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Thread: Traveller Laser and High Energy Weapons

  1. #16
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    Re: Traveller Laser and High Energy Weapons

    after going back over the table from Striker, I have to agree with Anthony
    on the damage staying the same
    Captain of the Free Trader Beowulf

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    Calling Anyone...
    Mayday, Mayday we are under attack...
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    calling anyone.. please help..
    This is Free Trader Beowulf..
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  2. #17
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    Re: Traveller Laser and High Energy Weapons

    OK, I've re-done the PGMPs and FGMPs, and sorted the Laser Pistols and Rifles into their own lists ('cause that's just how I am).

    I did NOT make any changes to the lasers; I think they're OK although I didn't spend as much time looking at them as I did the PGMP/FGMP entries.

    The zip file has both the character file and the Prefab; have fun.
    Attached Files Attached Files
    Space Opera: because in space, no one can hear you sing.

    No battle plan survives contact with the players.

  3. #18
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    Re: Traveller Laser and High Energy Weapons

    Okay, I'll work on updating this later in the PDF.
    Q: "It's not safe out here! It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
    -- "Q Who"

    visit Aroooo's Star Hero Fandom for all things Star Hero http://www.starherofandom.com
    (including a link to my Star Trek Hero)

    and look at http://www.comstar-games.com for upcoming books in the ComStar Star Hero universe

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