    Re: Traveller Laser and High Energy Weapons

    An FGMP-15 has identical performance to an FGMP-14, it just has gravetic recoil compensation, which reduces the Str min and allows firing without BD. Ditto for PGMP-14 vs PGMP-13. FGMP-16 isn't given in CT so I have no comment there.

    I don't really think the requires battle dress disad is appropriate -- the reason an FGMP canonically requires battle dress is the huge recoil, and that's pretty well covered by the Str min on the weapon.

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    Re: Traveller Laser and High Energy Weapons

    I was looking at Emperors Arsenal, and it talks about the PGMP-12 and 13 requiring either Battledress or at least some form of heavy protective clothing due to the major waste heat generated causing burns to an unprotected operator

    go with requires BD or just use a Side affect?
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    Re: Traveller Laser and High Energy Weapons

    Here is the exact description of the PGMP-13 from Book 4: Mercenary:
    (emphasis mine)

    PGMP-13: A high gain light plasma gun designed exclusively for use with battle dress. Of similar general configuration to the PGMP-12, the PGMP-13 may only be fired by an individual wearing battle dress and only when the firer is stationary and firmly braced in one of several standard firing positions. This allows the suit’s normal strength enhancement units to function as a recoil carriage. Instead of a conventional stock, the PGMP-13 has a recoil cylinder terminating in a computer link to the battle dress. The computer link engages when placed in the PGMP socket integral into the battle dress (placed over the upper right or upper left chest/shoulder). The weapon may not be fired unless the socket is engaged.

    Sounds like BD Required is appropriate to me.
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    Re: Traveller Laser and High Energy Weapons

    That's too bad, having a heat EB AE Explosion side effect would have been damn cool.
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    Re: Traveller Laser and High Energy Weapons

    I dont think its quite that bad, more like ae-1 hex or just you take flash burn damage unless properly protected
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    Re: Traveller Laser and High Energy Weapons

    Hm. Sounds like for structural reasons, BD is required. Assuming you had strength comparable to augmented battle dress, and wired around the cutout preventing you from firing the weapon unaugmented, you'd be fine.

    However, under normal rules the fact that you need a specific OIF in order to use a given OAF weapon isn't a disadvantage, it's just a feature to note.

    In any case, my point about damage is unaffected -- PGMP-13 and PGMP-14 should have the same damage, FGMP-14 and FGMP-15 should have the same damage.

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